True your CPU is a lot better but I always thought Skyrim was a GPU heavy game and the 3570k is confirmed to not bottleneck a 1070.
I could be wrong but I always thought Skyrim is very CPU dependant, due to the nature of RGP's and having to track lots of events, characters and items etc. Graphically the GPU workload should be fairly light, until you start adding lots of modded content.
I see there is a working ENB for this now... anyone tried it?
Those that are criticising mods and saying they would rather play it the way the dev intended it.... Haven't you noticed the "Mods" section at the options screen? Mods are they way they intended it to be, even on consoles.
Mods are optional, not essential.
I'm not a proponent of modding a game from the outset. I've seen people recommending them to new players before they've experienced the base game, which is a damned shame!
Bethesda remastered the game primarily to allow mods. They did the same with Fallout 4. The games are essentially broken without mods, and Bethesda indirectly acknowledge that the gaming community are better at coding than they are.
Anyone who plays Skyrim on PC without texture and bug fix mods are missing out.
Neither game could be construed as unplayable without mods. I'd wager I've seen more idiosyncrasies than most.
It's common knowledge that players who use mods spend more time tweaking Skyrim than actually playing it.
Thought I'd give that MorrowLoot mod a go on a fresh run on Legendary with the racial overhaul mod that adds lots of passive and active abilities to each race. A lot of fun! Made a mage so did the college story and got sidetracked to the Forbidden Legend quest and after 3 days of getting my ass handed to me, the treasure room you get at the end of the quest had this in it:
I'm level 6 LOL! According to Google MorrowLoot added guaranteed Daedric equipment to the 'harder' caves and dungeons. I'm a mage though.
Oh hell yes.
Just need SKSE and SkyUI now and I'm all sorted.
What I'm not a fan of seeing with the release of this, are mod authors being moaned at by console users for not porting good mods across onto Bethesda.net ASAP, have seen it on quite a few now.
I suppose there is now an expectation that they MUST.
I'm waiting for the mod that adds tempering and durability to items. Think it would work really well with MorrowLoot.
The idea that good items are hard to find and even harder to keep in good condition is awesome.
This compatible with MorrowLoot at all?