The High-Res Screenshot Thread!

Tripnologist said:
That actually looks loads better with AA. I thought it only supported AA in DX10?
Nah AA won't work in Dx10 but it does in 9!

I'd rather have the AA than slightly crisper shadows and better water.

Some more shots here if you haven't seen them already. (Down the page)
 
willhub said:
Is that game another UE3 game? I was judging bioshock by the screenshot's, looked naff on screenshots, jaggy as hell, when I've been playing it at 1440x900, I cant see much jaggies at all in Bioshock, I mean was having a hard time seeing if 2xAA worked, dont even need it lol. So I suspect it will be the same with MOH:A

As I said in the other thread where in game you dont notice jaggies at all.
 
Tripnologist said:
Have you actually played it or are you judging the screenshots? As I said above, I don't even really notice the jaggies in game.


Yes I've played it, and having trouble elieve you can't see the jaggies, they are all over, it looks like a 5 year old game because of it in some places, I mean some stuff looks very good, but the first thing I noticed in the plane is how my fellow airborne all had jaggies on em.
I am really allergic to jaggies, in all games I always do at least 2x aa as a standard, even if that means setting other stuff on low.
Okay, I know it's part of my fault because I was playing it at 800x600, but I usually lower resolution and turn on aa, still a lot less of a performance hit than running 1600x1200.
 
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BioShock, Directx9 with 4xAA (This is without the widescreen fix)


bioshock200708240928040fr3.jpg


Looks superb now.
 
What setting are those world in conflict screenshots at. i have to play with a lot on low, to make it playable. :(
Mostly high with some aa and af thrown in for good measure, im on an e6550, 8800GTS 320, 2Gb ram. Runs great! But i was running it on my 3700+, X800, 1Gb rig before and it seemed to scale quite nicely..

Oh, im also using DX9..
 
You messy transport director!

Why do you have so many traffic lights on a single line of track? :eek:



To fit more trains on the track, that actually is quite orginized, it was worse, with a traffic jam covering half the map, but anyhow when you have different train lengths all riding on 1 track you need lights every tile if you want the track to be used optimally, so basicly im just increasing the capacity of that rail...

Some more pics:

 
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