*** The Official Destiny Thread (now includes 2.0 and TTK) ***

I really hope bungie do a game changer like what they did with halo 2 on the original xbox. Which my point would be they brought the console fps experience online perfectly.
 
Unless I am blind and search failed me, there's 3 other codes you can redeem that I cannot see in this thread at least

The Cabal: 69X-DJN-74V
The Devastated Coast, Venus: 6A7-7NP-3X7
Vex Minotaur: 6A9-DTG-YGN

All of them in one place (17 total so far):

http://www.bungie.net/en/User/coderedemption

What are these code for? The beta? If so, why do many? Sorry, haven't been following the thread.
 
Just like most game nowadays this will not be a game changer. Regardless of whether It's good or not It's still going to sell a ton of copies on day one. Just look at watchdogs, average game .. massive amount of sales.

Going to wait until after release before throwing my cash at bungie.
 
Post on GAF by Luke Smith explaining some of the game modes:

There's a lot of confusion here, and we haven't done the best job ever of explaining the game or its structure.

I'm Luke, and I'm one of the lead designers on Destiny.

First, Destiny is structured into Activities.

We've attempted to build a suite of activities that can suit a variety of moods (I want something challenging! I want to chill out with my friends! I want to see where the story goes next! I want to shoot other players!, I want the game to be a cruel dominatrix! et cetera)

These activities come in a bunch of flavors:
  • Story missions - soloable activities (you can still play them in groups of up to 3!), often with ties to the main story arc of Destiny (the campaign). These activities appear at various Levels (numerical, relative to the player) and choosing a higher level (relative to you) means you're opting in for some additional challenge.
  • Strikes - 3 player activities, with bosses and loot at the end. Their goal is a highly replayable activity that will - at higher levels - lead you into the loot game.
  • Explore - cruise around the surface of a planet in Fireteams of up to 3, taking odd jobs and tasks for the City. You can find minerals and resources out in the world that you'll have some use for as you find weapons in Destiny that you want to stick with. This is a lower intensity activity
  • Raids - 6 player, cooperative required, communication required gameplay. High challenge. We haven't talked much about this yet and I'm not going start that conversation here on NeoGAF
  • Multiplayer This is for the "shoot other players" mood.

Now, the second part is how the world has been built.

We've structured Destiny's world to have places where you will probably intersect with other players, and places where you won't. We're not going to have players drop into the climax of a mission, but the common landing zones for a given planet? That seems like a great place to see other players running amok in the world.

EDIT: Regardless of what activity you're playing (PVP aside), you'll see players on their own activities, i.e., players beginning a Strike might see a guy collecting Relic Iron on Mars, and a Public Event begins and suddenly everyone is distracted to take down a key Cabal target for a chance at powerful gear and materials to upgrade your best weapons and armor.

A bunch of folks are playing the Alpha now and we're already seeing all kinds of opportunities for places to improve Destiny. I have no doubt that in the Public Beta, we will learn even more from your feedback and experiences.

I'm not going to get into any of the recurring activities or gearing or class stuff today, but I imagine we'll start to try and explain stuff more soon.

All sounding pretty sweet. Can't wait to hear more on the Raiding.
 
Post on GAF by Luke Smith explaining some of the game modes:

All sounding pretty sweet. Can't wait to hear more on the Raiding.

I feel like we already knew all of this, I certainly did anyway. Bungie have been awful so far at marketing this game, don't know if it is there fault of Activisions.

Can't wait for this game though, already have it pre-ordered on PSN.
 
Post on GAF by Luke Smith explaining some of the game modes:



All sounding pretty sweet. Can't wait to hear more on the Raiding.

Sounds pretty much perfect to me :) just hope they keep to the release date as I've already booked the time off work!
 
Accept it has all the other co-op, loot orientated stuff from Borderlands too. That's the key for me. As much as I liked Borderlands, the combat was basic at best and not that interesting. Halo, on the other hand, has some of the best combat (certainly vs. ai) of any fps. If we just end up with Borderlands with Halo's shooting it will be epic. Reading all the other stuff they're adding makes it look even better. I'll be all over this :)
 
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