Sui Generis RPG - kickstarter

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Looks impressive...


http://www.kickstarter.com/projects/1473965863/sui-generis?ref=category

Originally inspired by our belief that we could do almost anything, we let our imaginations run free. What would be your idea of the ultimate role-playing experience if you weren't aware of any limits? That's what we've been asking ourselves for many years and Sui Generis is the culmination of our ideas.

Sui Generis is set in a dark, hostile mediaeval world pervaded by intrigue and treachery. A completely original work evolved over many years, the Sui Generis universe is the product of many rare moments of inspiration. It encompasses a vast and rich history spanning aeons and galaxies, not as vague mythology but actual chains of events leading to the current situation. In Sui Generis you will get a sense that everything is connected and exists for a reason. You won't just be fed the history in a cutscene or book and you may never know the full story. We believe that piecing together elusive clues will be of huge entertainment value.

*No hotlinking!*

What a bizarre rule, hotlinking includes image hosting sites.
 
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Looks like the sort of game I've wanted to see from this genre for a long time! As I was watching, memories of combat from Severance : Blade of Darkness came forward. Love the artistic style, too. :cool: :)
 
The combat looks awesome. Proper physical reactions to getting hit, particularly like the big dude who bashes everything around/to bits with his morningstar!

 
Remember the fight scenes in Excalibur? Exhausting stuff, which is certainly what it would be. Love the inclusion of physics as well.

Looks like a definite buy for me! :)
 
Proper darkness! None of this "Let's just shade everything blue" rubbish :)

And you can't help but wince when that mace connects.
 
I can't see it being the sort of game where you get hordes of enemies to fight at once due to the realism, not too mention the difficulty. Besides, it would probably affect the balance.
 
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Yeah I see it more as an exploratory game myself, the sense of realism should add a sense of depth when exploring new areas.
 
Looks a very ambitious idea. I hope it does get funded, I will prob give $20 when I get back home to it.

Been trying to stay away from kickstarter as every man and their dog seems to be using it now. But I really do like the look and feel to this.
 
Sorry for the lengthy quote but thought it was worth repeating. Whilst their slightly adversarial tone might not go down too well. What they are actually saying about the game sounds really good.

Here's a quick update in response to some of the opinions that seem to have formed regarding our game. We are simply expressing some of our thoughts here.

Yes, you start the game as an anonymous villager. The whole point here is that you create your own character and write your own story. If you want to play a named hero with a rich background, predefined personality and a clear mission ahead, then you're looking at the wrong game. Personally, we feel completely alienated from such characters.

Yes, your character does turn out to be special. If you weren't special you wouldn't stand a chance. And here comes a spoiler. Rather than providing you with this astounding power to record moments in time and return to them whenever you please (read save/load) so that you may win every battle, eventually, even by pure chance; we thought it better for it to be an element of the story. We don't just brush over this as an every day "respawn" or other mechanic. Also, to quote our project page, "not as vague mythology but actual chains of events leading to the current situation".

Yes, our world is under duress, you won't be picking daisies. As for a looming threat, you may have no idea what it is until it's too late. Nothing is as it seems. There is no evil in our world. There may be lack of scruples, ruthlessness or just genuine oversight, but motives are often complex and valid to those who hold them.

What you should be paying attention to when reading our brief summary of the premise are the "ifs" and "buts". We dislike linear story, we hate linear story, no, we truly despise linear story. If you asked us what is as pleasant as being poked in the eye, we'd have to answer "linear story".

We have not given you a story. We have intentionally lured you into thinking of this as a fairly typical fantasy RPG. Guess what? We don't like those either. We are of a skeptical nature and when faced with the usual fantasy claptrap, much like an inquisitive child, our answer is simply "but why?". There is lots of because in our world. We have taken what appears to be generic fantasy and given it a whole new twist. A lot of effort has gone into this and to reveal it would be to throw it all away. We hold it more dear than the funds we are trying to raise. If by not revealing it we fail in securing your support, then so be it.

We have been asked about character interactions and such. Well, sometimes we want to chat and sometimes we just want to kill stuff. Must be those hormones. Thing is, when the latter mood takes us, and some whining NPC decides to illustrate their sensitive nature to us, the solution is clear: smack 'em in the gob, throw 'em in the river, then perhaps evaluate whether their home looks to be a suitable place to store our booty. If this errant behaviour should upset someone, well, let them come. That, to us, is role playing. What we tend to be presented with in "games with choices" is something like this:

1) Help the distressed peasant now
2) Help the distressed peasant later
3) Help the distressed peasant reluctantly

That is not role playing. We don't know what it is, but we don't like it.

You may encounter characters with sunny dispositions that are not always genuine and heartfelt. You may find yourself trying to divine your interlocutor's true intent, hopefully you are well versed in the arts of subtlety and sarcasm. You may also encounter characters with good or even noble intentions, and yet these intentions may not be in your best interests. Our game will certainly feature moral dilemmas and ambiguities.


Undoubtedly much of what we say sounds familiar and doesn't strike you as original, but perhaps it has at least conveyed something of our ethos. Take home what you will.


Big thanks to everyone who is supporting us.

Much love,

The Bare Mettle team

http://www.kickstarter.com/projects/1473965863/sui-generis/posts
 
They have the perfect attitude to move the stale genre forward. Hugely looking forward to this from their description and videos.
 
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