Take the Uni of Teeside - History of Games test

The guy who runs and wrote that module is an idiot and a noob. I had the displeasure as having him as my final project supervisor. I didn't do that module, but I can tell you many of the other modules were harder and far more worthwhile.
 
The guys who are doing this module or a degree linked with this module are really wasting your money...
Just get a job, you will be MUCH better off.
 
Some of those questions in section B really do seem irrelevent. Yeah sure you need an awareness of gaming history but why the hell are you going to need to know such specific things?

oi! I do computer games at portsmouth, don't take the **** out of one the most fun degrees there is around. Bet you're doing some boring course.
So I take it you like the course then? I went to the open day for it but to be honest it looked terrible. Sounded really boring and better games were shown at other open days that weren't game based courses. Although I was never really seriously considering going there, I was just curious.
 
messiah khan said:
The guy who runs and wrote that module is an idiot and a noob. I had the displeasure as having him as my final project supervisor. I didn't do that module, but I can tell you many of the other modules were harder and far more worthwhile.

Which lecturer? I hope you don't mean any of the Holtons?
 
50/50 said:
The guys who are doing this module or a degree linked with this module are really wasting your money...
Just get a job, you will be MUCH better off.

the university actually has very good placement oppertunities

like i said, im good friends with some1 who got a job after getting his degree, and hes still in touch with other people who got jobs too.

getting into a computer games company aint easy. and you need everything you can get.
 
NokkonWud said:
Which lecturer? I hope you don't mean any of the Holtons?

i thought the guy who did the history of computer games was Alan somebody

cant remember his second name, but it wasnt clements. He was the little guy who did the computer science stuff too.
 
n3crius said:
what a sad state.

and to think the people that take that paper can claim they are qualified with a degree.

As has been said many times already, this is a paper from one module of the degree. It's probably just there to get everyone up to speed, after all, that's pretty much what the first year is about.
 
ben_j_davis said:
I was thinking of doing a computer games masters, but i couldn't be bothered. Anyway most of the time you need more than just a degree to get into the games industry, i should know. :)

good job im at sega this summer for 3 months then :)
 
Psyk said:
Some of those questions in section B really do seem irrelevent. Yeah sure you need an awareness of gaming history but why the hell are you going to need to know such specific things?


So I take it you like the course then? I went to the open day for it but to be honest it looked terrible. Sounded really boring and better games were shown at other open days that weren't game based courses. Although I was never really seriously considering going there, I was just curious.

Well, it's not all good, there is some crap stuff yes.

Although I had to do a maths for computer graphics exam this second year, so those of you laughing at that year 1 Newcastle test, it's not just that easy. I'm sure that's just one tiny bit of the whole thing.

As for what kind of things I've created in Portsmouth....

Year 1

Created a Halflife 2 rats style map for a hl2 mod called Gremlins that we never made public.

A Rollercoaster model and animation in 3D Studio Max 7

Year 2

A Mini Cooper model in 3D Studio Max 7 (mentioned in PC Gamer June edition I believe where they talk about games courses)

A Halo Master Chief rip off character in 3D Studio Max 8.

As well as all this creativity, I had to do a maths for graphics exam that was really hard, a business unit where I had to run a real business with some other students, an exam on the finer points of using 3d studio max and some of the maths behind the actual program and what it is doing automatically for the user a lot of the time. I also had to do a lot of hand drawing, creating characters within a certain context in my Media In Context unit.

Next academic year after my 3 months with Sega Europe as a games tester, I am going to be studying world and level architecture and creation, creating musical scores for games etc.

Can't wait to create some soundtrack music better than the MGS2 theme.
 
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Maniac618 said:
So I take it you went on the art work route? I'd have done the programming route and to me the course didn't seem to have enough programming to keep me happy.
 
Psyk said:
So I take it you went on the art work route? I'd have done the programming route and to me the course didn't seem to have enough programming to keep me happy.

Yeah, went the art route trying to avoid any maths and still got stung with the maths for graphics grrr, but modelling is really fun :)
 
You don't need a degree to go into the games industry - just have to be focused and know what you want to do ;). Portfolio Portfolio Portfolio!

Didn't even bother looking at that test, it seems like a complete waste of time... much like the course at Stafford. =)
 
agreed, portfolio with work to back up everythin you know is the thing you need.

im doin computer science and games tech at nottm trent, plenty of programming in various languages, but also 3d modellin with 3ds8 and photoshop and some map editin usin the source engine.

for my second year project we had to model ourselves usin a decent character mesh and high quality textures, then rig it with a biped to animate it, as well as create a level based on the campus to use in HL2 (also if you can, import your character model into hl2)

this is good stuff and i got it all in my portfolio, have applied to god knows how many companies in the nottingham and derby area for my placement and i've been turned down by every single one of them thus far for one reason or another (not gonna stop me from pestering them though with updated portfolios etc lol).

It really is a hard thing to get into, though with the programming side too, it should help me out but as the good people at the strawdog studios told me, they have no vacencies for artists/modellers etc but are looking for programmers though because my programmin skills arent focussed on one particular language and have demo work for, their not too interested

ah well :(
 
Bloodshot said:
You don't need a degree to go into the games industry - just have to be focused and know what you want to do ;). Portfolio Portfolio Portfolio!

Didn't even bother looking at that test, it seems like a complete waste of time... much like the course at Stafford. =)
Well I would think a degree is a useful thing to have for a programmer. If not I'm wasting my time :) But I'm hoping to have some decent portfolio work when the time comes aswell.
 
lol I knew Teesside sucked but this is just silly.

Game design courses? How can you teach someone to be creative? :/
 
Psyk said:
Well I would think a degree is a useful thing to have for a programmer. If not I'm wasting my time :) But I'm hoping to have some decent portfolio work when the time comes aswell.

Your right, keep up with the maths/C++ while doing your CS course. Get a good portfolio of games/demos you have written and you should have no problem.

I applied to work at a very well known games company recently, their test consisted of just maths and C++. Shame im not allowed to post any of the questions.
 
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Una said:
Your right, keep up with the maths/C++ while doing your CS course. Get a good portfolio of games/demos you have written and you should have no problem.

I applied to work at a very well known games company recently, their test consisted of just maths and C++. Shame im not allowed to post any of the questions.
Shame my course doesn't explicitly teach C++. Although I think we are expected to use it for a large project so I will learn it easily enough through that. We've done plenty of C and Java so C++ shouldn't be too hard to get to grips with.
 
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