The High-Res Screenshot Thread!

Crysis, Natural Mod 1280*1024, the upclose jaggies are a bummer but the distant detail is exquisite i think :)

crysis642008-05-2819-06-44-62.jpg
 
are the police actual players or NPCs?

I'm always tempted by EVE but can never justify paying every month for the same game.
 
are the police actual players or NPCs?

I'm always tempted by EVE but can never justify paying every month for the same game.

Eve and others of its ilk (mmos etc) have far more content than one-off games that more than justifies the price. Combine that with content being added all the time, plus the social interaction on a massive scale, the monthly bills are there for a -very- good reason. I suppose the easiest way to look at it would be to ask yourself, 'how would a game with a monthly subscription be better or different?' - and there it is.

A small example: levelling to 70 in WoW will take the average player 9 days played, or 216 hours. Your average game lasts only 5-6 hours.
 
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Eve and others of its ilk (mmos etc) have far more content than one-off games that more than justifies the price. Combine that with content being added all the time, plus the social interaction on a massive scale, the monthly bills are there for a -very- good reason. I suppose the easiest way to look at it would be to ask yourself, 'how would a game with a monthly subscription be better or different?' - and there it is.

A small example: levelling to 70 in WoW will take the average player 9 days played, or 216 hours. Your average game lasts only 5-6 hours.


Eh I've spent hundreds of hours (possibly thousands) on css etc for a one off payment, spent probably well over a hundred hours on the fallout games over the years, ages on RTS games, not many games end in 6 hours.

And all the mmo's just sound like a slow grind for equipment, not a story which is the best part of many games.
 
Eh I've spent hundreds of hours (possibly thousands) on css etc for a one off payment, spent probably well over a hundred hours on the fallout games over the years, ages on RTS games, not many games end in 6 hours.

And all the mmo's just sound like a slow grind for equipment, not a story which is the best part of many games.

Fair enough. I just think that if you've never played on MMOs you're making unfair judgement.
 
And all the mmo's just sound like a slow grind for equipment, not a story which is the best part of many games.

"Back in the day", Asheron's Call was all about story. It still has a lot of that kind of content but it's turned into a very different game sadly. If you read some of the old sites talking about the Shadow Wars and the Hopeslayer story-arcs you can get a glimpse of just how amazing it used to be...
 
A small example: levelling to 70 in WoW will take the average player 9 days played, or 216 hours. Your average game lasts only 5-6 hours.

Average game lasts 5-6 hours? Well yeah, maybe if its singleplayer, but WoW isn't singleplayer so you can't compare...
Many many many people have put in way more than 216 hours in online games like CSS, Battlefield 2, CoD4 etc. etc.

I think the reason people play MMORPGs more is because of the style of play, its more relaxed (yes yes I know they can get hectic) than playing an FPS.
 


Thanks for posting that :)

I replayed it a few weeks back, one of (if not the best) game I have ever played. I take it you're running it through SCUMMVM?
I'll fire up Broken Sword 2 soon,

I'd love to play the Discworld games again. I know its possible on a winXP machine but the install is complicated.
 
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