Soldato
- Joined
- 26 Oct 2013
- Posts
- 4,178
- Location
- Scotland
Removal of what limitation?
no one is going to sell a GPU that has a massive total die area, even if it is composed of many smaller dies.
there are also some fundamental issues in even scaling something that larger. the Nvidia Volta GV100 is limited in 2 ways, the die can't physically be made any bigger, but also the interposer is at the maximum size. Actually the HBM2 memory chips supposedly overhang the interposer because the interposer can't be made any bigger.
And then there are some unfortunate practicalities. E.g., ets say you put 2 dies on one interposer with shared HBM memory. If both GPUs need the same resource like a texture to render a part of the scene then the data will be dupicated to each GPU, the bandwidth is shared between GPUs so each GPU is effectively getting half the bandwidth it would have had if it was operating alone. This is why crossfire does work, because the memory is duplicated then the effective bandwidth is duplicated. If you don't scale the memory then you don't scale performance.
That's the limitation they're removing, the limitation of single monolithic die size. They could possibly create multiple smaller chips that equate to a much larger than possible current single die. This will bring cost reductions and performance benefits.
I understand it won't be a linear performance increase even if they get it working well, but theoretically it could limit or eliminate the barrier of die size/cost/failure rate which the industry has been at for the last 5 years or so.