Soldato
- Joined
- 10 Mar 2006
- Posts
- 3,975
Does it really run like a pig as those stats suggest on SC? I wanna get that but @ 1920 it sounds like it's really going to struggle...
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Yeah in game benchmark.... its a lot different in game, also yeah its built with multicore in mind but its clearly not a very optimised engine. If anything more ram helps out SC more I reckon.
Its not another crysis but almost imo, Coremax tool really helped it somewhat but the gains were still small in most cases.
In a crunch it would be nicer to have a quad core for that one game just to have that feeling in the back of the mind saying its as good as it gets, but after owning 3 Q6600 riggs and countless nights on SC I dont reckon theres much benifit, my 3rd/4th core was frankly not doing much coremax helped though but not as much one would expect.
lol, the in game benchmark IS supreme commander, its exactly the same graphics engine and in game real time physics calculations with all the randomness of trajectorys and movement you get in actually playing. nearly everything in supreme commander is calculated in real time, as it happens. no other RTS has ever done this.
as for it not being very optimized, the benchmarks that are out there are as near a year old. the game has had a major series of overhauls since then via numerous patches, you have absolutely no way to judge it in its current form other than by supcom perftests or your own personal benchmark tools and observations.
It sold 3 million copies, how the hell is it "almost" crysis ?
supcom core maximizer is currently redundant. It has been for many months, it was made by a guy i know on the forums as a way to improve efficiency in dual and multi core systems untill supcom was sufficiently optimized via patches.
p.s. i know all this crud because I was an original beta tester and bug reporter for Gas Powered Games.
then your a noob rusher or your not doing it right,
Or wait until the 45nm quads to come out, only 1-2 months to go. I think I shall wait.