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The AMD Driver Thread

the game is 6 years old with a small player base is it worth the effort

Small player base? It's 8th on the list for peak concurrent players and it's 26th for current players online. It was nearly at 100K current players online a few weeks ago. And that's just Steam. It sold really well on GOG and Epic stores too. It's still one of the most played games and is still used by tech sites for benchmarking. So of course it would be worthwhile to use as a showcase for any new tech.
 
I watched the Hardware Unboxed video about the Adrenaline software settings and tried them along with tweaking my hdmi settings on the TV. Makes a difference to colours and helped reduce my frame time by 5ms, performance is still the same but happy to have improved the visuals.
 
Small player base? It's 8th on the list for peak concurrent players and it's 26th for current players online. It was nearly at 100K current players online a few weeks ago. And that's just Steam. It sold really well on GOG and Epic stores too. It's still one of the most played games and is still used by tech sites for benchmarking. So of course it would be worthwhile to use as a showcase for any new tech.
Not that much better than DayZ then.. and DayZ is over 13 years since release, no FSR, no DLSS, no FG and gets no love from anybody, even its own Devs.
 
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I don't have Nvidia if that is what you mean. It's an XFX 7900 XTX and an AMD 9800X3D, with 32GB of Crucial 6000 RAM.
sorry I meant navi31, yours is the Navi31XTX. I take the codename bits for granted, that's my bad.

I.may circle back with you on this clock behaviour in a couple months time. Have been working with engineers on something that might make this more stable for some users
 
Small player base? It's 8th on the list for peak concurrent players and it's 26th for current players online. It was nearly at 100K current players online a few weeks ago. And that's just Steam. It sold really well on GOG and Epic stores too. It's still one of the most played games and is still used by tech sites for benchmarking. So of course it would be worthwhile to use as a showcase for any new tech.
old players now new

I might try it one day but still regret not paying the £3.99 it was on offer for the first year before xmas after the disaster launch
 
old players now new
How do you know it's old players not new? And why does it even matter? Of the 100K plus titles on Steam, it's still in the top 25 of games been played at the moment based on number of players. And it's still one of the most demanding games out there. And it's been used by reviewers to test new cards.

All of which means that it's an ideal game for AMD to focus on.
 
@AMD_Vik Hi, do we have a July driver soon? I need that Second Life bug fixed :)
That should be in today's release. please ensure your pipeline caches are cleared before testing

@welshrat the fix for the hybrid config failures was unfortunately a bit more involved. It was too risky of a change to get it into today's release under the timeframe that we had (the change requires more testing), should hopefully meet the next release. In the interim, I think it would unfortunately be best to disable igfx as a workaround.
 
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Will this help with the issues I was experiencing do you think? I will give it a whirl and let you know.
Sorry can you remind me which these were? If you're talking about failures in black flag resynched, we're presently tracking this as a generic d3d12 issue affecting several other titles leveraging that API. Is the game showing you an error code when it bugs out?
 
Sorry can you remind me which these were? If you're talking about failures in black flag resynched, we're presently tracking this as a generic d3d12 issue affecting several other titles leveraging that API. Is the game showing you an error code when it bugs out?
My PC would lock up when playing any games pretty much which use FSR whether it was enabled or not.
Clock speeds helped with the older drivers but as soon as I update to the latest driver I get crashes in games which support FSR. I have reverted to 25.6.2 and no crashes at all.
It's an XFX 7900 XTX and an AMD 9800X3D, with 32GB of Crucial 6000 RAM.
 
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Huh, interesting. I don't directly follow FSR stuff much but I do vaguely recall issues like this being tracked in my defect review syncs with other teams, like on NV3X, games like Black Flag Resynced, F1 25, BlackOps7, BF6, Ghost Of Tsushima etc crashing with FSR frame gen and the hypr rx profile selected
 
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That should be in today's release. please ensure your pipeline caches are cleared before testing
Cheers will test soon.

Can somebody in the driver team reproduce an issue I am having with Serato Dj Pro (Serato Dj Lite is free to use if they dont have Pro version already which they probably dont :) ) When I have Second Life loaded up in a fairly high graphically intensive scene, Serato Dj really starts stuttering a lot (the tunes timelines that move in the beatgrid) and have had it actually crash Second Life once. I have started to run Serato Dj on a second PC for now which has a 4300G with no dGPU installed, it runs great but testing both Serato and Second Life together on that PC and I get the same outcome with Serato stuttering and freezing in the beatgrid.

I am running a 1440p miniLED as primary display at 180Hz (Freesync Premium Pro) with 2x 1080p displays at 120Hz (Freesync Premium), I run Serato Dj from one of these 1080p displays. It happens with all different refresh rates set which I thought might have been the issue. I feel like its a driver issue with AMD as this is happening on my main PC in my Sig and a separate PC running a Ryzen 4300G.

It pains me to say, this never happened when I had a 3060Ti :(

Multi monitor setups, who would even do this in 2026? :cry: :D

Hope that is enough info to get on with :)

I did send a bug report through the driver software.

Happening on 26.3.1 and later. Hoping this new driver might fix it.

Thanks.
 
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