Frostbite engine also has a lot of inherent bugs that seem to go along for the ride with every iteration of the engine, there's a story on kitguru about the next mass effect potentially using unreal engine due to frostbite not being "flexible".
https://www.kitguru.net/gaming/must...m6fI28Wld0DFt83QJftrKKlLG_Tenpquj8uVXTLyMcS2A
Hearsay, an engine cant be inflexible.
You modify the engine to suit what you want it to do.
Like you know BF2042 physics as an example