*** Supreme Commander 2 ***

This one is much easier to pick up and play, i want a 3 way skirmish, i can be right up to top tech in half an no time and having an absolute blast. Sup comm was good but you needed to set half of your sunday aise to get into a game, the only problem with this one is the air is too powerfull by a mile.
 
This one is much easier to pick up and play, i want a 3 way skirmish, i can be right up to top tech in half an no time and having an absolute blast. Sup comm was good but you needed to set half of your sunday aise to get into a game, the only problem with this one is the air is too powerfull by a mile.

I take it you never played 1v1 ranked? :p
 
According to this interview with Chris Taylor, Supreme Commander had sold 1 million copies.

http://www.eurogamer.de/articles/space-siege-interview?page=2

(Use an online translator if you can't understand the German ;) )

This was in 2008, so it'll be somewhat higher by now.

Edit: Seems that THQ were to blame for the patching fiasco\financial issues after all...

Yes hence why I was asking for reasons to the guy on the first page.

I really cant believe how good an RTS this is shaping up to be, I can see it being as competitive as Starcraft once they sort a few balances. Yes it truly is THAT GOOD!
 
no online scares the hell out of me, loads of nutters that are ridiculously good wiping me out in less then 30 seconds, the stress, i cant handle it :)

You're missing most of the fun :p I'm hardly a great player (mainly because it takes a lot of online matches to get good) but even I managed to win a few 1v1 ranked games.
 
Sorry guys,

I don't know if it's me not fully trying this game, but from impressions, and the reviews I see online for it, Sup Commander 2 is not in the same league as Forged Alliance, heck the graphics look better on the original Sup Com engine to me from four years ago...

Where the original pushed my PC with 1000 units plus onscreen, this one seems like a kiddy version of an RTS.
 
Sorry guys,

I don't know if it's me not fully trying this game, but from impressions, and the reviews I see online for it, Sup Commander 2 is not in the same league as Forged Alliance, heck the graphics look better on the original Sup Com engine to me from four years ago...

Where the original pushed my PC with 1000 units plus onscreen, this one seems like a kiddy version of an RTS.

100% with you on this one, supreme commander + forged alliance is brilliant, the second is such an enormous step backwards in everyway except maybe performance, sure it performs brilliantly but the gameplay is almost C&C-esque. supreme fail on GPG part on this one like, for one will be going back to the original..
 
Sorry guys,

I don't know if it's me not fully trying this game, but from impressions, and the reviews I see online for it, Sup Commander 2 is not in the same league as Forged Alliance, heck the graphics look better on the original Sup Com engine to me from four years ago...

Where the original pushed my PC with 1000 units plus onscreen, this one seems like a kiddy version of an RTS.

You couldn't be more accurate. It's a very different game. Whereas SC/FA were focused more on base building and micro managing your base, SC2 is the opposite. The action comes to you straight away and it can be frantic.

The textures are godawful though and truly ruin the game if you're coming from FA. The AI is atriocious at almost every level I find. Go online and you'll rapidly discover that the game is unbalanced as a ton of gunships rain down on you.

A friend of mine who gave up on SC2 before it even came out said that he saw this coming from a mile away as GPG also pretty much gave up on Demigod in the same way. Now they're working on some Kings and Castles game.
 
I played SupCom Vanilla from release till FA then FA till SupCom2, so I know I speak with some authority on the matter (also to add more clout I know DeadMG (if you know who that is) and he agrees).

So I am going to start by saying SupCom2 is freaking awesome, it fixes ALL the issues with FA and adds a whole new dimension to the game with the upgrade system.
Sure there are a few bugs currently, but this is week one!! Week One and people are already slagging it off.

Now I for one have not had enough time to play the game properly and I have been off all week playing the game, so I know nobody has played this game enough to have a decent grasp of it, let alone all the tactics, but as I have stated before this game is comparable to StarCraft in terms of tactics, yes it is that good.

All the whines are coming from the newbies and I know this because we are all newbies at the moment. All the whines are coming from people who prefer to seem to want to play a mix of C&C and Sim City over a tactical and strategic RTS SIMULATION (big word), but like to pretend they are good at RTS by proclaiming C&C is strategically weak.
My advice, stop moaning, play the game, ignore the awful unit design, because like FA and Vanilla, you shouldn't have the time to be imagining yourself in charge of your mighty army whilst rubbing you Universal Colossus.
Play the game, learn the game and understand that it is such as vaster experience than the original. (Also I need some decent players to beat because currently its a cakewalk).

Even the single player campaign is better than the original, they have released to update/patches for it already with a message clearly stating some of the features they are implementing soon, so they are also obviously supporting it well.
The only reason FA had support stopped was an issue with the publisher which meant they could not release the new patch, in fact they recently allowed user patches to be implemented (officially) which is again kind of ground breaking.

Also to answer another question
  • The ACU rush is currently OP (ACU's are to powerful at the moment)
  • Gunship spam needs to be addressed in some way as currently UEF own the skys and without a UEF player you are going to lose the sky
  • Cybran battleships are WAY WAY WAY OP at the moment, with enough experience they become mini experimental except they are cheap as chips
  • Not used the Aeon at all yet, so I cant comment, but their will be something.
  • Static artillery and heavy lasers are also quite powerful and I think they are going to have to be changed slightly.
For instance as UEF I can turtle and build gunships then when attacked by a land army my defence will thin numbers so greatly that I will be able to counter attack a depleted force with massive numbers of gunships and effectively decimate the opponent.



You couldn't be more accurate. It's a very different game. Whereas SC/FA were focused more on base building and micro managing your base, SC2 is the opposite. The action comes to you straight away and it can be frantic.

The textures are godawful though and truly ruin the game if you're coming from FA. The AI is atriocious at almost every level I find. Go online and you'll rapidly discover that the game is unbalanced as a ton of gunships rain down on you.

A friend of mine who gave up on SC2 before it even came out said that he saw this coming from a mile away as GPG also pretty much gave up on Demigod in the same way. Now they're working on some Kings and Castles game.
 
.. hmm, so I've read all the pages of your comments and multiple reviews and my question is this, despite the games draw backs is it a better LAN coop game than FA?

And the reason I ask is the performance of FA is so shocking when you have AI players that we've simply had to give up on many games because we just didn't have the hours in the day to finish them, the game was running so slow

In my opinion FA is ruined by this, and really others might argue otherwise but I've tried it with all different levels of computers present, all the patches, all the AI mods and it never ran fast. FA is just fatally flawed in that respect

With that in mind theres no point in having all the features FA has if you can never finish a coop skirmish in less than 3-4 hours and often games run for 5-6 hours which just isn't fun for all those involved.

So if the new game addresses this and makes the game run fast again at the cost of features and graphics, I still consider it worth a look.
 
Hi all,

I think that Forged Alliance and the original games were ahead of their time. Basically the ambition for a complex and intense epic experience of the original was limited by the technology of the time, for example it came out in the virtual infancy of multi-core CPU's, when everyone was practically still using a graphics card with a mere 256 mb of onboard RAM...the tech could not cope.

However, the original engine was an extremely complex beast, it had a great camera in my opinion, great modelling of numerous units and the fidelity of the graphics impressed all. An example of what slowed down the online game was that every shot you fired the CPU calculated tracjectory, 4000 units on screen (potentially) would really slow up a processor.

When I compare Fatboy 1 over the the Supreme Commander 2 version, the modelling looks poor, the paint job looks like you saw in XP home (2001?!)...or a lesser game not worthy of the brand., for example Universe at War (played for ten minutes then gave it away).

Now, the gameplay may be good later on, but from the demo (I am not paying 29.99 for it) I saw a sad reflection of an epic experience of the three years of playing old versions online or offline.

Cheers

Von
 
So if the new game addresses this and makes the game run fast again at the cost of features and graphics, I still consider it worth a look.
If you're expecting the 'AI' in this game to be better than FA, then you're in for a shock because its way worse. It still can't play Setons properly an just sits there building land units in its base and dispatching tiny parties of units to hassle you. Meanwhile it's large group of G.Collossus's just sit in the base for long range arti fire. The AI doesn't 'test' your defences in any way, it just throws units into them.

It runs perfectly fine because the entire game looks completely pants. C&C3 puts this to shame, and ancient Age of Empires 2 hammers it in terms of graphical detail. Just give the demo a go...

Yes FA was dogged by performance issues and an underlying complex engine, but eventually (lol) we'll have CPU's that doesn't slow a busy Skirmish game to a crawl. On the upside it was an incredible RTS. I discovered it completely late in 2009 and just cannot believe how good it is, even now.

Sorian apparently coded portions of the AI for this game but had his hands tied in a lot of decisions according to his blog comments. It's a complete shame.
 
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Remember this forum is unlikely to be a fair representation of the market. It's very unlikely they would change in this way unless their research led them to believe that it's what the market wants.

Just because most people "want" it doesnt make it right.
The majority of people are idiots.
 
Well, they have finally fixed the multiplayer lobby - no more ghost servers.
Managed 2 games online - FFA where 3 of us were instantly swamped by predicatble gunship spam, then 2nd game was 3 v 3 on Setchon. This was a much better game with players working together to defeat the enemy. Both teammates went structure for defence & I went air, but with defence in mind. Our combined effort annihlated the enemies swarms of gunships with my fighters giving fighter cover, then in a combined effort we counterattacked the opposition by air, ground and artillery.
Now I can see where SupCom 2 is heading - it is fast and furious. Checking the old GPNet forums, the game looks easier to mod by the community and SupCom2 engine has potential for more. I am enjoying this game day by day and hope that this is a foundation to a better and bolder direction. Like fast RTS? Then get this!
 
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