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**THE NVIDIA DRIVERS THREAD**

I don't see the point of PI any more given NVApp has direct DLSS override built in and that works both globally and on game by game, which is what people used PI for previously anyway.

For everything else there is DLSS Swapper as well, as well as for those who don't use nvapp.
 
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I don't see the point of PI any more given NVApp has direct DLSS override built in and that works both globally and on game by game, which is what people used PI for previously anyway.

For everything else there is DLSS Swapper as well, as well as for those who don't use nvapp.

It's useful if you want to enable full on Physx on 50 series for older games that aren't officially supported, Also to fully enable ReBar in all games rather than relying on Nvidia's whitelist, Which has given me some nice perf gains in a few games.
 
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610.74 WHQL Game Ready Driver​


Game Ready for DOOM: The Dark Ages |Revelations

This new Game Ready Driver provides the best gaming experience for the latest newgames supporting DLSS and RTX technologies including DOOM: The Dark Ages |Revelations and Assassin's Creed Black Flag Resynced.Learn more in our Game Ready Driver article here.

3.1.1 Fixed Gaming Bugs > N/A
3.1.2 Fixed General Bugs > Tencent Meeting: Flickering may be observed when Smooth Motion is enabled globally [6329207]
3.2 Open Issues in Version 610.74 WHQL > “Prefer Maximum Performance” Power Management Mode may not be applied correctly [6007998]

https://us.download.nvidia.com/Wind...-win10-win11-64bit-international-dch-whql.exe

https://uk.download.nvidia.com/Wind...-win10-win11-64bit-international-dch-whql.exe
 
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Some users are still complaining of Smooth Motion & Gsync Stutters on high refresh monitors. Anyone else confirm?
 
I decided to upload slightly newer build of MSI AB with new V/F curve editor's help renderer mentioned in the previous post to let third party translators to start working on updating their language packs for MSI AB. It is not promoted to Beta 4 considering that the only change is help system visualisation mode, so it is still Beta 3, just a newer build number. Grab it here:


Also, now I'll focus on preparing the first beta of RTSS 7.3.8. Newer versions of PresentMon and LibreHardwareMonitor were released after launching 7.3.7, so OverlayEditor will receive updates for PresentMon and LibreHardwareMonitor data providers. In addition to that I'll integrate support for MSI PSUs (including new Ai1x00TS series with per-pin 12VHPWR current monitoring) into OverlayEditor's internal HAL and add built-in compatibility profiles for Forza Horizon 6 and AoE2 with restricted High application detection level selection for those specific apps.

New MSI Afterburner beta just dropped
 
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