Caporegime
- Joined
- 18 Oct 2002
- Posts
- 37,804
- Location
- block 16, cell 12
I think I paid about 60 quid at launch for pc version for prem.amd standard on cd keys.
in the queue now to join Nexus on EA DE.
*edit* i'm in but there's some serious team stacking going on. My team is down to 170 tickets, while Nexus's team is on nearly 600. Most of my team don't have a kill while the top scorer on nexus team is 38-0.
Yowsers :/
If it is so easy then why don't more people get the same sort of scores....
It always makes me giggle when people go on about vehicle whores and how their stats are pointless, sit at the back etc. yet these "vehicle whores" have far better stats overall (flags capped/defended, KPM, SPM, skill etc.) than the majority of players and can achieve the same standard of gameplay in 90% of the matches they play ( i.e. 20+ k/d, first with far more points than the rest of the team)
To be fair SPM/SKILL/KPM are not necessarily tied to objective based KPI's.
To be fair SPM/SKILL/KPM are not necessarily tied to objective based play.
vehicle drivers stats and infantry stats aren't really comparable.
People who moan at people who fly jets or drive all the time are just sore. Just concentrate on your own stats.
Anybody fancy some more games in a bit ?
They kind of are though
You get far more points for objective stuff i.e. flag caps and defending whilst killing enemies on the burn + squad work, spotting etc. People who PTFO more than someone who is just sitting back to get easy kills will get higher up on the scoreboard easily, seen loads of people come first with 15 or less kills where as someone who has got 36 but didn't ptfo only come around 5th. IIRC DICE had to reduce the score you got for objective based stuff as in the beta it was stupid the amount of points you got for flag caps etc.
skill is a good stat this time round too, was ****e in bf 3, it essentially combines mainly SPM, KDR and KPM in one figure.
http://www.reddit.com/r/battlefield_4/comments/1rlm5x/how_skill_is_calculated_solved
And KPM is pretty good for detecting "campers". The more aggressive players will usually have a higher KPM stat
A recon only player who sits at the back will always have a stupidly low KPM, skill and SPM stats than an assault/engi/support who are in the middle of the action capping/defending flags
TBH I would like to see the removal of k/d or at least hide it in the scoreboard for conquest games though, pretty pointless, much rather see flags capped/defended figures!
In the context of vehicle whores I disagree. I can zip around in Zavod in the AA totally raping the team without actually contributing to capturing a single point. There is an argument that by doing so it will allot my team to push up but it doesn't always work that way. Jet whores (I used to be one) are even worse.
Fully agree regarding points awarded for objective based play. Flag originated play should be king.
I love Pearl Market, regulary play PM 24/7 HC. And that L******** Gardens map is epic for CTF!I would agree with you if I had found the DLC's to be any good. I think the point is that no one really plays the DLC maps so your argument regarding 22p per hour is a moot point.
If the base game was £100 on the other hand I would have no issue paying for it.
They kind of are though
You get far more points for objective stuff i.e. flag caps and defending whilst killing enemies on the burn + squad work, spotting etc. People who PTFO more than someone who is just sitting back to get easy kills will get higher up on the scoreboard easily, seen loads of people come first with 15 or less kills where as someone who has got 36 but didn't ptfo only come around 5th. IIRC DICE had to reduce the score you got for objective based stuff as in the beta it was stupid the amount of points you got for flag caps etc.
skill is a good stat this time round too, was ****e in bf 3, it essentially combines mainly SPM, KDR and KPM in one figure.
http://www.reddit.com/r/battlefield_4/comments/1rlm5x/how_skill_is_calculated_solved
And KPM is pretty good for detecting "campers". The more aggressive players will usually have a higher KPM stat
A recon only player who sits at the back will always have a stupidly low KPM, skill and SPM stats than an assault/engi/support who are in the middle of the action capping/defending flags
TBH I would like to see the removal of k/d or at least hide it in the scoreboard for conquest games though, pretty pointless, much rather see flags capped/defended figures!