But leave mesh on ultra unless you want cover to randomly appear in front on you and texture filtering is anisotropic filtering which has no impact on FPS nowadays whilst it significantly improves how textures appear at an angle.
The last lighting option has the biggest impact on FPS. It creates shadows in what would be dark corners and gives the image some depth. I love it and refuse to turn it off but a lot of people don't really notice it and as such can be disabled for a nice FPS boost.
The last lighting option has the biggest impact on FPS. It creates shadows in what would be dark corners and gives the image some depth. I love it and refuse to turn it off but a lot of people don't really notice it and as such can be disabled for a nice FPS boost.