The first Unreal one is actually not the quality of the game, that's the demonstration they made for the super-high resolution textures (S3TC - texture sizes over 2048X10248 resolution!). And the first HL2 one is a promotional picture.
PinkFloyd > If you want
Atmosphere, play the
Thief series. Particularly the famed Cradle level in Thief 3.
welshtom said:
No game has come close to HL2. Storyline/diversity/textures/playability/Detail/Physics etc.
*Ahem*
DEUS EX.
Storyline: Deus Ex is a far more involving and detailed story, and it's actually revealed more conveniently in the game rather than having the occasional clue in HL2.
Diversity: Half Life 2 barely has any diversity. You have city, Combine, and the beach. Deus Ex has Area 51, Hong Kong, Paris, New York...each usually with it's own set of textures and different style and a very involving soundtrack.
Playability: One way through the game. No alternative routes. Deus ex, however, has multiple ways to solve problems and is (kind of) different each time you play it.
Detail: In graphical terms, Deus Ex doesn't compare for obvious reasons. In terms of the general detail to the environment, there are literally hundreds of newspapers, books, data-cubes etc. that you can read in Deus Ex, compared to a few things you can read on Eli's noticeboard.
Physics: Physics don't make good game play.