The *New* Official C&C3 Thread

Just started playing this over the weekend. Reminds me a lot of Red Alert 2, which is a good thing.

One question: Are there any hacks or whatever to remove the 30fps limit in singleplayer? Really annoying to have the game crippled like this, guess it must have been done with consoles (60hz TVs) in mind.
 
HangTime said:
Just started playing this over the weekend. Reminds me a lot of Red Alert 2, which is a good thing.

One question: Are there any hacks or whatever to remove the 30fps limit in singleplayer? Really annoying to have the game crippled like this, guess it must have been done with consoles (60hz TVs) in mind.
yeah its been released on xbox so 30fps cap, why do u want to remove it? you wouldn't be able to notice an increase above it, especially in an rts.
 
While it's true that low framerates are less of a problem in RTS games compared to say FPS, it would still be nice for things to be a bit smoother. For example when scrolling the screen it can be very noticeable.
 
alphaomega16 said:
Order your shadows to not fire at anything with the no entry sign then they wont attack.

I tried sending sabs into the base before the shadows and the turrets just chew them up.

Not a clue why it worked one time. Not complaining though :)
 
i built about an extra 11 or so engineers, sat one outside each of the mission critical buildings. as long as you dont provoke them, they will leave your engineers alone.

CTRL+number'd each of the ones outside GDI buildings and captured each one as quickly as i could by double pressing each number to center on each engineer to capture its respective building.

once i'd gotten the required buildings for it to pass the GDI part of the objectives, i made sure i started repairs on the construction yards (didnt care about the other stuff i'd captured as they werent critical to the mission) and quickly did the same thing for the engineers in and around the scrin base and captured them all at once.

it took a total of 4 minutes to complete on hard. 4 minutes and a few hours trying to figure out how to do it right.

as an afterthough, you could also try capturing both scrin drone platforms first then try flying them back to your base and use scrin tech to build a base and work from there?

the next mission was a royal pain in the ass on hard, tougher than this one. lots of swearing on these 2 NOD missons. :)

EDIT: has anyone also noticed a major bug in the single player AI with snipers? if you set them to not attack, as long as you can garrison them in a building and even if they are spotted by stealth detectors, as long as they dont fire on them, they wont get attacked, ever..
 
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Just started doing the Scrim Campaign, and the second one's got me stumped. You've got to get the mastermind to the GDI barracks, and I just keep getting toasted! Has anyone got any clues for me on this mission?

Thanks :)

Oh, and is it only me that was seriously dissapointed with the cut scene at the end of the NOD campaign?
 
Archangelus said:
Just started doing the Scrim Campaign, and the second one's got me stumped. You've got to get the mastermind to the GDI barracks, and I just keep getting toasted! Has anyone got any clues for me on this mission??

Snap

Archangelus said:
Oh, and is it only me that was seriously dissapointed with the cut scene at the end of the NOD campaign?

Snap

:(
 
Archangelus said:
Just started doing the Scrim Campaign, and the second one's got me stumped. You've got to get the mastermind to the GDI barracks, and I just keep getting toasted! Has anyone got any clues for me on this mission?

Thanks :)

What bit is hard, the start or the end? As for the start.. go around the bottom of the screen to the right, and then go up towards the barracks.
If you see any enemy just, err, 'capture' them and use them against anything in your way. And when they die, just capture the next poor sod! Stay away from all the defenses, and then pump out the engineer and send him on his way.
 
1.05 Patch due this week / next week

Hey everyone,

So, I know it's been a bit of continued ruckus here late in May and everyone has been anticipating patch 1.05 just about more than Kane himself appearing at your doorstep, though, if you could get both at the same time, i'm sure that would be amazing. Patch 1.05 has been an enduring process, primarily because it is a massive patch with tons of technical fixes, a myriad of game-changing balance fixes, new UI features like alternate classic C&C mouse-setup, and a competitive multiplayer collection of new maps that are bound for success and popularity amongst the community. I think historically we've been known to do big patches, and while we are trying to move away from such epic patches, it was imperative that patch 1.05 included everything which it has.

To that extent, I know we initially said "later this month", but we have had to test this patch to infinity and beyond to ensure it is 10000% clean, especially because of its size. The last thing we want to do is release a patch that affects your game negatively and does not simply fully enhance it in a 100% technical manner. We were on track to release patch 1.05 in late-May, however, last week we hit some technical snags before the Memorial Day Holiday weekend which set us back a number of business testing days within our QA department. This was not our intent but had we released patch 1.05 with these issues, it would not have been a very positive situation.

Because of this, we are moving the patch 1.05 release to next week. A little producer bird tells me the 1st half of the week is the better case scenario, but as all things go, we'll keep you posted. We feel very confident on release next week. Our QA department is about to sign off (barring the Apolocalypse) and then the patch will be put through the final CQC and ECG approval routes (they are just a final testing gate that any EA game or patch must go through). Standard testing fare as always.

Everyone who has been patient and respectful of the time it has taken to make patch 1.05, I am confident will be very pleased with the ehancements it does to Command & Conquer 3. And those who have been impatient, screaming, raging, I apologize and understand, but I also think, the wait will be worth it. If you need something to make you smile quick and pass the last bit of waiting time, I highly suggest you visit our "Take a Photo of You with C&C 3 Thread":

http://forums.ea.com/mboards/thread.jspa?threadID=225847&tstart=0

Beyond patch 1.05 we are going to aim to move in a direction of smaller patches that take less time to develop. This simply means we will work on creating patches that fine-tune the game from a balance and technical standpoint, but only the most critical enhancements necessary. I think everyone gets caught up in wanting a thousand fixes to their game, when in reality, having a smaller number of fixes that really address the most important issues is what ends up mattering most to the community. That is the direction we want to steer after patch 1.05.

We're committed to releasing quality patches and supporting our RTS community, that is our mantra, our goal, and it is what we will continue to do.

Thanks again for your understanding and patience. We've got a lot more to look forward to after patch 1.05 including the MOD SDK, competitive ladders, Battlecast enhancements, future patches, and more. This is just another stepping stone in to making Command & Conquer 3 as great an RTS experience as possible.

Thanks,
APOC
http://forums.ea.com/mboards/thread.jspa?sls=2&tstart=0&threadID=229211
 
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