I played SupCom Vanilla from release till FA then FA till SupCom2, so I know I speak with some authority on the matter (also to add more clout I know DeadMG (if you know who that is) and he agrees).
So I am going to start by saying SupCom2 is freaking awesome, it fixes ALL the issues with FA and adds a whole new dimension to the game with the upgrade system.
Sure there are a few bugs currently, but this is week one!!
Week One and people are already slagging it off.
Now I for one have not had enough time to play the game properly and I have been off all week playing the game, so I know nobody has played this game enough to have a decent grasp of it, let alone all the tactics, but as I have stated before this game is comparable to StarCraft in terms of tactics, yes it is that good.
All the whines are coming from the newbies and I know this because
we are all newbies at the moment. All the whines are coming from people who prefer to seem to want to play a mix of C&C and Sim City over a tactical and strategic RTS SIMULATION (big word), but like to pretend they are good at RTS by proclaiming C&C is strategically weak.
My advice, stop moaning, play the game, ignore the awful unit design, because like FA and Vanilla, you shouldn't have the time to be imagining yourself in charge of your mighty army whilst rubbing you Universal Colossus.
Play the game, learn the game and understand that it is such as vaster experience than the original. (Also I need some decent players to beat because currently its a cakewalk).
Even the single player campaign is better than the original, they have released to update/patches for it already with a message clearly stating some of the features they are implementing soon, so they are also obviously supporting it well.
The only reason FA had support stopped was an issue with the publisher which meant they could not release the new patch, in fact they recently allowed user patches to be implemented (officially) which is again kind of ground breaking.
Also to answer another question
- The ACU rush is currently OP (ACU's are to powerful at the moment)
- Gunship spam needs to be addressed in some way as currently UEF own the skys and without a UEF player you are going to lose the sky
- Cybran battleships are WAY WAY WAY OP at the moment, with enough experience they become mini experimental except they are cheap as chips
- Not used the Aeon at all yet, so I cant comment, but their will be something.
- Static artillery and heavy lasers are also quite powerful and I think they are going to have to be changed slightly.
For instance as UEF I can turtle and build gunships then when attacked by a land army my defence will thin numbers so greatly that I will be able to counter attack a depleted force with massive numbers of gunships and effectively decimate the opponent.
You couldn't be more accurate. It's a very different game. Whereas SC/FA were focused more on base building and micro managing your base, SC2 is the opposite. The action comes to you straight away and it can be frantic.
The textures are godawful though and truly ruin the game if you're coming from FA. The AI is atriocious at almost every level I find. Go online and you'll rapidly discover that the game is unbalanced as a ton of gunships rain down on you.
A friend of mine who gave up on SC2 before it even came out said that he saw this coming from a mile away as GPG also pretty much gave up on Demigod in the same way. Now they're working on some Kings and Castles game.