What prompted me to post in here again was my pain trying to get decent performance from AC:O with the 6700k. As you see, I've went back to the 5930k as the extra cores are making all the difference. This is the first game that I've seen the 4 core struggle with, but I know I'm going to spend a lot of time with this title so it's been worth the hassle of stripping down my custom loop to change the boards out.
As you both point out @gavinh87 & @humbug it can be game specific, even genre specific when you compare FPS (GPU bound) to MMO (CPU bound).
Right, certainly games like Anno built on 10 year old game engines will favor Mhz over compute threads because an engine of such antiquity is not capable of handling more than 2 compute threads, nor do they need to, nothing goes on in games like that.
But to chose such an old game to demonstrate CPU performance again just illustrates the lack of understanding of how all this works, i actually have a bit more respect than that for Computerbase.de, in this case its simply that Anno is a very popular game in Germany, its a German game.
It doesn't in any way shape or form represent what one should expect in terms of gaming performance from their CPU, and if one was to use it as an example systematic of gaming performance they would be miss leading their intended readers, perhaps not deliberately but in effect.
Canned in built benchmarks are also almost never representative of the games actual performance.