The Elder Scrolls V: Skyrim Remastered - MODS & TWEAKS

Those that are criticising mods and saying they would rather play it the way the dev intended it.... Haven't you noticed the "Mods" section at the options screen? Mods are they way they intended it to be, even on consoles.
 
True your CPU is a lot better but I always thought Skyrim was a GPU heavy game and the 3570k is confirmed to not bottleneck a 1070.

I could be wrong but I always thought Skyrim is very CPU dependant, due to the nature of RGP's and having to track lots of events, characters and items etc. Graphically the GPU workload should be fairly light, until you start adding lots of modded content.

I see there is a working ENB for this now... anyone tried it? :D
 
Game keeps crashing for me... well completely hangs and I have to do a hard reset - can't get to the task manager on windows 10 - I have two screens.
What happened to the right click > Move window option that Windows 7 had? Then you could prod an arrow key to get the window dragged to the other screen, or where you could see it?

Also it seems ridiculously hard, so I've cheated, and levelled myself up to 100 and all perks. I hate it.

May restart - but I had to go to some temple thing in the north/east, just after learning the third word of Fus Ro Da... I was level 7 or so at the time, and everything completely brays me.
 
I could be wrong but I always thought Skyrim is very CPU dependant, due to the nature of RGP's and having to track lots of events, characters and items etc. Graphically the GPU workload should be fairly light, until you start adding lots of modded content.

I see there is a working ENB for this now... anyone tried it? :D

The old one was always SINGLE THREAD dependant.

The new one can take advantage of more than 1 core, due to the 64bit nature of the SE engine.
 
Those that are criticising mods and saying they would rather play it the way the dev intended it.... Haven't you noticed the "Mods" section at the options screen? Mods are they way they intended it to be, even on consoles.

Mods are optional, not essential. ;)

I'm not a proponent of modding a game from the outset. I've seen people recommending them to new players before they've experienced the base game, which is a damned shame!
 
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Mods are optional, not essential. ;)

I'm not a proponent of modding a game from the outset. I've seen people recommending them to new players before they've experienced the base game, which is a damned shame!

Bethesda remastered the game primarily to allow mods. They did the same with Fallout 4. The games are essentially broken without mods, and Bethesda indirectly acknowledge that the gaming community are better at coding than they are.

Anyone who plays Skyrim on PC without texture and bug fix mods are missing out.
 
Bethesda remastered the game primarily to allow mods. They did the same with Fallout 4. The games are essentially broken without mods, and Bethesda indirectly acknowledge that the gaming community are better at coding than they are.

Anyone who plays Skyrim on PC without texture and bug fix mods are missing out.

Neither game could be construed as unplayable without mods. I'd wager I've seen more idiosyncrasies than most.
It's common knowledge that players who use mods spend more time tweaking Skyrim than actually playing it. ;)
 
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Neither game could be construed as unplayable without mods. I'd wager I've seen more idiosyncrasies than most.
It's common knowledge that players who use mods spend more time tweaking Skyrim than actually playing it. ;)

I played Skyrim for hours on end on release and ended up having to quit as many of the main bosses in the game wouldn't spawn due to bugs and scripting issues. Ignoring the crashes, dialogue issues, physics issues and other ENDLESS amounts of issues. See the unofficial patch notes for examples.

My friend played the game for hours on end next to me on his Xbox and couldn't purchase two of the houses in the game as the NPCs sunk into the floor mid conversation never to be seen again.

For me and many other people the game was a buggy mess that would throw hours up on hours of your life away at a moments notice because Bethesda cannot and have not made a game that works correctly. Every Bethesda game has relied heavily on modders to fix the massive holes in the games.
 
Thought I'd give that MorrowLoot mod a go on a fresh run on Legendary with the racial overhaul mod that adds lots of passive and active abilities to each race. A lot of fun! Made a mage so did the college story and got sidetracked to the Forbidden Legend quest and after 3 days of getting my ass handed to me, the treasure room you get at the end of the quest had this in it:

790EFA145FAA42B24D4E30DAE24B90111980ED90

I'm level 6 LOL! According to Google MorrowLoot added guaranteed Daedric equipment to the 'harder' caves and dungeons. I'm a mage though. :(
 
Thought I'd give that MorrowLoot mod a go on a fresh run on Legendary with the racial overhaul mod that adds lots of passive and active abilities to each race. A lot of fun! Made a mage so did the college story and got sidetracked to the Forbidden Legend quest and after 3 days of getting my ass handed to me, the treasure room you get at the end of the quest had this in it:

790EFA145FAA42B24D4E30DAE24B90111980ED90

I'm level 6 LOL! According to Google MorrowLoot added guaranteed Daedric equipment to the 'harder' caves and dungeons. I'm a mage though. :(

I'm waiting for the mod that adds tempering and durability to items. Think it would work really well with MorrowLoot.

The idea that good items are hard to find and even harder to keep in good condition is awesome.
 
What I'm not a fan of seeing with the release of this, are mod authors being moaned at by console users for not porting good mods across onto Bethesda.net ASAP, have seen it on quite a few now.

I suppose there is now an expectation that they MUST. :rolleyes:
 
What I'm not a fan of seeing with the release of this, are mod authors being moaned at by console users for not porting good mods across onto Bethesda.net ASAP, have seen it on quite a few now.

I suppose there is now an expectation that they MUST. :rolleyes:

Its not so much console users as PC users wanting regular Skyrim mods ported to SE on the same platform. Everyone is getting that.

Also the thefts have started. Seen one person upload at least a dozen popular mods to Bethesda.net passing them off as his own.
 
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I'm waiting for the mod that adds tempering and durability to items. Think it would work really well with MorrowLoot.

The idea that good items are hard to find and even harder to keep in good condition is awesome.

If implemented well it could work, but if it's a case of running around with 10% of your weight in hammers and all repairs done through menu clicking like 3 & 4... That would be disappointing.


This compatible with MorrowLoot at all?
 
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