The Oblivion 360 Thread

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Right, lets face ity none of the other thread titles make sense for the long haul, so along with doing some massive rumour control (due to a large amount of false negativity seeping across the atlantic), Im gonna start the thread that we can all use as we get and play the game (cept you cheeky yanks who have it, you can all go die somewhere...grrrr. and send me a copy by airmail first! ;))

RUMOUR: The graphics are not next gen/they looked better in the videos/draw distance sucks. As bland as morrowind. No advancment.

OBLIVION

oblivion7vr.jpg



MORROWIND

screen16.jpg
[edit] a more fair comparison shot]

Suitably next gen imo....and then some, look at the frigging draw distance i mean '!!!' TBH

Radient AI is crap.

Well i dont think we really expected much more than daily routines of NPC's which they have. I geuss naysayers expected living breathing SKYNET-alikes.

So far this is all the bad rumour ive found but i'll add more here if it shows up and mitigate it as best i can without a copy.

For anyone left in doubt, think this;about 100,000(est) americans went out to buy this this morning, ive heard only a handful of bad remarks....in fact i havent heard from the others at all....kinda speaks volumes.
 
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you know its surprisingly hard to find any "ive played it" info atm. That really refills my confidence bar big style because it definately indicates that most people are playing and still are now without breaking to say anything at all on the forums.

I was one of the unlucky ones whose Half Life 2 pre-order didnt arrive on release. So i was on the boards. Within an hour or two there were already a few "great game buuuuttt" type threads, far more than ive seen anywhere so far (elderscrolls.com forums are like 80% yank). I reckon, amongst fans at least, this game is even MORE hyped than HL2 was, so it bodes well i think.
 
Scratchy said:
I expected a lot more than that tbh and how could you not after all these cool AI storys and things from the developers about how they where having to turn the AI down because they where just to clever, now it seems that the AI isn't really all that hot, if it wasn't mind blowing to begin with why get peoples hopes up thinking this was going to be the next big step in AI , I know it's hype for the game but it just seems stupid to me.

it was never "too clever" its freedom just allowed it to make huge mistakes. It still does all the things they said it would, its just not the revoloution everyone forsaw. NPC's have daily routines home-work-church chats etc just apparently they dont react to situations. Such as when they bump into the same person 2 seconds after they had a convo and they have it again without a second thought. I mean what did we expect, top minds have been trying to teach machines context forever without success, but some RPG company nails it in a game? pfft!

PC gamer called the AI "great but ruined by a shoddy alogorithm" that being that the NPC's do not react cleverly or even sensibly to a situation, thereby leading to odd seeming events and speech. The AI still sneaks, steals and goes about things of almost its own accord. Thats still a huge leap from 'stands on roughly same spot 24hours a ay waiting for you to come along and click em' in my book
 
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im feeling really impatient about getting this game atm. Just have to keep reminding myself that in a few days we will all be enjoying oblivion goodness. just sucks that most of you gits will be playing tomorrow and i gotta wait till friday...grrrrr....no internet for me toz! already got an msn m8 whose got it from direct2drive and is tellin me how awesome it is!
 
Absoloutely great review shamelessley nicked from ES:forums by a guy called joepez Sums up his first six hours (of approx 300-500 game total) for those that want scale.

joepez Elderscrolls forums said:
To date I’ve been a lurker on the forums, but that I would add my opinion and constructive criticism on Oblivion. Little long.

Context
I got home yesterday and played for 6.5 hours straight, got to lvl 5 during that period. I’ve explored 2 dungeons, completed 2 quests, and the Imperial City and surrounding terrain. I run a pretty high-end rig (3800 X2, SATA RAID, 2x 7800 GT in SLI, 20” Widescreen), and it ate up Oblivion running in HDR. There are no spoilers in this piece.

Gameplay/ Immersion
From the very start I got sucked into Oblivion. By far the best start of the entire TES series. I enjoyed getting a chance “oohing & ahing” over the graphics, lighting, detail, and physics. But what really captured me was the ease I seemed to slip into Oblivion and stay there. I love Morrowind, but I thought you were just thrust into that world, and it took awhile to get absorbed, not so in Oblivion.

The main quest starts off very “interestingly” (no spoilers), and the exposure to the various basic gameplay (fighting, archery, magic, stealth) just felt “right”. I could feel myself roleplaying out my character from the very start, because it felt comfortable and the tutorial supported me playing out in the style I wanted. I especially liked how you got to decide after playing a bit on what stats/skills you wanted. This gave me a chance to re-assess the skills I wanted.

I ended up creating a custom class (Investigato (Can’t do the “r” because of the character limitation!) – Stealth based. Theme is an investigator for the empire (I was framed!) who uses a cover of a courier/diplomatic attaché to travel around (Blade, Marksman, Sneak, Speechcraft, Illusion, Security, Light Armor)).

After getting out of the prison I admired the world and then decide to start exploring, not because I had to, but because I wanted to. I wanted to leap into the world and forget the main quest. I found a bandit camp, ruins, explored a dungeon, hunted, explored another dungeon (that I need to go back to someday), swam, collected plants, accidentally found a quest, and the finally wandered into the Imperial city via the port, which I swam into. From there I completed 3 quests, joined a guild, got to level 5, and did a fair bit of exploring. I’m still only at the Imperial city.

During this whole period I never felt disconnected from my character. I enjoy the revamped stealth system. It isn’t Thief, but adds a level of depth that Morrowind didn’t have (I watch my lighting now and try to remain in harder to notice places). Archery is very fun, I love pincushion-ing mobs and figuring out the right height and lead time for a target. I liked watching NPCs go about their business and stop and talk. The first time I saw a guard stop at a target and practice fighting it was awesome! Or when I entered a store an interrupted a shop-keeper talking to a citizen. That’s what they should be doing right, interacting with the world around them? It made me want to go an eavesdrop on conversations (that’s me role-playing again) or explore every open door. Oblivion definitely feels more alive.

Speaking of alive, the herald and the published newspaper are genius! Even some of the little details in the city are well thought out, wanted posters anyone? The mini-games are an interesting touch, though I can see how they could get tedious in the long run.

My best gameplay highlight last night had to be one of the three quests I just stumbled upon (of the 5 quests I got, 3 were accidential). All I will say is I want to certain place expecting to do a certain every-day task and found myself both panicked (as in “Holy crud what’s going on, where am I going what are these people?!”) and excited. While short-lived it was intense, had an interesting little story, and was most importantly FUN. I’ll leave you to find it, but all I will say is make sure you sleep around in the Imperial City.

Oh one last thing, leveing up. Bethsoft has added a great tweak to the whole process. If you use a certain set of skills belonging to the same stat more than others when you are in the process of leveling up you get a bounce to that stat above and beyond what you would have gotten. For example: While in the city I was getting a lot of Speechcraft pts. When I lvled up, I had +2 on several stats related to sneaking, and +4 on Charisma. So the game rewarded me based on my role-playing/style! Brilliant!

Mechanics
Graphics - Are great in HDR. I like shiny objects (makes me want to clean them in the river and put them in my burrow). I don’t see what people are complaining about, yeah the distance graphics aren’t the greatest, but they still look good. I’ve only had objects “pop” into existence once, otherwise everything showed up in the distance as it should. This one instance involved swimming over to a fort near the Imperial City, I went from a few ruins to a tower in about 1 second.

Interface – In general I like it. It is easy to navigate, easy to read, and manipulate. I’ve got a couple of gripes, see below.

Combat – Took a bit to get the hang of, but again reinforces the immersion. Getting knocked back in combat, timing your blows and blocks, all feels great. You can still take damage while blocking (cuz you are short, or they aim for your feet, or your skills suck), which is a good touch.

Running/Jumping – Are 1,000 better than Morrowind. No longer do you feel like you’re an old man/out of shape and slowly getting younger/fit over time. You can move pretty well right from the start.

Load times – There are load times? Outside you never notice it, and inside they are 3-5 secs. Which compared to most games, that is nothing.

Mini-games – Patience and a keen eye are required. The games require that you pay attention to little details. They are interesting, but have the potential to get boring in the long run.

Gripes/Constructive Criticism
I have very few so far.

The Map – I say that a degree of dread. Here’s my opinion on what the map needs:
1) Make the map pinnable or the compass expandable – This is my one complaint about the general interface. Morrowind let you pin things, so I could size the map window to fairly small and keep it open and see where I was in the world.
2) Add editable pins! – Please Bethsoft or some Modder please add editable pins. One color is fine, I’ll even use rat blood as ink. In the short area that I’ve explored this lack of a feature has been the most frustrating. Here are just a few reasons to have them – Mark dungeons you need to return to because your acrobatics skill isn’t high enough; Mark interesting areas to return to; Mark your guild leaders who don’t have a sign hanging out front saying “Thieves Guild”; Mark your fences; Mark interesting NPCs; Mark doors you can’t open yet; Mark interesting landmarks; you get the point.
3) All quests have pins on/off switch – While I’ve only 5 quests, 3 were in the same general vicinity. I would be nice to know which quests are near other quests so you can do them in groups, rather than completing one, going away, and then only finding out to need to return to that other spot in order to complete another.

Difficulty Slider – Is a little touchlie. Last night I moved it up a little and mobs were clicking my butt. Moved it back down a little and suddenly my bow is a one-shot sniper rifle. Either I’m really lucky and get lots of one shot kills, or the difficulty slider is a little too sensitive.

Item Details – I’d like to see a little more detail about the items. Have them pop slider include some descriptive text (come on suck us in more with nice descriptions), and an indicator of what our total damage with the item will be. I mean is a 5 really better than a 4, and is that more damage or just a rating.

Water – Looks and behaves great on the surface, but for some reason it is cloudy. Even under-water it is cloudy. HL2 HDR demo had great water, it’d be nice if you could see a little deeper.

Tips & Tricks
Just a few:

Pay attention to everything (the ground, faces, people’s activities, etc). There are lots of hidden items in dungeons that you could easily miss if you don’t pay attention. Like that trip-wire holding back those nice physics enabled spiked balls (nice touch on the trip-wires). This also holds true to conversations. In the quest I mention in the gameplay section, there was one particular tough fight that first starts out with some dialog. After getting killed a few times I read the choices more carefully and realized I knew all the right things to say because I had learned them from other character dialogs. I picked the right ones and alternative ending that was much less painful.

Do the speech mini-game with everyone. Not just because it is fun, or will raise your speechcraft, but because it will unlock conversation items which can lead toward quests. Happened to me last night, I talked up a guy to a certain level, and suddenly he had a new topic (never gave an indication he had it before) and gave me a lead on a quest, which lead me to the Thieves Guild. (Again this fits my style perfectly!)

Use fast-travel only to get to somewhere you already been. By wandering around the outskirts of the Imperial City I found 4 dungeons, 2 bandit camps, an accidental quest, several items, and some great scenery and got to see mother nature in action (watched a wolf take down a deer).

All of this in only 6.5 hours of straight gameplay, can’t wait for the rest.
 
Jabbs said:
I won't be saying where i got it from but i can say one thing its brilliant game. It does start abit slow as u would expect but its good, i tried morrowind and wasn't keen on that at all but this i will enjoy :).

Done 3 hrs on it now and i done nothing really scenery looks mint. Just summoned a skeleton to help me when fighting mint game.

if you find you really like it then you missed out with morrowind, according to die-hard TES fans its very similar in principle but what bethesda achieved with this is 'ease of play' basically if you didnt force feed yourself morrowind for 5-10 hours you wouldnt like it, this seems to appeal to almost everyone.
 
lol, your all gits :) till tomorrow morning when the world is all wonderful. Fortunately i pulled an all nighter last night. Therefore i can swan thru the day sorting things out, tidying up doing some work and go to sleep at about 7pm. get up at 7 tomorrow after tons of sleep pick up game and play away. GF has screwed me over tho, decided to come up this weekend, friday night, doh! so ill only get...1,2,3,4......errrr about 9 or 10 hours play :(
 
~J~ said:
To be perfectly honest mate, I'm been a total lemming here, i.e., following you lot.

I've never played MorrowWind so I don't really know what to expect, but I do love the idea of exploring (sadly lacking in 99.9% of games today) and I'm prepared to give it the benefit of the doubt. The screenshots look gorgeous, I wasn't overly impressed when I first saw them, but seen it 'in action' rather than static screenshots, my view has changed.

So yeah, I'm 'excited' 'cos it's a new game to play, I'm sure is gonna last 5-6hours or so :rolleyes:, but I'm probably way way behind the 'fans' that a lot of you seem to be.

If it was morrowind id have a ton of advice on how not to fall prey of "under 10 hour quitting" that being the fact that in morrowind, if you didnt play through about 10 hours of it, concentrating on main missions and sticking to the first town and its surrounding areas, you'd give up and never play again. But if you made it through those 10 you'd be hooked for life.

Trust me with simple rules (those that ironically bethesda dont put in the game to give freedom) i have made completely non gamers LOVE morrowind. Im not just talking non RPG players im talking full on non-gamers.

However i dont think this is necessary for oblivion. From what ive heard from non-rpg'ers and such that i know on MSN and Live! this one sucks you in from the start, in fact i havent heard from one of em at all since he started tellin me about how fun fighting rats was at the very start, and he used to talk to me every day!

I dont think you'll have any trouble enjoying this for at LEAST 60 hours play. Problem is that the game will want 200.....
 
Jabbs said:
I goto say though chaps mine don't look like that in the prison. I have tried it on my hdtv and my tft monitor and i don't get the effects that pic shows, so not sure whats going on.

Is that from the pc version ? if so the lighting is superior.

sposed to be 360. Others have said they think it is similar. some have said it isnt. it may be an accidental trick of the light, screen glare affecting the image positively somehow etc
 
0gami said:
Well the mrs would probably throw the 360 through the window if that happens lol.

I'm really tempted as it sounds so good, i'm just worried that my limited amount of time on the 360 will prevent me from getting anywhere in such a huge game.

ditch the missus tbh ;)
 
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