Tempest Rising - a new Command & Conquer for 2023

Was playing a bit yesterday and thought it's actually quite difficult, that or I'm very rusty

Yeah I've been struggling a bit, can't decide if its because I've not played this type of game for a long time, or if my old brain is just can't keep up with it all... I wasn't really enjoying it that much, but just finished the 5th GDF mission (after a fair few retries) and think I'm starting to.
 
Yeah I've been struggling a bit, can't decide if its because I've not played this type of game for a long time, or if my old brain is just can't keep up with it all... I wasn't really enjoying it that much, but just finished the 5th GDF mission (after a fair few retries) and think I'm starting to.

i found that been very agressive can turn the tide of battle a lot when theres is so much going on, at times it feels like it hammers you with constant stuff happening, i used to panic in rts games when that happened, now im like meh go out attack and expand and grab the new resources before the ones i have run out :)

enjoying the dynasty campaign just as much just about to start mission 6 :)
 
mission 8 (i think) on dynasty was insane, stuff happening every where, thought i was gonna have to restart it but managed to pull through :)

i have realised that the ai doesnt seem to rebuild lost structures much if at all at its bases, which lets me attack them and destroy some stuff then back off and repair, the repair trucks are mental as well they really make a difference, i think they repair air craft too :)

mission 10 with the dynasty is the most annoying mission i have encountered, dont want to say spoilers but make sure u have a engineer alive and save a lot :)
 
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LOL am really bad at this game.
I had a go at a few of the skirmish maps and lost each time pretty quick :o :cry:
 
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I initially thought the AI was a bit stiff to fight to begin with. However, I find going full turtle to begin with is the most effective way. Prioritise building up base defences before a huge force. Bunkers are useful early on. If you get the opportunity push out a quick satellite base to increase tempest production. If you survive the first main wave in reasonable state then its usually plain sailing from there. Once you learn the enemy tactics they rarely shift from them. Enemy on the harder levels i find seem to prioritise sustained volume over stronger units, tons of Inf, lots of buggies and fire troops/tanks.
 
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