• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

*** The AMD RDNA 4 Rumour Mill ***

Is it really the same performance though? Given FSR4.0 seems a huge upgrade, and that massively improved RT performance?
For me if raster is the same then yes. The rest is fluff and nice to have. Don't forget, we also loose 4 and 8 gigs of vram. Not a fan of that either.

Seem the mentality promoted originally by nvidia marketing regarding DLSS/RT is taking root on the other side of the fence.
 
For me if raster is the same then yes. The rest is fluff and nice to have. Don't forget, we also loose 4 and 8 gigs of vram. Not a fan of that either.

Seem the mentality promoted originally by nvidia marketing regarding DLSS/RT is taking root on the other side of the fence.
honestly, i still see 16gb as WAAAY more than enough.. dynamic memory allocation will always make it look like a game uses more than it needs, as long as it's there windows will give it a surplus, what i'm more interested in is the memory bus and bandwidth.
 
For me if raster is the same then yes. The rest is fluff and nice to have. Don't forget, we also loose 4 and 8 gigs of vram. Not a fan of that either.

Seem the mentality promoted originally by nvidia marketing regarding DLSS/RT is taking root on the other side of the fence.

I get the point. Its odd as the general movement no matter which poison your choosing was that DLSS and RT was the benchmark of what you need. Now AMD are getting onboard its not what people want?

VRAM is a bit of a bummer, the 7900XT had 20GB which was perfect. I think this is one of the compromises where it has to be lower £££ out the gate if they are sticking with 16GB.
 
honestly, i still see 16gb as WAAAY more than enough.. dynamic memory allocation will always make it look like a game uses more than it needs, as long as it's there windows will give it a surplus, what i'm more interested in is the memory bus and bandwidth.

I see more games eating up RAM than VRAM tbh, 16GB likely still good for many years. Agree that speed is likely for the foreable just more important.
 
Back
Top Bottom