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**The New Official THIEF-Incorporating Bench mark Thread**

Nice scores Kaap. Why DX11 only?

I came within an ace of blowing up my 4930k trying to run Mantle at 4K and that was only @4.0ghz.

The VRAM memory problem with Mantle causes massive instability and thrashes the living daylights out of CPUs, fortunately it is not so bad on BF4.

I did do a couple of Mantle runs in between loads of crashes and will post them later. The two card run was worse than DX11 and the three card run was a bit better. I decided to give up when my CPU and PC powered off with the 4930k @4.0ghz and using 1.4v, even this was not enough to keep things stable.:eek:
 
I came within an ace of blowing up my 4930k trying to run Mantle at 4K and that was only @4.0ghz.

The VRAM memory problem with Mantle causes massive instability and thrashes the living daylights out of CPUs, fortunately it is not so bad on BF4.

I did do a couple of Mantle runs in between loads of crashes and will post them later. The two card run was worse than DX11 and the three card run was a bit better. I decided to give up when my CPU and PC powered off with the 4930k @4.0ghz and using 1.4v, even this was not enough to keep things stable.:eek:

Wow!!
 
I came within an ace of blowing up my 4930k trying to run Mantle at 4K and that was only @4.0ghz.

The VRAM memory problem with Mantle causes massive instability and thrashes the living daylights out of CPUs, fortunately it is not so bad on BF4.

I did do a couple of Mantle runs in between loads of crashes and will post them later. The two card run was worse than DX11 and the three card run was a bit better. I decided to give up when my CPU and PC powered off with the 4930k @4.0ghz and using 1.4v, even this was not enough to keep things stable.:eek:

Probably because with Mantle its pushing all the CPU threads instead of just a few like in DX.
 
Just run these to show memory usage @4K on 4 cards with DX11 and Mantle.

DX11
TrMnSIQ.jpg
Total used 16gb, pretty close but ok.


Mantle
ssH7smK.jpg
Total used 18gb, not so good and I think the problem is the dynamic memory being swapped out.
 
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