The Division. Are we interested?

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Eh just got the beta instead. Tried to login to uPlay at work without the client and the website just errors everywhere. Guess I'll just have to wait until I get home!
 
I'm curious as to how the "rogue" thing works when squadded.

Does the whole squad get the flag when one player goes rogue, or only the player who gets the "kill"? Or is it based on whether you did damage to the player - e.g. everyone who's damaged them within a certain time before they are killed?

Depending on how it works, you could really troll a squad by joining and then going rogue, causing the whole squad to get flagged :p

Not going to be able to get on Friday night till my son's in bed, so probably about 7-8pm, going to be a late one though :D

The whole group goes rogue, not for very long though if it was just a bit of damage. You get a little bit of leeway before going rogue but I'm pretty sure a grenade would trigger it.

The rogue concept is really good. So if the whole squad gets the skull symbol on their head if one player decides to kill another player in the environment then are you sure the whole squad gets a rogue status?

What if a player in the squad kills another squad member or all of them? Is that even possible? I guess it is but carries huge risk.

What if I have a high rogue status and a large bounty can I leave the game and rejoin with the rogue timer set to zero? Again I think they have considered that as a potential exploit.

When a rogue player survives an onslaught after a certain time does the rogue symbol disappear even though he intends to go all Micheal myers when he sees fresh meat? :D

Infected items that are safely extracted. Do all players in the squad get the item or just you? Is that the same for weapons found in dark zone loot chests?
 
Not sure on the outliers....but basics

You can't attack someone in your group
If anyone in your group attacks a non-hostile agent, the whole group goes rogue.
Your rogue status has a timer....when it reaches 0, you lose it. Attacking other players increases the timer.
 
Not sure on the outliers....but basics

You can't attack someone in your group
If anyone in your group attacks a non-hostile agent, the whole group goes rogue.
Your rogue status has a timer....when it reaches 0, you lose it. Attacking other players increases the timer.

ok I guess I'll find out in the beta :D

When I or my squad leave a game and rejoin later next day so we start of in the same location where we left of? Is it similar to Dayz in that respect?

What if one person from the squad decides to play alone and then play with their mates later in the day?
 
Performance



-All platforms

Capture cards - Players using Windows 10 will experience corrupted video signal output when using an external video capture card/device. Models affected: Atomos Assassin, Elgato Gaming HD60, Atomos Shogun and potentially more



Textures - World textures may render very slowly after a player respawns



-PC

VSync - Players using VSync will experience significant FPS drops [Workaround]: Don't use VSync

Windowed/Borderless modes - FPS mays drop below 20 when the game is played in windowed or borderless mode [Workaround]: Use fullscreen to maximize FPS

NVIDIA Graphics - Players may experience graphical corruptions and visual artifacts when using NVIDIA Graphics Cards

Population - In instances where the Dark Zone is overly crowded in a small area, players may experience performance issues such as delayed damage or animation glitches

Character selection - Players may experience graphical corruption around their character model in the character selection screen on resolutions higher than 1080p


Gameplay



-All platforms

Saving Private O'Brian - The second wave of enemies does not always attack the player if he eliminated the first wave too fast Workaround]: Exiting the mission area and re-entering it will reset the mission



-PC

Unable to shoot - Players may be unable to shoot or switch weapons after exiting Chelsea Pier [Workaround]: Restarting the game should fix the issue


Interface



-All platforms

GPS - The GPS in the World Map may send the player to dead ends or through areas outside the Beta map area



-PC

Languages - After installing the game in any other language than English, the game will still launch in English the first time [Workaround]: Select your language in the language selection screen on first launch of the game


Bugs & Glitches



-All platforms

Proximity Voice Chat - Players may experience problems when communicating with Proximity Voice Chat in the Dark Zone such as poor audio quality or temporary interruptions [Workaround]: Proximity chat is currently limited to 8 players at a time

Falling through map - Players will fall through the map when joining another user that is watching the Intro Cinematic [Workaround]: The player will be teleported back to his checkpoint once exiting the playable map volume

List of known issues with the beta so far.
 
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