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The AMD Driver Thread

Radeon Software Adrenalin 2019 Edition 19.9.3 Highlights

Support For

  • Tom Clancy’s Ghost Recon® Breakpoint
  • Radeon Image Sharpening
    • Now available on Radeon VII, Radeon RX Vega 64, Radeon RX Vega 56 and Radeon Vega Frontier Edition graphics products for DirectX®12 and Vulkan® applications.
Fixed Issues
  • Sekiro: Shadows Die Twice™ may exhibit texture corruption during later parts of the game.
  • Discord™ may experience an application hang on Radeon RX 5700 series graphics products when HW acceleration is enabled.
Known Issues
  • Toggling HDR may cause system instability during gaming when Radeon ReLive is enabled.
  • Display artifacts may be experienced on some 75hz display configurations on Radeon RX 5700 series graphics system configurations.
  • Call of Duty®: Black Ops 4 may experience stutter on some system configurations.
  • Open Broadcasting Software™ may experience frame drops or stutter when using AMF encoding on some system configurations.
  • HDMI® overscan and underscan options may be missing from Radeon Settings on AMD Radeon VII system configurations when the primary display is set to 60hz.
  • Stutter may be experienced when Radeon FreeSync is enabled on 240hz refresh displays with Radeon RX 5700 series graphics products.
  • AMD Radeon VII may experience elevated memory clocks at idle or on desktop.

https://www.amd.com/en/support/kb/release-notes/rn-rad-win-19-9-3
 
Ooh RIS, amyone tried it out on the vegas yet?

Yeah it works well but they games I have installed make it quite tricky to capture a true 1 to 1
I can see the difference but if I put them on here people will complain they not true 1 to 1

Forza is tricky because of the time of day change, as is Sea of Thieves

I dont think right now you can toggle it on and off think it requires a game restart?
 
For VEGA only DirectX 12 and Vulkan
Navi is DX9,DX12 and Vulkan

I expect this will improve with the end of the year driver.

Alright thanks, just reading that modders have put this into Reshade and it works in OpenGL.

Never used that program but i can wait for AMD, i only use one OpenGL program which is a Virtual World so not too bothered.
 
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