It is a myth that there are magic gains for closed hardware like a PS5. First myth is that and all consoles now undergo changes like Pro versions so the hardware changes. Second how come games run so Awful then why can they not do well at Ark or PUBG?
Also Nvidia sadly can shrink the 2080 Ti Super too and at 7nm with 11gb of 15.5GB boosted memory and 2000mhz boost core speeds like the Super. They would still be ahead of AMD here as well. The market is so poor that they could release the Super and 7nm shrink and probably get away with it and make money twice of the same gpu.
Magic is a myth, yes. What's not a myth is that having a specific target leads to various optimisations which can yield tremendous results. Usually this is more for first-party titles than in general, but it's a fact. You can go through any GDC talk where they discuss how they implement various things and you'll see that's how it is. When you can just throw more hardware at the problem, then that's what's gonna happen (for PC), but when you have a specific constraint, then you will make it work (somehow). See eg this Spiderman talk.
Second, as for Pro versions, there's no confirmation that will happen again. Maybe it will, maybe it won't, but regardless they WILL have targets set up by Sony & MS, just like this gen, even for the base consoles. Though I don't see what that has to do with anything.
Third, huh? Ark is a mess even on PC. Likewise for PUBG (until very recently). Let's not forget these are games that have been cobbled together by small teams. In fact, PUBG wasn't even meant to be on consoles initially, it's just that they became so unbelievably successful that they could also port there. Exceptions are just that, exceptions.
Lastly, this is not an Nvidia vs AMD thing. This is a "Nvidia as a business" thing, where regardless of what AMD do on the desktop side, they have to contend with an ever more attractive value proposition on the console side, and this will impact their bottom line directly (unless they can adequately persuade you to keep paying them). The pool of people who want above 4K is very small, and those who even bother with Ultra vs "just High" is just as small too, even though I am one of these enthusiasts. When you reach such a high level of fidelity on a £499 plug-n-play machine, it will be VERY difficult for Nvidia to sell you JUST the GPU for that much. Yes, there'll be differences between having the "full-fat" RT experience on PC & some diluted RT effect on consoles, but veeery few people will be so eager to pay more than double for those sort of differences. Just the convenience alone (of not setting up your own system) is a huge value proposition for mass market. People on forums such as this one are the 1%.
Edit: Look at this comparison. That's the situation NOW. The gap will only grow smaller next-gen. You can no doubt see a difference but it's hard to complain about how it looks.
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