Nah AA won't work in Dx10 but it does in 9!Tripnologist said:That actually looks loads better with AA. I thought it only supported AA in DX10?
willhub said:Is that game another UE3 game? I was judging bioshock by the screenshot's, looked naff on screenshots, jaggy as hell, when I've been playing it at 1440x900, I cant see much jaggies at all in Bioshock, I mean was having a hard time seeing if 2xAA worked, dont even need it lol. So I suspect it will be the same with MOH:A
SS-89 said:As I said in the other thread where in game you dont notice jaggies at all.
I did, quite a lot, they were REALLY bad in some places though.SS-89 said:As I said in the other thread where in game you dont notice jaggies at all.
Tripnologist said:Have you actually played it or are you judging the screenshots? As I said above, I don't even really notice the jaggies in game.
You messy transport director!
Mostly high with some aa and af thrown in for good measure, im on an e6550, 8800GTS 320, 2Gb ram. Runs great! But i was running it on my 3700+, X800, 1Gb rig before and it seemed to scale quite nicely..What setting are those world in conflict screenshots at. i have to play with a lot on low, to make it playable.
You messy transport director!
Why do you have so many traffic lights on a single line of track?
Ah I understand, I never was a fan of traffic lights. It was more economical to build another track, but I suppose that wasn't always an option.To fit more trains on the track...