Caporegime
- Joined
- 18 Oct 2002
- Posts
- 31,179
LG 38" screen wasn't cutting it in the end then?
No, Gsync has spoiled me tbh.
For everything except gaming it is the best their is tbh. I just happen to be doing a lot of gaming!!
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LG 38" screen wasn't cutting it in the end then?
Well its been quite a while since you had a new monitorNo, Gsync has spoiled me tbh.
For everything except gaming it is the best their is tbh. I just happen to be doing a lot of gaming!!
Well its been quite a while since you had a new monitor
Hmm the recent games announced at E3 make buying a top GPU look worth it now.
Come on Vega be good!
My only worry is timing. Is this AMD's product to compete against the Nvidia 1000 series or will this hold up against Volta?
Because releasing basically early August we are only gonna be a 4-6 months off of Nvidia's next Gen.
Hmm the recent games announced at E3 make buying a top GPU look worth it now.
No luck there. 1920x1200 60Hz, 1920x1080 60Hz, 2560x1440 144Hz combo.I've found with my 7970, 285 and 290 setups that the cards drop to low clocks if all three monitors are identical
Are your monitors similar, or are you running different resolutions/refresh rates, mate?
Is Destiny 2 a nvidia game or something? I can't wait for Destiny 2 neither!Cannot WAIT for Destiny 2!!! It pushed me to go all the way nVidia tbh
Should last nicely til Anthem arrives
Is Destiny 2 a nvidia game or something? I can't wait for Destiny 2 neither!
According to AMD they say its competitive with the 1080ti. Volta could be a lot faster.Hmm the recent games announced at E3 make buying a top GPU look worth it now.
Come on Vega be good!
My only worry is timing. Is this AMD's product to compete against the Nvidia 1000 series or will this hold up against Volta?
Because releasing basically early August we are only gonna be a 4-6 months off of Nvidia's next Gen.
Actually if you pay a visit at the volta thread at best it will be same perf with Pascal, if not worse. And no FP16...According to AMD they say its competitive with the 1080ti. Volta could be a lot faster.
They will prob need a sharp refresh to get near that.
Hmm the recent games announced at E3 make buying a top GPU look worth it now.
Come on Vega be good!
My only worry is timing. Is this AMD's product to compete against the Nvidia 1000 series or will this hold up against Volta?
Because releasing basically early August we are only gonna be a 4-6 months off of Nvidia's next Gen.
When did AMD say that? Do you have a link please?According to AMD they say its competitive with the 1080ti. Volta could be a lot faster.
They will prob need a sharp refresh to get near that.
When did AMD say that? Do you have a link please?
If I bought a second hand 1080 I could upgrade to Volta if I needed, if I go Vega and Freesync I am locked out and then have to wait for Navi.... which could be two plus years away by AMD's recent history.
FFS dude you've been on the fence for *months*!! Just make a damn choice!!
I did, I'm all-in Green now. Gsync is the bomb imo.
I take it English isn't your native language? Let me try and explain again. I haven't criticized AMD at all just pointed out some features and facts about their HBCC technology. HBCC has been designed fundamental for HPC use, not gaming. This is an area where a process could be accessing data sets many times larger than VRAM so it makes a lot of sense to have a feature that accelerate memory IO operations. Currently most games use far smaller datasets, and typically they fit within the VRAM limits of consumer level cards. Enabling super high-resolution textures and gaming at 4K will push VRAM closer to the limits of mid-range GPUS which is where the 11/12Gb of the 1080ti/Titans etc. come in handy for the extreme games. There are a few games that have been designed to use extremely high reosltuon textures that require real-time streaming of texture data from the system RAM. These are games like GTA where you don't need the high resolution texture and model data for a build that is so far away it will take minutes of game play to get there, but once you get closer the new assets need to be streamed in.So in one post you criticise AMD for wanting developers leave data management and dataset switching to GPU drivers, and also saying that its useless for games then; in your next post you say that it is useful and that games already do it.
Upset? Think you need a dictionary:Why are you upset by AMD wanting to do it in drivers rather than having developers having to do it?
noun
noun: upset; plural noun: upsets
ˈəpset/
1.
a state of being unhappy, disappointed, or worried.
From the quick search i've done carmark's megatexture it appears to contradict what your trying to say
I take it English isn't your native language? Let me try and explain again. I haven't criticized AMD at all just pointed out some features and facts about their HBCC technology. HBCC has been designed fundamental for HPC use, not gaming. This is an area where a process could be accessing data sets many times larger than VRAM so it makes a lot of sense to have a feature that accelerate memory IO operations. Currently most games use far smaller datasets, and typically they fit within the VRAM limits of consumer level cards. Enabling super high-resolution textures and gaming at 4K will push VRAM closer to the limits of mid-range GPUS which is where the 11/12Gb of the 1080ti/Titans etc. come in handy for the extreme games. There are a few games that have been designed to use extremely high reosltuon textures that require real-time streaming of texture data from the system RAM. These are games like GTA where you don't need the high resolution texture and model data for a build that is so far away it will take minutes of game play to get there, but once you get closer the new assets need to be streamed in.
No where have I said HBCC is useful for gaming in the current market. In fact I have said quite the opposite that most games will have data that fits within VRAM, and its already possible to stream in larger datasets using current technology under most scenarios. In the future HBCC could be leveraged in games but wit will require widespread adoption and standardization.
Upset? Think you need a dictionary:
I don't are how it is done but I expect it is much easier for developers to do this and they will have a much better idea of resource management within their game. It also mans the game developers wouldn't have to wait for AMD's driver team to catch up.
this paper describes the real-time streaming and decompression for use in Mega-texture, published by ID software. The paper details a lot fo compression technologies but you see in section 7 an overview of the megatexture process where a super-larger texture is streamed form hard disk into he game in real-time:
http://mrelusive.com/publications/papers/Real-Time-Texture-Streaming-&-Decompression.pdf
AMD for wanting developers leave data management and dataset switching
Why are you disappointed(upset) by AMD wanting to do it in drivers rather than having developers having to do it?