Street Fighter (SFIV, SSFIV, HDR)

Ggs all, rav good session there, ur so patient and ur ryu is very calm, opposite of mine. Ive started improving my footsies now, ryu is a quality character. Ur also very sly some nice tricks u were catching me with. Soz guys my Internet just died

My Ryu is garbage lol

It's based on John Choi's Ryu, nothing fancy, just pure fireballs and other simple things.

I need to work on my anti air though, i can't react quick enough to dp.
 
I need to work on my anti air though, i can't react quick enough to dp.

I've never been able to react quick enough, so I just use cr.hp. You see Daigo throw fireball after fireball and if anyone jumps over it, he dps them to the other side. I can't even block if they do that to me, as Ryu is still in the fireball motion, God knows how he manages to dp.

Artheas and Distorted are the only 2 on here who I find react quick enough to DP when you jump in.
 
I've never been able to react quick enough, so I just use cr.hp. You see Daigo throw fireball after fireball and if anyone jumps over it, he dps them to the other side. I can't even block if they do that to me, as Ryu is still in the fireball motion, God knows how he manages to dp.

Artheas and Distorted are the only 2 on here who I find react quick enough to DP when you jump in.

i tried it as well recently, but the closest i get is a trade where we both take damage, so i tend to crouch hard punch as well. im wondering whether you have to do a dp using the shortcut input to land it quickly enough?!?
 
You are using MP dp as your anti air right?

No you don't need shortcuts. You have around a second to react and input the DP motion to punish jump ins. You just need to be mentally prepared to anti air so jump ins don't surprise you.
 
i tried it as well recently, but the closest i get is a trade where we both take damage, so i tend to crouch hard punch as well. im wondering whether you have to do a dp using the shortcut input to land it quickly enough?!?

Use medium punch srk, and do it just before they land - if you trade, then you're actually doing it too early!
So you don't actually have to use the shortcut, since you get more time to react than if you were to use cr.HP.

(shortcut does make it easier imo, as you can stay crouched and keep your hitbox small)
 
Use medium punch srk, and do it just before they land - if you trade, then you're actually doing it too early!
So you don't actually have to use the shortcut, since you get more time to react than if you were to use cr.HP.

Always keeping these little secrets to yourself lol. It makes no sense to me though, if like DrSK said, I dp and trade which is what always happens, you are saying I am doing it too early??? If we trade surely that means they have hit me, therefore if I did it any later, they would have already hit me surely? Come to think of it I have always noticed when you dp me I am very low to the ground...
 
lol if you asked earlier, i would have told you.
I had the same problem with the trading after the switch to Super, so i just googled it and found the answer :p

The reason that doing it later doesn't trade is because the invincible frames of the dragon punch is during it's startup only. (mp has most invul frames)
So if you do it late, you'll hit them while you're invulnerable, meaning they cant damage you, therefore no trade.
if you do it early, then invulnerability has ended, so they can hit you, and you trade.
 
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OH RIGHT!

I've never googled or read any technical stuff about SF to this day, I've only ever watched youtube vids and learnt everything (which is very little) from actually playing. This is only a hobby for some of us, not a full time job. :p;)
 
You play FAR more than I do mate ;)

It's just logic. 2 minutes in training mode would tell you that mp dp has the most invulnerability at startup and that later dp's are better :P
 
Had a wired night last night. Wasn't doing very well and lost quite a few points. Then my mum come in to speak to me for a bit. I didn't stop playing, i turn my head to her then out of the corner of my i did an ultra into a super and KO'd him!!

I wish i can think like that when i'm totally focused! I see if i can get the video up tonight.
 
Quote what everyone said above. mp dp is the best dp for you to use as an anti air when playing Ryu due to the (I think) 4 frames of invincibility, whereas lp and hp only have (I think) 2 frames. lp is obviously good to use if you can hit someone early in a jump in to set up super, ultra, ex fb, mp or hp dp etc. ex dp is also a very good dp to use as Ryu is invincible all the way to the top of his jump though of course this does use a bar.

Use st hk as anti air when opponent is out of range for dp and cr hp can be good when opponent is jumping in right on top of you.
 
niceeee, i had no idea to use mp srk, i was always using hp, no wonder. its tricky doing it late tho, back to training mode. im not gonna play today, i gotta revise for an exam, but saturday i am reserving for ryu only day so make sure u guys are online, i'll only switch characters if (and when) my ryu gets slapped around.

have to say im reaping the benefits of not going crazy attack, got my pps back up to 2000 from 1400, akuma is still a tramp tho
 
OH RIGHT!

I've never googled or read any technical stuff about SF to this day, I've only ever watched youtube vids and learnt everything (which is very little) from actually playing. This is only a hobby for some of us, not a full time job. :p;)

lol, the other day one of my mates was telling me about all kinds of stuff i aint heard of like option select, frames of invincibility, how to plink, i know a lot of this is common knowledge, plinking is fine but how the hell do you work out frames of invincibility.

some people were saying with FULL confidence, ' yes chun lis ultra has 26 frames of invincibility', akumas super is a 0 frame grab etc. that option select stuff is hot stuff tho, but its above my level. bring back the days of hadoken spamming and each character having only 3 moves.:cool:
 
lord of ultima is a legend btw! and for dp reaction after the fireballs, just buffer(mash) to motion after the fireball, if you see them jump, just push the button
 
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