The future of Aion

Graphics great, gameplay concepts look good.

EMO homo men looking like women and the stupid anime style crap just makes this game another mass produced eastern MMO that will get sub par sub's.

Just imaging that game with western style MMO's like dragon age and I'd be :eek: rather then :rolleyes:
 
Graphics great, gameplay concepts look good.

EMO homo men looking like women and the stupid anime style crap just makes this game another mass produced eastern MMO that will get sub par sub's.

Just imaging that game with western style MMO's like dragon age and I'd be :eek: rather then :rolleyes:

but then millions still played WoW which was basically graphics based on kiddies teletubby land !! ;)
 
does the korean version have all this then? because its been out for some years already before the english translation

No the Korean version hasnt got this yet, this is whats coming "next". Much of it has come about because of the feedback from the western userbase. They have also said that they will be seperating the western version from the eastern version and allowing NCWest to have control over what changes the western version has. This will allow NCWest to tailor the western version of the game to western tastes without having to get the all clear from NCSoft first.
 
Crafting...

Don't get me started >.>

Morons putting stuff up on the AH @ less than is costs to craft.
After 400 in order to level crafting you either need to craft actual items or process balaur mats. The Balaur mats you may have seen drop in NTC from the lvel 25-30 mobs, similarly in the abyss. But current cost per piece on Telemachus is ~20k..... 20k for a lvl 20 craft mat :grr:

As for fluxes ... Want to cry

I thoguth the final step of the craft quest (Armorsmithing) was expensive, 720k in NPC mats, plus farmed mats, plus fluxes... The Fluxes Needed are worthy Premium and currently go for 600k-1mil the craft need 5 fluxes on top of the mats youve farmed/gathered and the NPC mats. so if you take into account the lowest Ive seen a flux on the server @ 550k thats... 600kx5 so 3m + 720k from NPC mats. Of course to gather the mats needed you need a gather skill of above 300 so you might also need to buy those on the AH.

So yeha thats ahell of a lot of cash for a quest, and then you need to proc/crit the craft and make a rare blue rather than the normal green. Luckily I got it on first time *phew*

So you've finally hit 400pt on crafting, you can now make Expert items wahey, back to the first problem, other morons selling at less than it costs to make. I concentrated on lvl 33Expert gloves/boots, gloves have atk spd and boots movement speed. 2 Flux per craft is quite easy, then about 190k of NPC mats iirc these flux currently selling @ 450-750 >.> and I'm having trouble selling the crafted items at 800k

Armorsmithing is good fun but has to be the second most expensive to hit expert after weaponsmithing. If you're wanting crafting you can use regularly and profit from then go with Alchemy, pots sell remarkably well :) Cooking also can get some decent food, escpecially the expert stuff, also cooking sounds ridiculously cheap to Expert compared to other crafts.

Crafting is good fun, it will take time and it will take a lot of work, at the moment especially on Telemachus the mats are way to expensive for Armor, especially the prices people are willing to pay for the crafted items, despite them charging so much for the flux :(
 
Crafting is good fun, it will take time and it will take a lot of work

Yeah thats how I like crafting to be in an MMO. Reminds me of the early days of Daoc.

I like MMO crafting to be very difficult and involved to "master". It makes it so that there are fewer max'ed out crafters and so those crafters attain a name for themselves. I prefer an MMO with a limited number of "Grandmaster" crafters than one where almost every player on the server has a maxxed crafting character on their account.

(In my MMO design I would actually have a limit on the number of simultaneous "Grandmasters" of each craft that you can have on a server. Who knows, maybe one day I will write out my MMO design somewhere if there is a competition anywhere to design one, as the one that I have is pretty good if I do say so myself :D )
 
looks good but they really need to add more options for endgame , mass zerging doesnt appeal to everyone

I think they only way they could do that is if they implement some instanced battlegrounds with enforced numbers in them. Just as in real life any time you have open pvp in a game there will be zerging present because as with reality its simply safer. Better to charge into battle with a battalion than a platoon after all :)

Perhaps they could add some instanced 10 v 10 and 20 v 20 etc. Presumably they would need to look at how many abyss points such a battleground would garner though, as if it works out quicker to get abyss points by repeatedly doing those, the effects on open pvp would be highly detrimental. So they would need to look at some balance in that regard.
 
Bah, trolling. I haven't taken the Aion plunge yet, extremely put off by the gold seller / bot situation, but that video looks amazing. The snowfall in particular, and the underwater sequences. I know far too many mmo's where underwater consists of miles and miles of plain textures, with maybe the odd wreck to spice things up. There was some real effort put into the environments in that video.
 
Bah, trolling. I haven't taken the Aion plunge yet, extremely put off by the gold seller / bot situation, but that video looks amazing. The snowfall in particular, and the underwater sequences. I know far too many mmo's where underwater consists of miles and miles of plain textures, with maybe the odd wreck to spice things up. There was some real effort put into the environments in that video.

Gold selling doesnt bother me too much, at least not directly. Botting is annoying though, to be honest its been quite bad in Aion (not as bad as on the US servers but bad all the same). Looks like they are at least making progress on that front, they will never beat it entirely of course as each MMO which comes along these days has a larger and larger botting community because more and more players are deeming it "acceptable" behaviour. Take WoW for example, even now , despite hundreds of millions of $$ in revenue every month and despite big court cases, there are still people botting. If Blizzard with all their financial might and enormous userbase cant stop it, not too much hope of anyone else who has an MMO with appeal to a certain market userbase of stopping it.

Good to see them banning 16,000 accounts though, its a step in the right direction and we can only hope that they continue with that kind of approach. (though if it was me, I wouldnt ban the user from just 1 game. If I caught someone botting in my game I would ban them from all my games not just one :) , although that would require finding some method of banning that actually works )
 
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