//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ENBSeries
// visit
http://enbdev.com for updates
// Copyright (c) 2007-2011 Boris Vorontsov
// Dr Salvador ENB - Invigoration
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceFakeVideocard=false
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true
[GAME]
SpeedHack=false
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=false
EnableDepthOfField=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
[BLOOM]
Quality=0
AmountDay=0.3
AmountNight=0.2
AmountInterior=0.25
BlueShiftAmountDay=0.0
BlueShiftAmountNight=0.0
BlueShiftAmountInterior=0.0
ContrastDay=0.8
ContrastNight=0.6
ContrastInterior=0.7
[CAMERAFX]
LenzReflectionIntensityDay=1.0
LenzReflectionIntensityNight=2.3
LenzReflectionIntensityInterior=1.0
LenzReflectionPowerDay=0.8
LenzReflectionPowerNight=2.3
LenzReflectionPowerInterior=2.0
[SSAO_SSIL]
UseComplexIndirectLighting=true
UseIndirectLighting=true
SamplingQuality=0
SamplingRange=0.1
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
FadeFogRangeInterior=7.0
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=0
AOAmount=1
ILAmount=4.0
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.5
DetectorLevelNight=0.3
DetectorLevelCurve=0.8
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.1
AdaptationTime=0.2
AdaptationMin=0.2
AdaptationMax=1.0
[ENVIRONMENT]
DirectLightingIntensityDay=1.1
DirectLightingIntensityNight=1.0
DirectLightingIntensityInterior=1.05
DirectLightingCurveDay=1.0
DirectLightingCurveNight=0.9
DirectLightingCurveInterior=0.95
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=1.2
SpecularAmountMultiplierNight=1.3
SpecularAmountMultiplierInterior=1.25
SpecularPowerMultiplierDay=1.2
SpecularPowerMultiplierNight=1.3
SpecularPowerMultiplierInterior=1.25
SpecularFromLightDay=0.1
SpecularFromLightNight=0.2
SpecularFromLightInterior=0.15
AmbientLightingIntensityDay=0.9
AmbientLightingIntensityNight=0.8
AmbientLightingIntensityInterior=0.85
AmbientLightingCurveDay=0.9
AmbientLightingCurveNight=0.8
AmbientLightingCurveInterior=0.85
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInterior=0.0
PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.2
PointLightingIntensityInterior=1.1
PointLightingCurveDay=1.1
PointLightingCurveNight=0.9
PointLightingCurveInterior=1.0
PointLightingDesaturationDay=0.2
PointLightingDesaturationNight=0.4
PointLightingDesaturationInterior=0.3
FogColorMultiplierDay=0.5
FogColorMultiplierNight=0.5
FogColorMultiplierInterior=0.5
FogColorCurveDay=0.9
FogColorCurveNight=1.2
FogColorCurveInterior=1.0
ColorPowDay=1.0
ColorPowNight=0.8
ColorPowInterior=0.9
[SKY]
Enable=true
StarsIntensity=1.0
StarsCurve=0.9
AuroraBorealisIntensity=0.6
AuroraBorealisCurve=0.4
CloudsIntensityDay=1.1
CloudsIntensityNight=0.8
CloudsIntensityInterior=1.0
CloudsCurveDay=1.5
CloudsCurveNight=1.2
CloudsCurveInterior=1.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInterior=0.0
GradientIntensityDay=0.9
GradientIntensityNight=0.9
GradientIntensityInterior=1.0
GradientDesaturationDay=0.4
GradientDesaturationNight=0.4
GradientDesaturationInterior=0.0
GradientTopIntensityDay=1.6
GradientTopIntensityNight=1.5
GradientTopIntensityInterior=1.0
GradientTopCurveDay=1.5
GradientTopCurveNight=1.6
GradientTopCurveInterior=1.0
GradientMiddleIntensityDay=1.5
GradientMiddleIntensityNight=0.7
GradientMiddleIntensityInterior=1.0
GradientMiddleCurveDay=1.5
GradientMiddleCurveNight=1.4
GradientMiddleCurveInterior=1.0
GradientHorizonIntensityDay=1.5
GradientHorizonIntensityNight=0.7
GradientHorizonIntensityInterior=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.2
GradientHorizonCurveInterior=1.0
SunIntensity=1.0
SunDesaturation=0.0
SunCoronaIntensity=2.4
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=0.7
MoonCurve=0.9
MoonDesaturation=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.6
SubSurfaceScatteringMultiplierNight=0.6
SubSurfaceScatteringMultiplierInterior=0.6
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInterior=1.0
[LIGHTSPRITE]
IntensityDay=1.0
IntensityNight=1.2
IntensityInterior=1.0
CurveDay=1.1
CurveNight=1.1
CurveInterior=1.1
[WINDOWLIGHT]
Intensity=1.2
Curve=0.6
[VOLUMETRICFOG]
IntensityDay=0.8
IntensityNight=0.4
IntensityInterior=0.6
CurveDay=1.0
CurveNight=1.0
CurveInterior=1.0
[FIRE]
IntensityDay=1.2
IntensityNight=1.2
IntensityInterior=1.0
CurveDay=1.0
CurveNight=1.1
CurveInterior=1.0
[COLORCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.0
[SHADOW]
ShadowCastersFix=true
ShadowQualityFix=true
DetailedShadowQuality=0
UseBilateralShadowFilter=true
UseShadowFilter=true
[DEPTHOFFIELD]
FadeTime=0.2
[RAYS]
SunRaysMultiplier=0.4
[SKYLIGHTING]
Quality=1
FilterQuality=2
AmbientMinLevel=0.25