TF2 - Scores represent time rather than skill...

The suicide pyro does just as well score wise,

Ah, now that's where you hit a bump in the road.
Suicide pyro doing JUST as good?
Insinutating that they get lots of kills but keep dyingm therfore not a good player, because that's the whole point in your thread?


Well, my 30kill streak as a pyro definatly wasn't a kamikaze run ;)
Hit & Run tactics!
 
As for endorsing team play, that's another matter. It's odd, some of the gameplay really helps, medics and eng especially. But what's very odd is the communication I've seen so far for TF2 is terrible (say compared to TFC). It's VERY rare to see anyone mention the location of intel they've dropped, or where an enemy SG is so their team mates don't run head on into it... For such a team minded game, it's odd how unteamy the communication seems to be from the people playing it? (From what I've witnessed)
You're playing on the wrong servers then. Admittedly, I play on a select few, but the teamwork is always good.

As for scores, I don't really care about them, the MVP at the end of around is useful, but again the problem there is it doesn't show good play from the losing team.
 
play for fun why do scores even matter? epenis?

Ahh... Maybe TF2 should be converted so all classes run around with feather dusters and just tickle each other? :rolleyes:

No levels or rounds, no winners or losers, no points, just feather dusters... Just bucket loads of fun... Sounds fabbo :)
 
You're playing on the wrong servers then. Admittedly, I play on a select few, but the teamwork is always good.

As for scores, I don't really care about them, the MVP at the end of around is useful, but again the problem there is it doesn't show good play from the losing team.

When you find some good team players it is good. I once came across a medic (no, not like in that film!!!) and he really understood how to use the uber charge properly... Too often you see medics just wasting them, rather than making a big difference with them...

Returning to scores again... I don't see why they go to lengths of all the superficial stuff like 'Dominated' and 'Revenge' which are almost random, and not just show the values I've suggested on TAB?
 
heh yeah it depends what server your playing on as to if people will actually play as a team... one time i played where pretty much everyone on the team was talking over coms which was awesome.. but again quite often nobody says anything, doesn't play as a team and goes around randomly.... clans matches are the way forward :) public servers are for killing n00bs ;) ;)

ps. 30 kills as a pyro huh thats impressive... im more the run in maybe get 2 kills and go down in a blaze of glory pyro player :D
 
heh yeah it depends what server your playing on as to if people will actually play as a team... one time i played where pretty much everyone on the team was talking over coms which was awesome.. but again quite often nobody says anything, doesn't play as a team and goes around randomly.... clans matches are the way forward :) public servers are for killing n00bs ;) ;)

ps. 30 kills as a pyro huh thats impressive... im more the run in maybe get 2 kills and go down in a blaze of glory pyro player :D

With the various servers I've seen so far for TF2, the level of communication is terrible. It's rare to see anyone helping team mates with some simple text/dialog. Very odd, as with TFC it's almost the opposite...
 
It tends to be better when a big group of ocuk people are on the ocuk servers, like when the beta was running. The last couple of nights that I've played server 1 seems to be filled with random people just choosing sniper / spy and not even paying attention to anyone else's choice of class, and not communicating. Personally I don't use a mic but I have quite a few binds set up and always say where the intel is if I drop it / find it (since the arrows aren't much use). My most use binds are probably 'spy' and 'behind you.' Also have stuff like 'pyro incoming', 'train incoming', 'fall back' etc :D

are you sure voice chat is global?
 
Luckily i dont need a k/d ratio or a scoreboard to tell me whether i played a good round or not :/
Or whether you had fun.

This and the fact friendlyfire has been removed from the game is further proof that it's not meant for score-hungry eSports pro-gamer mercs. It's fun for all the family!
 
I don't care about my own score, what matters is the team score. Online gaming would be a better place if everyone felt the same.
 
well it is called TEAM fortress for a reason ;)

played a match on it last night and its 10x better than any css match ive ever played in (and ive played agaisnt a lot of high quality teams in a fair few competitions)

the less you worry about scores the more you enjoy the game :)
 
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