Got to level 10 and just could take it any more
so is this just still a rinse and repeat grind, or is there some more story in it now?
Logged in and played for 40 mins last night, outside and inside DZ. max level and i think level 42 in DZ. second pick up drop in DZ and 3 guys came out of nowhere, killed me and stole the gear.
Sighed, logged off.
Might get some time and try the missions, doubt i'll bother with the DLC though.
1.4 you can farm the open world named bosses outside the DZ![]()
Logged in and played for 40 mins last night, outside and inside DZ. max level and i think level 42 in DZ. second pick up drop in DZ and 3 guys came out of nowhere, killed me and stole the gear.
Sighed, logged off.
Might get some time and try the missions, doubt i'll bother with the DLC though.
Having done that daily in week 4 I admit that is mind-numbing and boring now too for me. There needs to be something out there other than repetition; what's the point of grinding to so the same things over and over again?
Doing the same thing daily is boring.
Grinding the same thing over and over.
Anyone else seeing the problem here? Just do other stuff![]()
Doing the same thing daily is boring.
Grinding the same thing over and over.
Anyone else seeing the problem here? Just do other stuff![]()
That would be cool!
UG can still be challenging due to the "unknown" element of what you will come up against and the order of the maps, direction you go into them etc but the one thing that isn't random enough is the end bosses.
The UG system in terms of directives would work well for incursions as well I think!
I cant wait for 1.4 to drop, will be sinking a lot of hours into it min maxxing - which is my favourite aspect of this game for sure. Already have 1100 hours so far
UG in 1.3 is actually quite fun tbh.
Even with proper teamwork you will still get screwed up because u could never expect where (unless you've played as much as we do...) and what is gonna spawn.
Those moments when we panick because theres a flamer walking in the corridor in the middle of thr UG lol
Yeah i cant wait for 1.4, i liked the outdoor world, and liked the idea of being able to roam around it getting upgrades rather than the DZ.
UG was fun but the drops were awful in most part for me, mind you i never got very far into it.
I think the UG system tho as a whole is a really good idea, i just think they could really build and enhance on it as above, if they actually made them like mini raids, where you could choose the length like in UG, so say i choose one with 5 lengths, at the end of the first 4 sections could be something you need to accomplish, like defeat xx waves of mobs, take out a mini boss, blow up a tank etc, all sorts of stuff, culminating in the big bad boss at the end of section 5, or even bosses etc.
If you let players define the way they want to play and enable them to do so by providing the jigsaw pieces that fit together to do it, you will be onto a winner, especially then your upkeep becomes adding new jigsaw pieces, swapping in and out favourites etc.
In an ARPG variety is the one thing that will keep your game moving forward, the minute you sit on old content people get bored and leave.
UG in 1.3 is actually quite fun tbh.
Even with proper teamwork you will still get screwed up because u could never expect where (unless you've played as much as we do...) and what is gonna spawn.
Those moments when we panick because theres a flamer walking in the corridor in the middle of thr UG lol
Tbh they should also open up UG to larger party sizes, make them like mini raids where you can have upto 8 people or something.
Tbh they should also open up UG to larger party sizes, make them like mini raids where you can have upto 8 people or something.
Well. The majority will then cry about why they make contents intended for grps lol
Tbh they should also open up UG to larger party sizes, make them like mini raids where you can have upto 8 people or something.