I thought Sugar's attack on the Aussie was a bit out or order, he basically said that he hadn't put himself forward as captain which he did on the coach tour task and when the guy pointed out that he'd more or less been the unofficial captain of the last few tasks anyway he just attacked him again for the sake of it.
It seemed to me that the guy has been so good up until now that Sugar felt the need to attack him just to give the audience some doubts about him, he's stood out like a diamond in a lump of coal so far.
He also complains constantly and turns team members against each other, and doesn't seem to have any ideas of his own. He can sell and bond, but hasn't proven anything else at all.
I thought Sugar's attack on the Aussie was a bit out or order, he basically said that he hadn't put himself forward as captain which he did on the coach tour task and when the guy pointed out that he'd more or less been the unofficial captain of the last few tasks anyway he just attacked him again for the sake of it.
It seemed to me that the guy has been so good up until now that Sugar felt the need to attack him just to give the audience some doubts about him, he's stood out like a diamond in a lump of coal so far.
The thing is the market research seemed to be done with a bunch of board game fanatics who probably aren't representative of the general public (so yes they would be more likely to buy board games than an average MOP, but are also a very small subset of the total market for boardgames). I thought the relationship game concept was OK, but the execution was terrible (subjective questions that weren't done on the basis of empirical data like you might expect on say, Family Fortunes or Pointless). GeoKnow game seemed a lot better based on the edited clips shown.
Aussie seems fairly strong in a poor bunch this year but have the nagging feeling he'll have some skeletons to expose at interview stage.
Fair point as I'd agree the price seemed high - I was expecting less than a tenner wholesale price for the retailers to be interested. We occasionally play board games with friends at house parties but more of an impulse buy as you say.
I think the main reason I felt that was was because later in the programme they show a bunch of kids in a school(?) playing and giving feedback on the other game and it seemed like that sort of market was excluded from the market research.