XFX R9 285 Black OC Edition Review @Hwbox
http://www.hwbox.gr/content/320-xfx-r9-285-black-oc-edition-review.html
http://www.hwbox.gr/content/320-xfx-r9-285-black-oc-edition-review.html
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I picked up a Sapphire R9 285 OC and it works fine graphically, runs cool etc. However, in anything with DirectX acceleration I'm getting audio glitches. I've verified it's related to DirectX specifically - if I use OpenGL renderers it's fine. If I uninstall the graphics card drivers it's fine. Run something as simple as a video in VLC with the Direct3D renderer and I get clicks/pops every few seconds but switch to the OpenGL renderer or any of the others and it goes away.
The rest of the machine is no slouch - it's brand new 5820k build with 16GB RAM, SSD, Gigabyte GA-X99-UD4 and 750 watt corsair PSU. I'm not doing any overclocking.
Anyone else experienced anything like this with one of these cards?
It appears the M295X which is based on Tonga has 2048 shaders(it is in the new iMac with a 5K screen).
Graphics
AMD Radeon R9 M290X graphics processor with 2GB of GDDR5 memory
Configurable to AMD Radeon R9 M295X with 4GB of GDDR5 memory
It appears the M295X which is based on Tonga has 2048 shaders(it is in the new iMac with a 5K screen).
Looks like AMD are confirmed for iMac 5K
http://www.theinquirer.net/inquirer...s-5k-retina-display-update-gbp1-999-price-tag
AMD Radeon R9 M295X Mobility Chip To Feature Tonga GPU
GPU Core: Tonga
GPU Cores: 2048
Core Clock: 800MHz
VRAM: 4GB GDDR5
Memory Clock: 1375MHz
Memory Bus: 256bit
I think Competitive GPU's are on the way, but they also need to move with a new generation of APU's and CPU's.
Edit; Lol... ^^^^
if rumours true, then at least the mobile tonga looks morE relevant than desktop tonga.
Guess that's something positive from amd.
It would have been interesting to see a 2816 Shader 512 Bit bus Tonga GPU, i think it would have destroyed a 290X and be a bit more power efficient.
With those specs it would have been about 5% faster
It is a bit like comparing a 285 to a HD7970 or 50
Having said that the Tonga architecture would give the opportunity to pack a lot more than 2816 shaders onto the core due to the better efficiency.