As we've explained before, one of the key developer requests for Mantle was to take direct and explicit control of the hardware, including support for technologies like multi-GPU.
By direct request from devs, Mantle is unlike any other API: multi-GPU support must be added directly by the dev, and is no longer the domain of the graphics driver. The primary benefit of this approach is that the mGPU subsystem can be coded to match the way the engine is queuing its workloads for execution. Please see page 11 of the Mantle whitepaper for more information.
Thief will be adding multi-GPU in a patch arriving very soon.
By direct request from devs, Mantle is unlike any other API: multi-GPU support must be added directly by the dev, and is no longer the domain of the graphics driver. The primary benefit of this approach is that the mGPU subsystem can be coded to match the way the engine is queuing its workloads for execution. Please see page 11 of the Mantle whitepaper for more information.
Thief will be adding multi-GPU in a patch arriving very soon.