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The AMD Driver Thread

That maybe the case for you, but that is not the case me as I have a 4k monitor. Though I will admit I ran most stuff with single gpu fine also anyway :p

Not saying multi gpu is useless or anything, but it can be annoying at times. When it works though, it is very nice indeed :D

I have 4K monitor to I agree it works most of the time but what annoys me is that a game that amd has worked with the developer can't do a crossfire profile on release and especially when it worked in the beta. This from a company that wants you to buy their x2 gpus.
 
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I have 4K monitor to I agree it works most of the time but what annoys me is that a game that amd has worked with the developer can't do a crossfire profile on release and especially when it worked in the beta. This from a company that wants you to buy there x2 gpus.

Exactly!

And it ain't any better with Nvidia either. Fallout 4 which is a "Nvidia game" does not even work with SLI.

This is why I will just get the 390/970 equivalent and be done with it in 6 months time when 14/16nm comes out. They should easily be able to do what my 295x2 does for around £300 or so.
 
There are too many expectations from CF or SLI setups around here, imo. Of course I do want the games that need it use all instead of half of my 295X2 as well, but DX11 just doesn't support multi GPU's at all, it's a hack. Which means that getting both a game and the drivers to work well across multiple GPU's is always going to be a challenge, and sometimes just downright impossible. Particularly since there just aren't enough CF/SLI users to make it a really worthwhile problem to solve.

Hopefully the major game engines will start to make good use of multi GPU's on both DX12 and Vulkan, which should help to solve the problem ... but until then it's never going to be perfect. :(
 
There are too many expectations from CF or SLI setups around here, imo. Of course I do want the games that need it use all instead of half of my 295X2 as well, but DX11 just doesn't support multi GPU's at all, it's a hack. Which means that getting both a game and the drivers to work well across multiple GPU's is always going to be a challenge, and sometimes just downright impossible. Particularly since there just aren't enough CF/SLI users to make it a really worthwhile problem to solve.

Hopefully the major game engines will start to make good use of multi GPU's on both DX12 and Vulkan, which should help to solve the problem ... but until then it's never going to be perfect. :(

The one worry is that then it'll be down to the developers to enable and deal with multi-gpus. We experienced with Mantle that pretty much no engine released with mGPU support and it took a while until it was added (by which time I think a lot of people had finished the game). Then every time we get a new engine we might be in the same boat. I think ideally we'd want a new engine for every game (that is optimised specifically for that game), but that's not really practical. On the other hand I don't want to be using the Frostbite 3 engine in 5 years time because it's got mGPU support and nobody want's to have to do all this stuff again so they just tweak Frostbite 3 over and over trying to add new stuff in.

Hopefully with Vulkan and DX12 (hopefully) being adopted much better than Mantle we'll see this sort of support quicker, however the issue of it being a fairly niche market still exists and few games seem to be released in such a perfect state that you feel they had spare time (in order to add in somethign like this).
 
I'm on 15.7, will Fallout 4 work O.K or do I absolutely, positively have to download the newest Beta drivers?

Give it a try first, personally I didn't find much of an improvement but I had already done a few optimizations manually before the patch.

Disable crossfire, use CCC to manually set tessellation to x16, lower godrays and shadows. After that I had everything else maxed out playing at 4K between 30 and 60 FPS, after the patch it ran about the same (also crossfire disabled).
 
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There are too many expectations from CF or SLI setups around here, imo. Of course I do want the games that need it use all instead of half of my 295X2 as well, but DX11 just doesn't support multi GPU's at all, it's a hack. Which means that getting both a game and the drivers to work well across multiple GPU's is always going to be a challenge, and sometimes just downright impossible. Particularly since there just aren't enough CF/SLI users to make it a really worthwhile problem to solve.

Hopefully the major game engines will start to make good use of multi GPU's on both DX12 and Vulkan, which should help to solve the problem ... but until then it's never going to be perfect. :(

Why do we expect to much, especially with owners of dual gpu cards who would expect amd to support so there can actually use their cards with games after all amd I wanting you to buy there dual gpus arn't they?
They promote their cards for use in 4K but we all know you really need 2 cards to run at a decent frame rate, there are no excuse SWBF not having a profile when it did in the beta.
 
Why do we expect to much, especially with owners of dual gpu cards who would expect amd to support so there can actually use their cards with games after all amd I wanting you to buy there dual gpus arn't they?
They promote their cards for use in 4K but we all know you really need 2 cards to run at a decent frame rate, there are no excuse SWBF not having a profile when it did in the beta.

Depending on what the game engine is doing it may require tons of work to get it running at all. Sometimes (say Elite Dangerous, Batham Arkham Knight) it doesn't even appear to be possible to get it working ... though of course we don't know how much time was spent on these. But development resources aren't infinite, and with only a small percentage of multi GPU users, the effort vs reward is really quite low from a game publisher perspective.

I'm fairly sure that having "a profile" is not all there's to it, far from that ... that "profile" will also be triggering different code paths in the drivers to work around the issues in the game engine, and the game engine may require tweaking in the first place for multi GPU to be possible at all.

In the case of SWBF it might just be that the executable was renamed and thus the existing profile is no longer being used (something you can try to fix yourself), and AMD probably hasn't gotten around to keeping up with that yet. Or maybe this "profile" requires more work from AMD and/or DICE. I didn't have much luck with CF in the open beta anyway, there were lots of issues and single GPU ran a lot better.
 
There are too many expectations from CF or SLI setups around here, imo. Of course I do want the games that need it use all instead of half of my 295X2 as well, but DX11 just doesn't support multi GPU's at all, it's a hack. Which means that getting both a game and the drivers to work well across multiple GPU's is always going to be a challenge, and sometimes just downright impossible. Particularly since there just aren't enough CF/SLI users to make it a really worthwhile problem to solve.

Hopefully the major game engines will start to make good use of multi GPU's on both DX12 and Vulkan, which should help to solve the problem ... but until then it's never going to be perfect. :(

I agree with you. People on here often lose perspective as to how tiny a segment of the PC gaming market high end PC gaming actually is, and then within that segment is the even smaller crossfire/sli users.

Let's not forget that multi-gpu was brought to us by the hardware vendors (where we were promised the world), not the developers. For the most part it does actually work well too.
 
I've moved to the 15.11.1 drivers and in Fallout 4 I'm getting these small flashes randomly spread across the screen.

Some places do not seem to suffer from it while others do but it's not specific to just one area and it wasn't there before the new driver.

I have everything maxed apart from God rays which are on low and motion blur which is off. I run 1440p via dsr on a 1080p monitor with a Fury Tri-x and i7. All hardware is on stock clocks.

Is anyone else experiencing this.
 
I've moved to the 15.11.1 drivers and in Fallout 4 I'm getting these small flashes randomly spread across the screen.

Some places do not seem to suffer from it while others do but it's not specific to just one area and it wasn't there before the new driver.

I have everything maxed apart from God rays which are on low and motion blur which is off. I run 1440p via dsr on a 1080p monitor with a Fury Tri-x and i7. All hardware is on stock clocks.

Is anyone else experiencing this.

I'm not experiencing that on native 1440p, nor is my housemate on his 7970 and native 1440p.

Are you running with any plugins or mods which might be causing this?
 
Yes I get that as well, single 290x, running latest betas 15.11.1

AMD really dropped the ball on this release didn't they. This had swbf in the foot notes, yet no working crossfire when the beta had it perfect, and now these missing textures. For a blinking AMD sponsored game, you'd expect better on release. They had better get out a new driver for this Tuesday cause the ice cave map is totally unplayable for me. Can live with disabling crossfire as the game runs fine on the one, but missing textures is a breaker.

GET IT SORTED AMD if your forum stalking.
 
Ice Caves map

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Only seems to be on certain sections though, when I run further into the map the black snow goes away, maybe it's a feature ;)
 
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AMD really dropped the ball on this release didn't they. This had swbf in the foot notes, yet no working crossfire when the beta had it perfect, and now these missing textures. For a blinking AMD sponsored game, you'd expect better on release. They had better get out a new driver for this Tuesday cause the ice cave map is totally unplayable for me. Can live with disabling crossfire as the game runs fine on the one, but missing textures is a breaker.

GET IT SORTED AMD if your forum stalking.

Its really odd for me, crossfire works fine once in game, however getting in game is another issue but its the same issue as the beta...massive slow down in the menus to the point it takes an age to load the game.

Do you totally turn off crossfire? or just set-up a profile to say don't run crossfire, if you take the profile option it does not 100% turn it off and can still cause an issue
 
Its really odd for me, crossfire works fine once in game, however getting in game is another issue but its the same issue as the beta...massive slow down in the menus to the point it takes an age to load the game.

Do you totally turn off crossfire? or just set-up a profile to say don't run crossfire, if you take the profile option it does not 100% turn it off and can still cause an issue

Why not try a different profile such as BF or BF:Hardline since they use the same Frostbite engine.
I know the beta worked best with the BF:H profile.
 
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