TF2 - Scores represent time rather than skill...

No, it's only global if set to be so in the server cvars. For some reason, quite a lot of publics do this - maybe its the default setting and turning on team talk only needs to be set up.

Bizarre!

I've also encountered llamas just playing annoying $~£# over their audio. You then go and mute them, and strangely within about 5 minutes they're re-enabled and you're get the annoying $~£# out of your speakers again....

ALSO, why isn't the mute option as easy as in TFC? Hold TAB, move your cursor over the speaker symbol on the score sheet and click... Done!
 
I thought i told you guys TF2 was pretty much a skilless game as soon as it came out,

I haven't played it in about 3 weeks :/ Just no interest whatsoever.


Saying that, I haven't plyaed FF either... but that's simply because nobody plays its
 
havent played css since i got this and ive been paying cs for many years.

Spend few rounds just with medic last night and was top or second on leader board everyround.
 
I thought i told you guys TF2 was pretty much a skilless game as soon as it came out,

I haven't played it in about 3 weeks :/ Just no interest whatsoever.


Saying that, I haven't plyaed FF either... but that's simply because nobody plays its

I've come around to it... I would say there's less individual skill involved than TFC though...

I have four main issues at the moment:-
1) Let's see more stats on that (TAB) score sheet. As this thread suggests!
2) Scouts need balancing IMHO. You tend to see flocks of scouts doing too much damage. Reduce their gun power a bit, or their health a bit.
3) Spies are just a pain. All it means is everyone is shooting the hell out of all their team mates for spy checking etc etc.
4) Get rid of the trains on 2Fort... Silly!
 
1) Let's see more stats on that (TAB) score sheet. As this thread suggests!
2) Scouts need balancing IMHO. You tend to see flocks of scouts doing too much damage. Reduce their gun power a bit, or their health a bit.
3) Spies are just a pain. All it means is everyone is shooting the hell out of all their team mates for spy checking etc etc.
4) Get rid of the trains on 2Fort... Silly!


2) If you reduced scouts health any more they would be useless.. scouts are fine imo :)
3) What are you suggesting? get rid of spies? heh
4) There aren't any trains on 2fort :p
 
Gotta say Pyro now rocks. So much fun now the class can actually do real damage.

Engineer is still my fave by far, me and afew friends use TS and all build sentrys in an area with mounted dispensers..totally hilarious when a spy comes along etc, all good fun. :)
 
Gotta say Pyro now rocks. So much fun now the class can actually do real damage.

Engineer is still my fave by far, me and afew friends use TS and all build sentrys in an area with mounted dispensers..totally hilarious when a spy comes along etc, all good fun. :)

Have you worked out how in 'well' you can build a teleporter exit (& your other stuff) up in the highest areas of the final capture point (ie: where the rocket is)... If 2-3 engineers combine togethor to do this it's pretty impressive, and everything is spy proof except the teleporter entrance :)
 
That's fine in clan games, but you want a bit of knowledge your better than people in a public... fact

I don't see in any way how that's a fact, you have no evidence to back it up other than your own opinion. Actually, don't bother looking for any evidence because it isn't a fact - i don't care about my own score, i just want my team to win whether it's a public game or a clan match.

If i'm playing well i can tell without having a scoreboard to reference.
 
If i'm playing well i can tell without having a scoreboard to reference.

But I'm shallow and competitive... I want my name at the top of the score board and people kneeling at their PCs bowing their heads at the true greatness of the numbers displayed next to my name... Ooops! Went off on one there!

In TFC I enjoy seeing a nice big score next to my name (for each ROUND) and a nice low number of lives next to it...

The current value(s) shown represent little really unless everyone has been there for the entire level/map!
 
The fact is, I want the best players to GENERALLY (not always) have the higher scores

Obviously in clan games scores mean very little (besides if you're a defender... in TFC anyway)
 
The better players generally DO have the highest scores. Even when the scores persist across rounds the gap between the truly useless ones and the capable gets even wider. I've never really seen a map go on for long enough where people are dropping and someone who is crap ends up top of the scoreboard simply due to being on the server the longest.

The only bugbear I have with scores is that they don't really reflect nuances in player ability. You could be a Medic for example and heal a lot of people seperately, but never get as far into enemy territory where you're getting assists whilst healing (I'm not sure if Medics get points for healing or not?). Conversely I've played a few games where the Medic on our team was dog awful, never healing the right people, wasting ubercharges, etc and they've ended up in the middle of the pack score-wise.

I could care less about my score to be honest, I'll quite happily stand by an Engineer (as Pyro) in the intelligence room on 2fort just protecting him and spychecking people on the way in, even if it means not getting as high a score as I would if I went off merc'ing it.
 
The fact is, I want the best players to GENERALLY (not always) have the higher scores

Obviously in clan games scores mean very little (besides if you're a defender... in TFC anyway)

Where TF2 at the moment will taint scores to a certain degree with who has been on the level/map the longest... So if you join in time for the last two rounds say of four, your score means very little for all the time you're playing...
 
Gotta say Pyro now rocks. So much fun now the class can actually do real damage.

I'm loving Pyro recently too, very fun with loads of people at close quarters :D

The only thing I find with quite a few of TF2 servers is that hardly anyone leaves them. There have been some people on servers for 2/3 hours+ and thats not just one or two people. I guess that is again a knock on effect of the points.
 
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