The problem revolves entirely around having to wear ridiculous headware to perceive it which makes it impossible to do so out-&-about where it would actually be of some use as an augmented reality, so until it's scaled down it's irrelevant.
I could hide and come out and crack a bat over you knee..I wont tell you when if you want to replicate that risk?No appeal for me.
Main reason I enjoy the things I do is risk.
Mountain biking, kayaking etc.
No real way to replicate that yet.
I do think a lot of people will warm to it if it becomes more real. Those who just go to pub etc. Only really interested in being social.
But it has a loooooong way to go
I was looking at it from a practical pov really. There are a number of users yeah but compared to non VR games that base is tiny still, but it will likely grow if the number of AAA VR games and apps increase and appeal to a wider audience, and the use case currently for convenience as mentioned above (Augmented reality etc) means it's still too cumbersome to be used outside of a controlled environment - VR in a pair of glasses? That will be perfect etc.Loads of people use/play VR all the time.![]()
There are a number of users yeah but compared to non VR games that base is tiny still, but it will likely grow if the number of AAA VR games and apps increase and appeal to a wider audience, and the use case currently for convenience as mentioned above (Augmented reality etc) means it's still too cumbersome to be used outside of a controlled environment - VR in a pair of glasses? That will be perfect etc.
what company is going to hold virtual meetings where half the attendees are cartoon avatars?
For back office and board meetings? This is what Metaverse is aimed at.Disney.
Listening to him on the Joe Rogan podcast, yes Mark Zuckerberg really believes that a significant portion of the population will use this.Ah, but think about 'Ready Player One'. Do you think Zuckerberg actually believe it will end up with us all using VR?
I know in some engineering fields they do use VR, and I could see it being useful in other fields where you need to present what will be a physical item in digital space. Knowing what humans are like, I can see people trying to customise their avatars in these meetings.VR has massive potential especially in medical field where surgeons can use it to turn MRI scans into 3D imagines and look at a patient's organs and see any potential pitfalls before surgery takes place. However it's still a bit of novelty when it comes to consumers and crap Meta put out is laughable, what company is going to hold virtual meetings where half the attendees are cartoon avatars?
All early tech was bad (useless) to start off with - my first MP3 player could hold 12 songs (and took a me a night to download on dial-up) but now we stream music from cloud services with 100 million songs. Anyone whose had a go on a Quest2 can see the potential of VR and he's just taking the first steps towards it.
Ah a bit like Scunthorpe!but nobody has any reason to go there.
Watched this the other day and found it interesting.