The High-Res Screenshot Thread!

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Cheers Proto. I honestly thought those Dwemer mines were fantastic in Skyrim, I must have spent hours and hours in them, I even took a few shots myself:

http://forums.overclockers.co.uk/showpost.php?p=21841164&postcount=15045

http://forums.overclockers.co.uk/showpost.php?p=21906383&postcount=15117

Yes, the fine detail can look especially amazing at times.

Interestingly I had a dwemer ruins quest that I had been avoiding for some reason and this gave me a reason to complete it. I'm glad you asked as I had almost forgotten how good the interiors can look :)
 
Dark souls can look pretty incredible with the resolution fix. That game has a lot of fine detail that the fix brings out.


TESV

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Dark souls can look pretty incredible with the resolution fix. That game has a lot of fine detail that the fix brings out.

It makes me laugh because you can just tell looking at the game that before the resolution got nerfed for consoles and other various things, that it would have looked like a very high end PC game. Then they compress the entire thing without keeping the original and then when it comes time to bringing it back to PC, they come unstuck because its like trying to uncompress a Photoshop image without the original. Thankfully the Souls series has hit PC now, so the next one should have a PC team. Ninja Blade came out on PC originally, thus they kept the de-consolized version from day one and released a very good port. That's my theory anyway, I hope I'm right. :p

BTW congratulations on your crazy mod, never thought anyone would be able to port Skyrim over to the Crysis engine. ;) *cough*

It actually looks like it's running on the CryEngine, Boris mr.ENBman is quite the genius.
 
Can the skyrim posters please post their modlist for those screenys
Well I have posted my mod list a number of times, but here it is again.

I'm using

Dr Salvador ENB
http://skyrim.nexusmods.com/mods/22027

Here's my enbseries.ini already configured for use with enb 0.119 (4th September) and smaa.

//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ENBSeries
// visit http://enbdev.com for updates
// Copyright (c) 2007-2011 Boris Vorontsov
// Dr Salvador ENB - Invigoration
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll

[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true

[FIX]
ForceFakeVideocard=false
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true

[GAME]
SpeedHack=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=false
EnableDepthOfField=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true

[BLOOM]
Quality=0
AmountDay=0.3
AmountNight=0.2
AmountInterior=0.25
BlueShiftAmountDay=0.0
BlueShiftAmountNight=0.0
BlueShiftAmountInterior=0.0
ContrastDay=0.8
ContrastNight=0.6
ContrastInterior=0.7


[CAMERAFX]
LenzReflectionIntensityDay=1.0
LenzReflectionIntensityNight=2.3
LenzReflectionIntensityInterior=1.0
LenzReflectionPowerDay=0.8
LenzReflectionPowerNight=2.3
LenzReflectionPowerInterior=2.0

[SSAO_SSIL]
UseComplexIndirectLighting=true
UseIndirectLighting=true
SamplingQuality=0
SamplingRange=0.1
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
FadeFogRangeInterior=7.0
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=0
AOAmount=1
ILAmount=4.0

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.5
DetectorLevelNight=0.3
DetectorLevelCurve=0.8

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.1
AdaptationTime=0.2
AdaptationMin=0.2
AdaptationMax=1.0

[ENVIRONMENT]
DirectLightingIntensityDay=1.1
DirectLightingIntensityNight=1.0
DirectLightingIntensityInterior=1.05
DirectLightingCurveDay=1.0
DirectLightingCurveNight=0.9
DirectLightingCurveInterior=0.95
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInterior=0.0

SpecularAmountMultiplierDay=1.2
SpecularAmountMultiplierNight=1.3
SpecularAmountMultiplierInterior=1.25
SpecularPowerMultiplierDay=1.2
SpecularPowerMultiplierNight=1.3
SpecularPowerMultiplierInterior=1.25
SpecularFromLightDay=0.1
SpecularFromLightNight=0.2
SpecularFromLightInterior=0.15

AmbientLightingIntensityDay=0.9
AmbientLightingIntensityNight=0.8
AmbientLightingIntensityInterior=0.85
AmbientLightingCurveDay=0.9
AmbientLightingCurveNight=0.8
AmbientLightingCurveInterior=0.85
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInterior=0.0

PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.2
PointLightingIntensityInterior=1.1
PointLightingCurveDay=1.1
PointLightingCurveNight=0.9
PointLightingCurveInterior=1.0
PointLightingDesaturationDay=0.2
PointLightingDesaturationNight=0.4
PointLightingDesaturationInterior=0.3

FogColorMultiplierDay=0.5
FogColorMultiplierNight=0.5
FogColorMultiplierInterior=0.5
FogColorCurveDay=0.9
FogColorCurveNight=1.2
FogColorCurveInterior=1.0

ColorPowDay=1.0
ColorPowNight=0.8
ColorPowInterior=0.9

[SKY]
Enable=true

StarsIntensity=1.0
StarsCurve=0.9

AuroraBorealisIntensity=0.6
AuroraBorealisCurve=0.4

CloudsIntensityDay=1.1
CloudsIntensityNight=0.8
CloudsIntensityInterior=1.0
CloudsCurveDay=1.5
CloudsCurveNight=1.2
CloudsCurveInterior=1.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInterior=0.0

GradientIntensityDay=0.9
GradientIntensityNight=0.9
GradientIntensityInterior=1.0
GradientDesaturationDay=0.4
GradientDesaturationNight=0.4
GradientDesaturationInterior=0.0

GradientTopIntensityDay=1.6
GradientTopIntensityNight=1.5
GradientTopIntensityInterior=1.0
GradientTopCurveDay=1.5
GradientTopCurveNight=1.6
GradientTopCurveInterior=1.0

GradientMiddleIntensityDay=1.5
GradientMiddleIntensityNight=0.7
GradientMiddleIntensityInterior=1.0
GradientMiddleCurveDay=1.5
GradientMiddleCurveNight=1.4
GradientMiddleCurveInterior=1.0

GradientHorizonIntensityDay=1.5
GradientHorizonIntensityNight=0.7
GradientHorizonIntensityInterior=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.2
GradientHorizonCurveInterior=1.0

SunIntensity=1.0
SunDesaturation=0.0
SunCoronaIntensity=2.4
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0

MoonIntensity=0.7
MoonCurve=0.9
MoonDesaturation=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0

[OBJECT]
SubSurfaceScatteringMultiplierDay=0.6
SubSurfaceScatteringMultiplierNight=0.6
SubSurfaceScatteringMultiplierInterior=0.6
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInterior=1.0

[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.2
IntensityInterior=1.0
CurveDay=1.1
CurveNight=1.1
CurveInterior=1.1

[WINDOWLIGHT]
Intensity=1.2
Curve=0.6

[VOLUMETRICFOG]
IntensityDay=0.8
IntensityNight=0.4
IntensityInterior=0.6
CurveDay=1.0
CurveNight=1.0
CurveInterior=1.0

[FIRE]
IntensityDay=1.2
IntensityNight=1.2
IntensityInterior=1.0
CurveDay=1.0
CurveNight=1.1
CurveInterior=1.0

[COLORCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.0

[SHADOW]
ShadowCastersFix=true
ShadowQualityFix=true
DetailedShadowQuality=0
UseBilateralShadowFilter=true
UseShadowFilter=true

[DEPTHOFFIELD]
FadeTime=0.2

[RAYS]
SunRaysMultiplier=0.4

[SKYLIGHTING]
Quality=1
FilterQuality=2
AmbientMinLevel=0.25

Too many others to list out individually but Ill add my wrye bash mod list. I have also included previously popular mods that should not be used with COT in the list, these are coloured red (uninstalled). Ignore RGGT and Enhanced blood textures is causing CTDs for some.

wryebashmodlist24072.jpg

Possibly a few I've missed since posting the quoted comments, such as automatic variants.


It makes me laugh because you can just tell looking at the game that before the resolution got nerfed for consoles and other various things, that it would have looked like a very high end PC game. Then they compress the entire thing without keeping the original and then when it comes time to bringing it back to PC, they come unstuck because its like trying to uncompress a Photoshop image without the original. Thankfully the Souls series has hit PC now, so the next one should have a PC team. Ninja Blade came out on PC originally, thus they kept the de-consolized version from day one and released a very good port. That's my theory anyway, I hope I'm right. :p

BTW congratulations on your crazy mod, never thought anyone would be able to port Skyrim over to the Crysis engine. ;) *cough*

It actually looks like it's running on the CryEngine, Boris mr.ENBman is quite the genius.

Thanks. yes, the later ENB versions have added some excellent features such as sky lighting and additional detailed shadows. This can makes quite a remarkable difference. :)


8.jpg
 
I bet if you uploaded your ENB (bar the d3d9.dll as Boris forbids uploading it anywhere but his site) you'd get sooooo many endorsements, I've never actually seen an ENB that makes the game look realistic, they are either strangely white/washed out or incredibly bright with stupid amounts of bloom, yours is literally like somebody took the vanilla game and ported it to the CryEngine 3.

More Dark Souls, if it had higher resolution textures it would be by far the best looking vanilla DX9 game out there, it looks like it is DX11! :eek: Such a flawless art style too.

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AEEBE9B33453A3F1D1A6B68C1AB28504C3FDF894

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I want death by snoo snoo please!

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:D
 
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