A quick word on frame-rate; the console versions here run at 30fps, with an adaptive v-sync in place. Playing the game's opening missions on all four machines, it's only been the standard Xbox One to flag any real issues. The adaptive v-sync kicks in noticeably, letting the engine render incomplete frames if they exceed a 33ms render budget. But even with that safeguard, it's dropping frames to almost the mid-20s. It's unfortunate, but improved on a base PS4, which suffers fewer drops, though still with some tearing. Expect a much smoother, tearing-free ride on the Xbox One X and PS4 Pro meanwhile - and overall, The Crew 2's ambition feels much better suited to these enhanced machines.