*** The Official Destiny Thread (now includes 2.0 and TTK) ***

There is competitive multiplayer ala team deathmatch etc. It's called the Crucible. I'm not sure exactly what typical modes it has, but there are a few I believe, at least one of which is akin to CoD/Battlefield domination.

PvP game types:

Salvage: 3v3. Secure and defend the Relics to claim the secrets of our past.
Skirmish: 3v3. A focused engagement between two fireteams. Teamwork is your greatest weapon.
Combined Arms: 6v6. Coordinate vehicles and your ground game to control the battlefield and rout your opponents.
Rumble: You against all. Kill everything.
Clash: 6v6. Form an alliance and fight for supremacy across the ruins of our old worlds.
Control: 6v6. Fight for control of strategic battle zones. Hold your ground to gain the momentum.

http://www.reddit.com/r/DestinyTheGame/comments/2fqkd0/a_newcomers_guide/
 
Well level 12 now and it feels like I'm near the end of the main story, certainly nothing is suggesting there is anything after Venus/the reef yet. I will be fuming if that's the case
 
Today's patch details (might be a repost sorry if that is the case)
DESTINY / 9 SEP 2014
DESTINY'S FIRST PATCH TWEAKS CLASSES, WEAPONS AND MORE
334 Get the details here.
BY LUKE KARMALIBungie has released Destiny patch 1.0.1, which makes several changes to weapons, classes and multiplayer maps.

Anyone booting up the game for the first time will be required to download the patch in order to play, as it makes a number of big changes from beta.

Assault Rifles are weaker across the board with damage, accuracy and stability all reduced, while Pulse Rifles have received higher damage and stability. The biggest winner is the Hand Cannon, however, which now boasts a 20 per cent better zoom along with higher damage and ammo capacity.

The other big change from beta is the fact Bounties now unlock at Level 4 rather than Level 6, and the nefarious Spidertank boss is slightly easier than it used to be with its health reduced by 16 per cent per leg. The full list of changes is below.

Destiny: Become Legend - The 2 Minute Live Action Trailer
02:01
Classes

General

Removed subclass locking from builds.
Adjusted the unlock order for all subclass trees.
Adjusted the cooldown ranges of armor stats (Intellect, Discipline, Strength).
Agility now has more impact to move speed and acceleration.
Titan

General

Catapult no longer has screen effects
STRIKER

Shoulder Charge now deals Arc damage instead of Kinetic
Lightning Grenade shock damage increased by 66% (base 60 to 100)
Amplify Super bonus-on-kill increased from 6% to 10%
Flashbang no longer disorients ultra combatants
Transfusion now has a 5-second cooldown before it can trigger again
Juggernaut shield is removed after jumping or sprinting for 6.5 seconds
DEFENDER

Ward of Dawn now immediately regenerates your health on activation
Hunter

GUNSLINGER

Golden Gun is now unable to overpenetrate through a Ward of Dawn shield
Incendiary Grenade detonation damage reduced by 18% (base 140 to 115)
Chain of Woe now grants an additional 5%, 10%, 15% bonus to reload speed
Gunslinger’s Trance buff duration increased from 10 to 15 seconds.
BLADEDANCER

Arcbolt Grenade impact damage reduced by 17% (base 120 to 100)
Razor’s Edge distance traveled slowed and reduced
Quickdraw now no longer requires a melee hit
Blink now cancels invisibility when used
Warlock

VOIDWALKER

Nova Bomb Vortex duration reduced from 5 to 3.5 seconds.
Nova Bomb Vortex effects now has displays for its victims.
Energy Drain impact damage increased by 10% (base 100 to 110)
Soul Rip super bonus on kill increased from 6% to 10% bonus
Vortex Grenade linger damage reduced by 50% (base 15 to 10) per tick
Surge now grants a bonus to reload and weapon-ready speed
Surge now activates when doing damage to an enemy instead of killing blow
Surge agility buff increased by 33% (base 10 to 13)
SUNSINGER

Firebolt Grenade impact damage reduced by 20% (base 100 to 80)
Flame Shield now activates when doing damage to an enemy instead of killing blow
Flame Shield now provides a small overshield
Solar Grenade linger damage reduced by 50% (base 15 to 10) per tick
Weapons

General

Removed weapon speed penalties from extended sprinting
Capped inventory to 999 rounds
Fixed several weapons that would display an incorrect magazine size
Swapping weapons from inventory now only takes 50% of the ammo in PvE
Perks

Return to Sender now procs more frequently by 15%
Range Finder bonus reduced by 4%
High Caliber Rounds damage to combatants increased by 67%
Assault Rifles

Reduced the base Damage of all Assault Rifles by 7%
Reduced the base Accuracy ranges by [14% to 25%], modified by weapon stat
Reduced the base Stability ranges by [8% to 80%], modified by weapon stat
Pulse Rifles

Increased the base Damage per bullet range by [2% to 17%], modified by weapon stat
Increased the base Stability range by [8% to 25%], modified by weapon stat
Reduced the base Rate of Fire by [8% to 19], modified by weapon stat
Scout Rifles

Reduced the base Damage of all Scout Rifles by 8%
Fixed an issue that broke the fx for explosive rounds
Hand Cannons

Increased the base Zoom of all Hand Cannons by 20%
Increased the base Damage per bullet range by [4% to 15%], modified by weapon stat
Increased the base Magazine size range by [8% to 20%], modified by weapon stat
Reduced the base Accuracy range by [75% to 100%], modified by weapon stat
Sniper Rifles

Increased the base Stability range by [6% to 100%], modified by weapon stat
Fusion Rifles

Fusion Rifle charging is now more reliable.
Shotguns

Improved Shotgun damage falloff networking.
Reduced base Damage per bullet range by [2% to 5%], modified by weapon stat
Reduced base Shotgun range by [1% to 7%], modified by weapon stat
HMGs

Improved HMG projectile networking.
Vehicles

General

Fixed audio dropouts from vehicles for local player.
Sparrow

Dodging while boosting is now easier to execute.
Cabal Interceptor

Reduced Rocket Rate of Fire from 1 to 1.5666 seconds per shot.
Reduced Rocket damage blast radius from 7 to 6 meters.
Reduced Rocket damage falloff curves so they are less effective at long rangers
Reduced Arming shape from 1 to 0.6 meters.
PVP

General

Crucible Marks drop rate increased from 2 to 3 for wins, 1 to 2 for losses.
Match completion XP and Glimmer awards increased.
Match completion can now award Engrams.
Playlists now unlock sequentially instead of based on character level.
Health numbers are now normalized at a 200 base value (up from 175) to be easier for players to calculate.
Ghost ammo collection disabled in all playlists.
‘Crushing’ voice-overs now plays properly when the game has 0:30 and 0:10 seconds remaining
Medals

Mark of the Unbroken minimum threshold increased from 7 to 15
Back in Action death streak threshold increased from 3 to 5
Heating Up medal removed to avoid spam and player confusion
Domination now only fires only once per domination zone per player
Domination medal score increased from 40 to 125
Game Types

SALVAGE

Salvage Zones now do not return to the most recent salvaged relic locations
Fixed a bug with Salvage probe offense points being given out incorrectly
Fixed spawn policy content that caused bad behavior on (PS3 only)
Maps

First Light

Pike spawns reduced from 4 to 3.
Interceptor spawns reduced from 2 to 1.
Interceptor spawn times reduced to 2 minutes.
Interceptor timer now does not start incrementing until after the game has started.
Blind Watch

Windmill now pumps approximately 14% less liters of waters per match from 3.5L to 3L.
Rusted Lands

Line-of-sight spawn influencers changed to reduce spawning near enemies.
Level-of-detail volumes adjusted for better performance on slower platforms.
Shores of Time

Playable space volumes adjusted to remove exploit zones
Level-of-detail volumes adjusted for better performance on slower platforms.
The Anomaly

Fixed a hole that let players see out of environment in the lower tunnel.
Bastion

Pike spawns reduced from 4 to 3.
Interceptor spawns reduced from 2 to 1.
Interceptor spawn timers reduced to 2 minutes.
Interceptor timer now does not start incrementing until after the game has started.
Exodus Blue

Added physics volume to keep players from getting on top of the giant hose reel near Control Zone A
Activities

Missions

Fixed an issue with Ishtar Collective Venus mission to enable the Vex Turret to drop Mind Cores for assisting players, instead of only killing blow players.
Strikes

Strikes now award increasingly more Vanguard Marks at higher levels.
Strikes now award significantly better Gear at lower levels.
Fixed an exploit using Ward of Dawn against Sepiks Prime
Raids

Raid condensed to two difficulty tiers, in order to get straight to the punishment. Levels adjusted.
Flawless Raider achievement cut, then un-cut, then cut, then un-cut, then declared immune to further cutting.
Destinations

World

Patrols award increased Vanguard reputation but no longer award Vanguard Marks.
Patrol VIP objectives brought in-line with other objectives, but still award additional reputation.
Treasure chest glimmer drop rate reduced, but added Materials to loot table.
Treasure chests now have a small chance to award large drops of additional Glimmer, Materials, Engrams, and Consumables.
Fixed various bugs where combatants were spawning in front of players
Fixed bugs where too many combatants were spawning during some instances of the Vex Block event
Combatants

Removed spurious XP bonuses for Fallen Captains, Hive Knights and Wizards, Vex Minotaurs, Cabal Centurions
Stealth Vandals should award XP now.
Acyclic Geometer’s name now display properly.
Fixed Hydras to reward the correct loot for Patrol missions on Venus
Spidertank leg health reduced by 16% (base 3000 to 2520) per leg.
Vendors

Bounty introduction unlock moved from Level 6 to Level 4.
Bounty Leads will be sent to characters upon reaching various milestones.
Engram and Package tooltips now indicate what they can contain.
Packages earned from Faction reputation rewards now contain Glimmer instead of awarding XP.
Cryptarch reputation requirements to reach Rank 2 increased.
Cryptarch reputation earned from purchasing Engrams are greatly reduced.
Vanguard and Crucible Marks are now accruable beginning at Level 18.
Technical

Fixed an issue with skill distribution that caused convergence to take much too long.
Fixed an issue where players’ skill rating was too often shifting negatively causing less than ideal matches.
 
where do you get the vanguard items? I can't find them anywhere.

You need to go to Settings> PSN> Restore licenses. Then the vanguard quartermaster is next to the ship right vendor in the hanger.

This is assuming you bought the guardian edition from PSN
 
Picked this up for PS4 but have no idea what it's about... :o
I also been thinking of buying this game and I have no idea what it like.....

Is it a single player game or multi player game or both ? :confused:
(As I only really like playing single player games)


Edit: I guess it must have a multiplayer side to it as I just notice that there a long Destiny multiplayer thread a few down from this one...:o
 
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You need to go to Settings> PSN> Restore licenses. Then the vanguard quartermaster is next to the ship right vendor in the hanger.

This is assuming you bought the guardian edition from PSN

I bought the standard edition from PSN. I thought this had some extras with it?

I'm loving crucible mode :D
 
Just think of it as an MMO.

You need to be online and connected to the Destiny servers, but it is up to you whether you actively seek out other people to play with, or try soloing missions. Some missions are easier with (or require) a certain number of players, so you can't do everything on your own.
 
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