The High-Res Screenshot Thread!

PS2 NDA has been lifted:

GZcuN.jpg

5xsQ0.jpg

BSOAIh.jpg

ma1hAh.jpg

4IXgah.jpg

azinGh.jpg

7Ajhth.jpg
 
Them Shots are stunning Proto. What mods are you using.

Way too many to list out individually but I'll quote another post and a shot of mods loaded.

I'm using

Dr Salvador ENB
http://skyrim.nexusmods.com/mods/22027

Here's my enbseries.ini already configured for use with enb 0.117 (14th August) and smaa.


//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ENBSeries
// visit http://enbdev.com for updates
// Copyright (c) 2007-2011 Boris Vorontsov
// Dr Salvador ENB - Invigoration
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll

[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true

[FIX]
ForceFakeVideocard=false
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[GAME]
SpeedHack=false

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=false
EnableDepthOfField=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true

[BLOOM]
Quality=0
AmountDay=0.3
AmountNight=0.2
BlueShiftAmountDay=0.0
BlueShiftAmountNight=0.0
ContrastDay=0.8
ContrastNight=0.6

[CAMERAFX]
LenzReflectionIntensityDay=1.0
LenzReflectionIntensityNight=2.3
LenzReflectionPowerDay=0.8
LenzReflectionPowerNight=2.3

[SSAO_SSIL]
UseComplexIndirectLighting=true
UseIndirectLighting=true
SamplingQuality=0
SamplingRange=0.1
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=0
AOAmount=1
ILAmount=4.0

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.5
DetectorLevelNight=0.3
DetectorLevelCurve=0.8

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.1
AdaptationTime=0.2
AdaptationMin=0.2
AdaptationMax=1.0

[ENVIRONMENT]
DirectLightingIntensityDay=1.1
DirectLightingIntensityNight=1.0
DirectLightingCurveDay=1.0
DirectLightingCurveNight=0.9
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0

SpecularAmountMultiplierDay=1.2
SpecularAmountMultiplierNight=1.3
SpecularPowerMultiplierDay=1.2
SpecularPowerMultiplierNight=1.3
SpecularFromLightDay=0.1
SpecularFromLightNight=0.2

AmbientLightingIntensityDay=0.9
AmbientLightingIntensityNight=0.8
AmbientLightingCurveDay=0.9
AmbientLightingCurveNight=0.8
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0

PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.2
PointLightingCurveDay=1.1
PointLightingCurveNight=0.9
PointLightingDesaturationDay=0.2
PointLightingDesaturationNight=0.4

FogColorMultiplierDay=0.5
FogColorMultiplierNight=0.5
FogColorCurveDay=0.9
FogColorCurveNight=1.2

ColorPowDay=1.0
ColorPowNight=0.8

[SKY]
Enable=true

StarsIntensity=1.0
StarsCurve=0.9

AuroraBorealisIntensity=0.6
AuroraBorealisCurve=0.4

CloudsIntensityDay=1.1
CloudsIntensityNight=0.8
CloudsCurveDay=1.5
CloudsCurveNight=1.2
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0

GradientIntensityDay=0.9
GradientIntensityNight=0.9
GradientDesaturationDay=0.4
GradientDesaturationNight=0.4

GradientTopIntensityDay=1.6
GradientTopIntensityNight=1.5
GradientTopCurveDay=1.5
GradientTopCurveNight=1.6

GradientMiddleIntensityDay=1.5
GradientMiddleCurveDay=1.5
GradientHorizonIntensityDay=1.5
GradientHorizonCurveDay=1.0

GradientMiddleIntensityNight=0.7
GradientMiddleCurveNight=1.4
GradientHorizonIntensityNight=0.7
GradientHorizonCurveNight=1.2

SunIntensity=1.0
SunDesaturation=0.0
SunCoronaIntensity=2.4
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0

MoonIntensity=0.7
MoonCurve=0.9
MoonDesaturation=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0

[OBJECT]
SubSurfaceScatteringMultiplierDay=0.6
SubSurfaceScatteringMultiplierNight=0.6
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0

[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.2
CurveDay=1.1
CurveNight=1.1

[WINDOWLIGHT]
Intensity=1.2
Curve=0.6

[VOLUMETRICFOG]
IntensityDay=0.8
IntensityNight=0.4
CurveDay=1.0
CurveNight=1.0

[FIRE]
IntensityDay=1.2
IntensityNight=1.2
CurveDay=1.0
CurveNight=1.1

[COLORCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.0

[SHADOW]
ShadowCastersFix=true
ShadowQualityFix=true
DetailedShadowQuality=0
UseBilateralShadowFilter=true
UseShadowFilter=true

[DEPTHOFFIELD]
FadeTime=0.2

[RAYS]
SunRaysMultiplier=0.5

[SKYLIGHTING]
Quality=1
FilterQuality=2
AmbientMinLevel=0.25

Too many others to list out individually but Ill add my wrye bash mod list. I have also included previously popular mods that should not be used with COT in the list, these are coloured red (uninstalled). Ignore RGGT and Enhanced blood textures is causing CTDs for some.

wryebashmodlist24072.jpg

Possibly a few I've missed since posting the quoted comments, such as automatic variants for the chickens in those shots for eg.
 
Skyrim... can someone tell me the max image size outside this thread please?... I received an infraction for posting screens 1300pixels wide in another thread, but I can't find a stated limit anywhere... though I'm probably blind :rolleyes: Anyway apologies for the mistake :(

9481.jpg


5312.jpg


3703.jpg


5754.jpg


6355.jpg


5276.jpg


8667.jpg


6678.jpg


And a few more.
9392.jpg


8023.jpg


3014.jpg


2545.jpg


5546.jpg
 
Last edited:
Skyrim... can someone tell me the max image size outside this thread please?... I received an infraction for posting screens 1300pixels wide in another thread, but I can't find a stated limit anywhere... though I'm probably blind :rolleyes: Anyway apologies for the mistake :(

Rules for image related threads are generally in the first post. As for this thread, bigger, always bigger :D
 
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