Spawn campings just lame.
If your teams working together spawn camping shouldn't be a problem
Spawn campings just lame.
If your teams working together spawn camping shouldn't be a problem
The less snipers and spys the better. Im sure forhead has a 'snipe me' tatoo on it, and back of my shirt says 'stab me'. I must be at the top of someones snipe/stab count
***Before anyone goes mental, im not restricting for every map!! Only for 2fort, ctf_Well and pl_dsutbowl.***
Very true, but each time this happens I notice we quickly start to lose people off the server and others depart as the numbers drop, a combination of frustration and annoyance I guess
Any reason why you went for pl_dustbowl over db_heights?
When we get the server full tonight, can i have some volunteers to test out class limits? say 8pm
***Before anyone goes mental, im not restricting for every map!! Only for 2fort, ctf_Well and pl_dsutbowl.***
My intention is to set 2 sniper and 2 engi limit for those maps only All other maps have no class limits what so ever
Ive been here, and done this. My advice, which has been proven to work, is to set a global limit of 3 per class across all the maps. When youre dealing with a team size of 12 it means you'll have a minimum of 4 classes on the team which is fine.
No team should need more than 3 of a class but less than 3 is a bit harsh imo.
What does interest me though is why you chose engineers and snipers, i cant think why 3 engineers is a terrible thing as one uber can easily destroy 2 sentries. Snipers though, limited to 2 because of good snipers annoying people or bad snipers failing to be useful? If its the good one then a decent spy can easily ruin a pair of snipers, its just a vast majority of people on a public dont think about things like that :\