So I've been playing a lot of RPGS recently, there my favourite genre and I'm passionate about it.
Anyway, I'm currently working my way through the witcher enhanced and it hit me, why are RPGS always always missing the mark.
Take oblivion for example, alright graphics, free open world and good first person combat style. It was only let down by bad programing, bad leveling and bad story.
Lets now take its follow up, Fallout 3, that improved graphics, AI and the questing system but it still lacked horribly in the leveling, the quests and shortness of the main story.
So lets look back and see what did things right.
Well Baulders gate is a good start. Great long story, great graphics for the time, lots of characters and a leveling system that worked. This was only really hindered by what i feel is a "difficult" to understand D&D rule set.
So what has gone wrong? Why are we left with the "left over" bits of the RPG genre? Why do so many RPG games have such great potential for them to be squashed? What is the major failing point of them?
Anyway, I'm currently working my way through the witcher enhanced and it hit me, why are RPGS always always missing the mark.
Take oblivion for example, alright graphics, free open world and good first person combat style. It was only let down by bad programing, bad leveling and bad story.
Lets now take its follow up, Fallout 3, that improved graphics, AI and the questing system but it still lacked horribly in the leveling, the quests and shortness of the main story.
So lets look back and see what did things right.
Well Baulders gate is a good start. Great long story, great graphics for the time, lots of characters and a leveling system that worked. This was only really hindered by what i feel is a "difficult" to understand D&D rule set.
So what has gone wrong? Why are we left with the "left over" bits of the RPG genre? Why do so many RPG games have such great potential for them to be squashed? What is the major failing point of them?