The "Metaverse"

The problem revolves entirely around having to wear ridiculous headware to perceive it which makes it impossible to do so out-&-about where it would actually be of some use as an augmented reality, so until it's scaled down it's irrelevant.
 
No appeal for me.

Main reason I enjoy the things I do is risk.
Mountain biking, kayaking etc.

No real way to replicate that yet.


I do think a lot of people will warm to it if it becomes more real. Those who just go to pub etc. Only really interested in being social.


But it has a loooooong way to go
 
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No appeal for me.

Main reason I enjoy the things I do is risk.
Mountain biking, kayaking etc.

No real way to replicate that yet.


I do think a lot of people will warm to it if it becomes more real. Those who just go to pub etc. Only really interested in being social.


But it has a loooooong way to go
I could hide and come out and crack a bat over you knee..I wont tell you when if you want to replicate that risk?
 
Loads of people use/play VR all the time. :confused:
I was looking at it from a practical pov really. There are a number of users yeah but compared to non VR games that base is tiny still, but it will likely grow if the number of AAA VR games and apps increase and appeal to a wider audience, and the use case currently for convenience as mentioned above (Augmented reality etc) means it's still too cumbersome to be used outside of a controlled environment - VR in a pair of glasses? That will be perfect etc.

I'd be all over new tech to try but the cost for a decent headset is too high for the number of applications/games out currently to fully utilise high quality experience. And by the time that experience is realised, current headsets will be obsolete anyway so it feels like a bit of a punt for something that will only get used here and there until the next gen comes along. To me that's not £1500 worth of money well spent.
 
There are a number of users yeah but compared to non VR games that base is tiny still, but it will likely grow if the number of AAA VR games and apps increase and appeal to a wider audience, and the use case currently for convenience as mentioned above (Augmented reality etc) means it's still too cumbersome to be used outside of a controlled environment - VR in a pair of glasses? That will be perfect etc.

One of the big problems with VR imo, is that if you're a game developer - you want minimal barriers to people playing your game. The moment you have to go out and spend £1000+ on a headset, and the same again on a GPU that can power it at 100fps* or whatever, you're drastically reducing your audience.

*playing in VR at less than 90 fps is just awful, the moment it starts to stutter or you get frame drops, I have to take the damn thing off my head it's awful.
 
As with all new technologies (VHS, Bluray, internet etc) as soon as it gets good enough for pron it'll fly off the shelves :D.

Or perhaps good enough for a film like Strange Days to become a reality.
 
One mans vanity project, I'm surprised Meta shareholders tolerate this crap because I know I wouldn't. It seems there's nobody as Meta that has the gumption to tell Zuckerberg this won't work and doubling down on it is just going to make things worse.

VR has massive potential especially in medical field where surgeons can use it to turn MRI scans into 3D imagines and look at a patient's organs and see any potential pitfalls before surgery takes place. However it's still a bit of novelty when it comes to consumers and crap Meta put out is laughable, what company is going to hold virtual meetings where half the attendees are cartoon avatars?
 
The advertisement and marketing potential is what would appeal to them. Unlimited capacity for bill boards, nft’s and such.

Money that’s all it’s about.
 
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This fantasy of Facebook will never get off the ground for one reason - it needs player participation.

As soon as that happens there will be politically correct issues going on, sex issues, illegal activity etc. A company like Facebook won't allow that to happen.

So it'll always be overly moderated i.e boring.
 
Ah, but think about 'Ready Player One'. Do you think Zuckerberg actually believe it will end up with us all using VR?
Listening to him on the Joe Rogan podcast, yes Mark Zuckerberg really believes that a significant portion of the population will use this.

VR has massive potential especially in medical field where surgeons can use it to turn MRI scans into 3D imagines and look at a patient's organs and see any potential pitfalls before surgery takes place. However it's still a bit of novelty when it comes to consumers and crap Meta put out is laughable, what company is going to hold virtual meetings where half the attendees are cartoon avatars?
I know in some engineering fields they do use VR, and I could see it being useful in other fields where you need to present what will be a physical item in digital space. Knowing what humans are like, I can see people trying to customise their avatars in these meetings.

What I don't see happening is these company's trying to connect it to a facebook account. Or people signing into their facebook accounts for a work meeting.
 
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All early tech was bad (useless) to start off with - my first MP3 player could hold 12 songs (and took a me a night to download on dial-up) but now we stream music from cloud services with 100 million songs. Anyone whose had a go on a Quest2 can see the potential of VR and he's just taking the first steps towards it.

It looks terrible at the minute though :)
 
All early tech was bad (useless) to start off with - my first MP3 player could hold 12 songs (and took a me a night to download on dial-up) but now we stream music from cloud services with 100 million songs. Anyone whose had a go on a Quest2 can see the potential of VR and he's just taking the first steps towards it.

Thing is, with an MP3 player - we were solving a problem that kinda needed to be solved, everyone wants to walk around and listen to music without having to haul a huge box around, so the usage of smaller more compact devices skyrocketed - because it was a problem everyone wanted to solve.

With the Metaverse, I just don't see what problem they're trying to solve - it feels like they've created a "space" that they want everyone to dash into, but nobody has any reason to go there.
 
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i never believed in the metaverse (i cant believe that's in the dictionary!)

soon as the pico 4 headset came out, i switched
 
I can see the potential with face tracking to express emotions and proper real looking avatars, but we are far far far away from anything that will be usable, I expect it will be another 50 years before it's in any shape or form good enough to be used in every day life.
 
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