A guy I am working with on a side project (Text-based RPG) refers to himself as a vibe coder. He has some intermediate coding knowledge, but we just write up a technical design document, throw it into Claude, and Claude spits out all the code needed to create the game engine and mechanics.
Then we deploy and test to find any bugs, feed the bugs into Claude, and Claude figures out the fixes. It's kinda scary.
I wanted an easy way to design menu/sub-menu structures (drag and drop, reordering, etc), so I made a basic TDD, fed it into Claude, and Claude fully built it in Cursor for me. I find a bug, tell Claude, it iterates some fixes until it works. This took all of 10 minutes.
The obvious future problem is that we will lose the actual people-knowledge, become fully reliant on models, and then by proxy become indentured to the companies that own the models and rent them out to us.
Then we deploy and test to find any bugs, feed the bugs into Claude, and Claude figures out the fixes. It's kinda scary.
I wanted an easy way to design menu/sub-menu structures (drag and drop, reordering, etc), so I made a basic TDD, fed it into Claude, and Claude fully built it in Cursor for me. I find a bug, tell Claude, it iterates some fixes until it works. This took all of 10 minutes.
The obvious future problem is that we will lose the actual people-knowledge, become fully reliant on models, and then by proxy become indentured to the companies that own the models and rent them out to us.