Tekken 8 Official Thread

Well this is frustrating! I was going to start the story mode but cutscene kept pausing randomly. Turns out pause button seems to be randomly activating itself on my stick. Strangely enough, I disconnected the wire attached to the front buttons panel and it still kept doing it? Going to run a quick test on laptop to see if it does it on there.
 
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Almost in orange ranks on PC but had to call it quits, will be alternating between PC and PS5 ranked as I can disable crossplay and won't have to deal with potato PCs ruining my matches.

The competition is still pretty fierce as ranks haven't sorted themselves out yet but it's getting better, I ran into plenty of new players on Steam as the game decided I'm absolute **** at Tekken on the basis of the test match, unlike on PS5:p

For some reason, my reflexes have shot up after the break, I even managed a 13 win streak:p
I'm also pulling punishes I've never done before out of my ****, like Azucena's f1+2 against Paul's Deathfist just because I've seen it somewhere:D

Some things never change though, I still have no idea wtf Yoshimitsu is doing 80% of the time.
 
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Found this today, you can't really appreciate how insanely detailed this game is when in the middle of a fight but:


Also some in ultrawide:



If they mod in Lumen and disable upscalers, oh boy.
 
WTF has Tekken become?

Every single match is just colours, shapes, spamming the same 3-4 moves and then activating this rage *****?

Losing? No worries, hit the I win button - yay! Why does everything insist on getting worse?

Tekken Tag was the last good one, didn't insist on this stupid juggling mechanic.
 
WTF has Tekken become?

Every single match is just colours, shapes, spamming the same 3-4 moves and then activating this rage *****?

Losing? No worries, hit the I win button - yay! Why does everything insist on getting worse?

Tekken Tag was the last good one, didn't insist on this stupid juggling mechanic.
huh. Tekken has always had the juggle mechanics even T1 had it.
The first few weeks of ranked are always a mess (T7 was way worse), mainly because people jump on the game, learn very little and just spam strings at lower ranks...then they ditch when it gets 'too hard' once they reach a rank where people can deal with basic bs.
 
huh. Tekken has always had the juggle mechanics even T1 had it.
The first few weeks of ranked are always a mess (T7 was way worse), mainly because people jump on the game, learn very little and just spam strings at lower ranks...then they ditch when it gets 'too hard' once they reach a rank where people can deal with basic bs.
Can’t remember any other Tekken having special combos/moves by just pressing r2 button.
 
Can’t remember any other Tekken having special combos/moves by just pressing r2 button.
you mean the rage art, a highly punishable 20+ frame startup that can easily be baited out. The only characters that is a little troublesome is Asuka's mainly because of the hold ability and large hit back on block.
I would probably agree that some of the damage should be nerfed, but (given what I was originally responding to) I wouldn't agree that its a 'press a button to win' move due to how unsafe they all are.

At my rank I rarely see anyone using them as there is just better options.
 
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Special Style is useless and all Rage Arts are -15, which means you can launch punish them with 95% of the roster.

The only exception is Asuka's that can be charged and leaves her at +3 with pushback IIRC but you can sidewalk that AFAIK.

I'm only in Red ranks with the chars I've tried so far because I spend more time trying stuff out than actually sitting in Ranked but even in ranks as low as Reds people start to be a little more hesitant with random Rage Arts.
 
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I've got no real idea what you guys are talking about - it just seems faster and more 'cheesy' with every passing edition.

Last Tekken I played with any real gusto was Tekken 6, I don't think this rage business was a thing then - at least I can't remember it.

I did write my comment coming fresh from 3 losses in a row, all to the same one-button combo nonsense. I played a Steve guy who just kept doing this uppercut to bounce me and I couldn't get up, when I did manage to break out of it (usually because he missed), he hit the one-button combo and I'd lose. The literal antithesis of fun.

I then had some quite reasonable battles with Yoshimitsu chap, relatively even and enjoyable UNTIL his stupid insta win button was pressed. It's just cheap.
 
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Well, that's why. You have no idea how the game is played so you struggle and think Rage Arts are unfair.

Rage Arts are the least of T8's problems when it comes to balancing and if you don't understand you can launch them and punish heavily, then you are going to struggle no matter what.

Unfortunately, you got into a game that's been evolving over the years and is one of the most complex out there.

You can't just expect to get into Ranked and have "fun" matches where everyone is trying to win and you don't know something as basic as how to bait out a Rage Art and punish it.

It's a "you" problem, don't blame the game for it. We knew from the get go it was going to be more aggressive, that's how it's been marketed and that's what we've got.

And I'm not even a fan of Rage Arts myself.

Watch a guide on the basics, learn from it and then try again. If you just want to press some buttons online then disregard this advice but don't complain that things you don't understand how to counter are cheap.

You can always play single player modes or find complete beginners to play with in lobbies, no need to go into ranked if you're not ready.

The first mistake you made was getting into a competitive multiplayer environment with people that have legacy experience (30th anniversary this year) and expecting to have "fun" and "reasonable" matches.

3 losses in a row is nothing, people who've been learning these games had to go through much worse:p

Anyways, that's my take on it and it's not to discourage anyone. That's just the reality of fighting games.
 
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The Rage Art / Special can be blocked if you aren't constantly attacking. I really struggle against constant attackers, something I need to work on.

Pick a character and play them in any mode you like. I sometimes spend half my gaming session sat in training mode, doing combo challengers and punishment training over and over again. For T8 I'm maining Jun.

The game is great though and I just reached the rank of Cavalry, my prowess sitting at 55,820. Online is very intimidating but every win makes me feel good.

Played exactly 100 ranked battles online so far, and I've won a grand total of 28.

@Amatsubu maybe thread title update to Tekken 8 Official or something?
 
Agreed. Sort the thread title out @Amatsubu :D

Done:)

The Rage Art / Special can be blocked if you aren't constantly attacking. I really struggle against constant attackers, something I need to work on.

A lot of people do, me included and even people much better than me can still lose to mindless pressing sometimes because there are a lot of knowledge checks so if you struggle with something, watch a replay and try out different solutions. Turning on framedata will also help as you'll see when they press at minus frames. The game will also automatically show you recommended punishes during a replay and you'll be able to test them on moves you left unpunished during match.

The replay feature is game changer and they completely smoked other fighting games with it when it comes to learning.


Everything that's at least -10 is a guaranteed punish and even if a move is safe but heavily minus, they lose their turn and shouldn't be pressing afterwards.

People throw out a lot of unsafe stuff so it's really important to make them pay for it.

Remember that a single jab is your best friend, fast, quick recovery, +1 on block and +8 on hit so try it out for interrupting and if you have a decently fast counter hit launcher you can try it to see if they press. At +8 they're basically at your mercy. You can hit low, you can hit mid, throw, whatever. They have to guess or mash their panic buttons but a lot of them won't work vs. fast options when they're so minus. They can't really step either unless you use a very slow move.

And this is a situation you can create with a single jab on hit:D

You have to show them they can't just mash in your face. Use df1 as a mid check as well if they start ducking too much.

You can even try a standard crouch jab of you're unsure as it'll often interrup mashers, commonly known as a **** jab:D

As for panic Rage Arts, you have to do staggered offense, some empty dashes into block etc.

A single jab again is a godsend because you can bait them into pressing RA but the recovery is so quick that you'll be able to block in time.

Hope this little essay helps:p For now, just have fun and when you stagnate in ranks, that'll mean you've found your level and you'll see what to improve.
 
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Got to Mighty Ruler on PS5 after a couple of days break, a bit tiresome since people often don't rematch but now I can think about who to play seriously, got a couple of chars to Tenryu on PC as well.

Might juggle chars a bit still since getting into Reds is super-easy and then it become a bit of a struggle due to the above so I'll happily practice some more.
 
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