Patch 2.7.0 (Season 23)
Dates: 2nd April 2021 - Mid to Late July 2021
Opening Time: 4 PM UK / 5 PM CEST
Click here for timezone comparisons
You can find builds for this season here
The last major patch notes and season information is here
There isn't a specific theme for this season, however, there is a pretty sizable follower revamp instead.
Dates: 2nd April 2021 - Mid to Late July 2021
Opening Time: 4 PM UK / 5 PM CEST
Click here for timezone comparisons
You can find builds for this season here
The last major patch notes and season information is here
There isn't a specific theme for this season, however, there is a pretty sizable follower revamp instead.
Code:
Seasons
Follower System Revamp: The Follower system for Diablo III has been revamped and will be made permanently available for Seasonal and Non-Seasonal play! Players can now equip Followers with a total of 14 different item slots which include the Follower Relic Item, Helm, Shoulders, Chest, Gloves, Bracers, Belt, 2 Rings, Neck, Pants, Boots, main-hand weapon, and off-hand. We're introducing a new Follower feature into Diablo III called Emanate, which allows the player to gain the intended effect of certain Legendary Powers and Set Bonuses when equipped on the hired Follower. The current list of items with Emanate capabilities are the following:
Broken Crown
Homing Pads
Spaulders of Zakara
Goldskin
Custerian Wristguards
Nemesis Bracers
Gladiator Gauntlets
Gloves of Worship
Dovu Energy Trap
Rakoff's Glass of Life
Avarice Band
Krede's Flame
The Flavor of Time
Sage's Journey (3-piece set bonus)
Cain's Destiny (3-piece set bonus)
Follower Skills Revamp: Follower skills have been reworked to showcase new and updated skills. Check out the full update on the Follower skills below:
Scoundrel
Crippling Shot
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3 to 6 seconds based on the Scoundrel's Dexterity.
Powered Shot
Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3 to 6 seconds based on the Scoundrel's Dexterity.
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3 to 6 seconds based on the Scoundrel's Dexterity.
Anatomy
Increases Critical Hit Chance by 1.8% to 4% for you and the Scoundrel based on the Scoundrel's Dexterity.
Multishot Passive
Passive: The Scoundrel's special attacks have a 50% to 70% chance to fire 3 bolts based on the Scoundrel's Dexterity.
*Skill Rework - Vanish
When you take fatal damage, the Scoundrel conceals you from enemies for 3 to 7 seconds based on the Scoundrel's Dexterity, allowing you to escape your death.
*New Skill - Night's Veil
The Scoundrel launches a cloud that covers a 20-yard area and lasts 5 to10 2 to 4 seconds based on the Scoundrel’s Dexterity. All attacks against enemies that are inside the cloud will be critical hits.
*New Skill - Piercing Shot
Ranged attack that pierces and increases damage done to enemies by 10% for 3 to 6 seconds based on the Scoundrel's Dexterity.
*Removed Skills - Dirty Fighting and Poison Bolts
Templar
Heal and Loyalty
These skills now scale based on the Templar’s Strength.
Intimidate
Enemies that hit or are hit by the Templar are slowed by 80% for 3 to 6 seconds based on the Templar's Strength.
Charge
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 to 6 seconds based on the Templar's Strength.
Intervene
Taunt enemies within 10 yards of you for 3 to 6 seconds based on Templar's strength when you are hit.
*Skill Rework - Onslaught
Delivers a massive blow to an enemy for 800% weapon damage and causes the target and nearby enemies to take 10% increased damage for 3 to 6 seconds based on the Templar's Strength.
*Skill Rework - Guardian
When you take fatal damage, the Templar will rush to your aid, knocking back enemies within 15 yards, healing you for 15% to 25% life based on the Templar's Strength, and shielding you from all damage for 5 seconds.
Enchantress
Erosion
Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 to 7 seconds based on the Enchantress's Intelligence. Affected enemies will also take 10% increased damage.
Focused Mind
A 40-yard aura that increases attack speed for you and the Enchantress by 3% to 6% based on the Enchantress's Intelligence.
*Skill Rework (Renamed from Powered Armor) - Powered Shield
Reduces damage by 6% from ranged attacks, increases Armor by 3%, and slows melee attackers by 60% for 3 to 6 seconds for you and the Enchantress based on the Enchantress's Intelligence.
*New Skill - Temporal Pulse
The Enchantress casts a guided orb that deals 150% weapon damage and slows enemies by 80% for 3 to 6 seconds based on the Enchantress's Intelligence.
*New Skill - Amplification
Increases your highest static elemental bonus by 5% to 10% based on the Enchantress's Intelligence.
*New Skill - Prophetic Harmony
Reduce your skills’ Cooldowns by 5% to 10% based on the Enchantress's Intelligence.
*New Skill - Fate's Lapse
When you take fatal damage, the Enchantress empowers you to speed up your movement through time for 3 to 7 seconds to avoid death based on the Enchantress's Intelligence.
*Removed Skills - Forceful Push, Mass Control, Disorient, and Missile Ward
Solo Leaderboards Update: Greater Rift solo leaderboards now contain additional filters to sort by. This update provides a total of 7 filters available per class.
Class Sets
No Class Set
Overall (default filter)
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Items
General Updates
Teleport - Adjusted Wizard's Teleport animation speed.
Land of the Dead - Invigoration skill rune now removes all resource costs.
Rathma's Shield passive skill now has a 60-second cooldown
Item Changes
Bones of Rathma 2-Piece Set: Your permanent minions reduce the cooldown of Army of the Dead by 0.25 0.50 second each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire.
Bones of Rathma 4-Piece Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Maximum of 75 stacks.
Bones of Rathma 6-Piece Set: Each permanent active minion increases the damage of Army of the Dead by 500%, up to 8500% 9000%.
Defiler Cuisses: Bone Spirit's damage is increased by 400% to 500% for every second it is active and will also freeze enemies on impact. Maximum of 5 seconds.
New item* Bonds of C'Lena: Bone Spirit deals 300% to 400% increased damage and deals an additional 2% increased damage for 10 seconds each time Army of the Dead hits an enemy. Maximum of 500 stacks. Army of the Dead deals 75% to 100% increased damage or double this bonus against an active target of Command Skeletons.
Firebird's Finery 2-Piece Set: Disintegrate Ignites enemies, causing them to take 7500% 3000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60-second cooldown.
Firebird's Finery 4-Piece Set: Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 1% 2% per stack. Stacks up to 100 50 times. You gain 80% damage reduction while maintaining Combustion stacks.
Firebird's Finery 6-Piece Set: You gain 4000% 2000% 5000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks.
Developer Note: With the bulk of patch 2.7.0's focus being on the single-player experience, we recognize that the set reworks and balance changes are some of the most impactful and important to the group play experience. We've heard the outpouring of feedback from the community and have decided to increase the Firebird's Finery 6-piece bonus.
We hope these changes will allow players to explore new strategies in high-end group play compositions for Season 23. We hope you enjoy Firebird's this season, but we will keep an eye on its power and adjust balance in the future.
Gears of Dreadlands 6-Piece Set: Your primary skills deal 15,000% increased damage.
The Ninth Cirri Satchel: Hungering Arrow is guaranteed to pierce and also deals 450% to 600% increased damage. Hungering Arrow can only pierce up to 3 4 times.
Gazing Demise: The damage of Spirit Barrage is increased by 100% to 150%. Spirit Barrage gains the Phantasm rune that lasts twice as long, and the attack rate from Manitou spectres is increased.
Blackthorne's Jousting Mail: Replaced one minor property with a random elemental damage affix.
Class Set Dungeon Update
To account for the Necromancer redesign of the Bones of Rathma set, we have updated the objective to "Revive 100 Corpses" from the current "Raise 100 Skeletal Mages".
Developer Note: In addition to the recent changes, we'll continue to analyze the performance of individual builds and rebalance them to allow for more variety in all categories of gameplay. We appreciate and value your feedback as we continue to analyze and fine-tune the performance of a variety of builds and address the high and low performers in this and future balance patches. Thank you all for your support and we look forward to seeing you this season!
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Bug Fixes
Fixed an issue with the legacy version of Etched Sigil buffing unintended effects.
Fixed an issue with the Follower's cheat death skills activating while the player had a Shield Pylon active.
Fixed an issue where the Templar would sometimes stop following the player.
Fixed Revive - Personal Army buff not persisting with Rathma's 4 piece bonus
(Console) Fixed an issue with Follower skill cooldowns for Night's Veil (Scoundrel), Erosion (Enchantress), and Onslaught (Templar).
If you're looking to get the game then you can get the Diablo 3 Starter Edition to try the game out (you will need to create a Battle.net account). Once you've made an account you can download the Battle.net Desktop App. Open that, browse to Diablo III and click "Try for Free". You can also view more information on the Starter Edition here which covers the limitations and how to upgrade. After that, and assuming you go on to buy it, it's highly recommend to run through the game once in story mode to get to grips with the game and to get the Reaper of Souls expansion which adds a lot to the game. You can view more information on Reaper of Souls on the Blizzard website. Make sure to check out below for a list of battletags of people from OcUK (although this isn't up to date as people have left/joined new clans or may have stopped playing).
If you'd like more information or you're looking to get started with the new upcoming season and what to know some specifics on the new content then check out the handy 'pocket guide' for Diablo here.
If you're playing on the console versions see here for the console thread.
If you'd like more information or you're looking to get started with the new upcoming season and what to know some specifics on the new content then check out the handy 'pocket guide' for Diablo here.
If you're playing on the console versions see here for the console thread.
Elective Mode
Elective Mode is off by default however it is essential that it is turned on. This mode allows you to put any skill in the quickslot bars regardless of whether are in the same 'group'. Unless you turn this on you will be limited to one skill per group designated to the that particular quickslot key.
Campaign
It's not essential for seasons but it's recommended to complete the campaign once to experience the whole story and to get to grips with the games mechanics such as skills, runes, followers and crafting. Adventure Mode is the 'end-game' mode for Diablo and if you're not playing in a season you need to have completed the campaign fully once and is only available with the Reaper of Souls expansion. In a season this is unlocked by default without needing a campaign playthrough but still requires the Reaper of Souls expansion.
Online Profiles and Standings
All Diablo characters have online profiles where you can browse characters gear and skill set-ups. To quickly find your character you will need your Battle.net tag and number. To get these go into the Battle.net app and in the top-right corner left click on your name and it'll give you both. After that visit:
http://eu.battle.net/d3/en/profile/Name-Number/
to view your characters. In this example mine is Teaf#1614 so I could replace "Name" with "Teaf" and "Number" with "1614" (without any quotes). Blizzard also have standings for Greater Rift progression for every class and region. You can view the European standings at this link. From here you can select the Greater Rift type (season, hardcore, etc) as well as classes and era.
Gearing Basics
There is quite a lot to discuss on how to gear properly, but in most cases this revolves around set items. For the basics though we can quickly discuss essentials when it comes to certain items and stats. You will need an understanding of the Mystic and how primary and second affixes work. You can view more on her here.
Item Affixes
Items will always have affixes although how many you have depends on the items level and rarity. At maximum you can have 4 primary affixes and 2 secondary affixes. There are some niche cases where this is different and you can have 5 primary affixes but this only counts for a limited amount of legendary items. When re-rolling stats at the Mystic you can only turn primary affxies into other primary affixes (and secondary into other secondary). Such as Vitality (primary) can be re-rolled into a Socket (primary) but cannot be rolled into Pick-Up Radius (secondary). You cannot have multiple rolls of the same affix, even with the Mystic.
Ancients: Ancient items are specific to legendary items (regular and set) and are simply more powerful variants of the same item. They have much higher bottom and top end rolls ranges for affixes, and for weapons have high base damage.
Weapons: Every character is greatly boosted by having a socket in their weapon. With exceptions only for leveling up to 70 you must have a socket in your weapon or you are greatly hindering your character. Whilst leveling this is recommended but is not essential. This only matters for weapons and the same rule isn't applied for off-hand items such as shields and quivers.
Sockets: It is nearly essential that all items that are capable of having a socket do actually have their maximum sockets available. The exceptions are off-hand items such as quivers, shields and mojos where the socket is not only not essential it is actively discouraged (except for niche cases) as there are more important stats on off-hand items to get. These guidelines also include the exception of skill stats such as "Increases <skill> damage by x%" as they are different depending on class and slot.
Damage Slots: Excluding your main and off-hand slots the primary damage slots are: rings, amulet, gloves. Except in niche cases (such as a non-crit build) they should always have: your primary stat (Int, Dex, or Str), critical hit chance and critical hit damage. Arguments can be made for also having attack speed however this is build specific and in most cases your primary stat and both crit rolls are better. One other note is for amulets which, like bracers, can roll a specific damage stat such as "Cold skills increased by x% damage" which is a very good stat when primary focusing on one damage type.
Hybrid Slots: Hybrid items are slots which don't specialise on defense or offense but include a mix. This includes: bracers, helm, shoulders and waist. Your helm and bracers slots can both roll critical hit chance, but not critical hit damage, and an array of defensive slots. It is mostly always essential to get critical hit chance on both these slots. Bracers can also roll specific damage boost stats like "Cold skills increase by x% damage" which is highly advised to get. The waist slot is generally a defensive slots but can be used either as a hybrid or damage slot. Items like Fleeting Strap and The Witching Hour are offensively focused, but items such as String of Ears are defensively focused. Shoulders are generally defensive based but can roll two very good damage stats: area damage and skill damage. This has lead to players using this slot for offensive rather than it's general defensive usage of having a primary stat, vitality and armour/all resistance.
Defensive Slots: Defensive slots are generally considered to be: chest, pants and boots. These items are normally always built purely defensively with your primary stat, vitality, armour or all resistance and, where possible, reduced melee/range damage.
Communities and Clans: It's recommended to at least join a community if you don't plan on finding a clan. Communities are like a general chat and often have specific topics such as classes, but some are quite general such as the Reddit community. They offer a nice way to find groups or chat about the game without having to have people in your party already.
Elective Mode is off by default however it is essential that it is turned on. This mode allows you to put any skill in the quickslot bars regardless of whether are in the same 'group'. Unless you turn this on you will be limited to one skill per group designated to the that particular quickslot key.
Campaign
It's not essential for seasons but it's recommended to complete the campaign once to experience the whole story and to get to grips with the games mechanics such as skills, runes, followers and crafting. Adventure Mode is the 'end-game' mode for Diablo and if you're not playing in a season you need to have completed the campaign fully once and is only available with the Reaper of Souls expansion. In a season this is unlocked by default without needing a campaign playthrough but still requires the Reaper of Souls expansion.
Online Profiles and Standings
All Diablo characters have online profiles where you can browse characters gear and skill set-ups. To quickly find your character you will need your Battle.net tag and number. To get these go into the Battle.net app and in the top-right corner left click on your name and it'll give you both. After that visit:
http://eu.battle.net/d3/en/profile/Name-Number/
to view your characters. In this example mine is Teaf#1614 so I could replace "Name" with "Teaf" and "Number" with "1614" (without any quotes). Blizzard also have standings for Greater Rift progression for every class and region. You can view the European standings at this link. From here you can select the Greater Rift type (season, hardcore, etc) as well as classes and era.
Gearing Basics
There is quite a lot to discuss on how to gear properly, but in most cases this revolves around set items. For the basics though we can quickly discuss essentials when it comes to certain items and stats. You will need an understanding of the Mystic and how primary and second affixes work. You can view more on her here.
Item Affixes
Items will always have affixes although how many you have depends on the items level and rarity. At maximum you can have 4 primary affixes and 2 secondary affixes. There are some niche cases where this is different and you can have 5 primary affixes but this only counts for a limited amount of legendary items. When re-rolling stats at the Mystic you can only turn primary affxies into other primary affixes (and secondary into other secondary). Such as Vitality (primary) can be re-rolled into a Socket (primary) but cannot be rolled into Pick-Up Radius (secondary). You cannot have multiple rolls of the same affix, even with the Mystic.
Ancients: Ancient items are specific to legendary items (regular and set) and are simply more powerful variants of the same item. They have much higher bottom and top end rolls ranges for affixes, and for weapons have high base damage.
Weapons: Every character is greatly boosted by having a socket in their weapon. With exceptions only for leveling up to 70 you must have a socket in your weapon or you are greatly hindering your character. Whilst leveling this is recommended but is not essential. This only matters for weapons and the same rule isn't applied for off-hand items such as shields and quivers.
Sockets: It is nearly essential that all items that are capable of having a socket do actually have their maximum sockets available. The exceptions are off-hand items such as quivers, shields and mojos where the socket is not only not essential it is actively discouraged (except for niche cases) as there are more important stats on off-hand items to get. These guidelines also include the exception of skill stats such as "Increases <skill> damage by x%" as they are different depending on class and slot.
Damage Slots: Excluding your main and off-hand slots the primary damage slots are: rings, amulet, gloves. Except in niche cases (such as a non-crit build) they should always have: your primary stat (Int, Dex, or Str), critical hit chance and critical hit damage. Arguments can be made for also having attack speed however this is build specific and in most cases your primary stat and both crit rolls are better. One other note is for amulets which, like bracers, can roll a specific damage stat such as "Cold skills increased by x% damage" which is a very good stat when primary focusing on one damage type.
Hybrid Slots: Hybrid items are slots which don't specialise on defense or offense but include a mix. This includes: bracers, helm, shoulders and waist. Your helm and bracers slots can both roll critical hit chance, but not critical hit damage, and an array of defensive slots. It is mostly always essential to get critical hit chance on both these slots. Bracers can also roll specific damage boost stats like "Cold skills increase by x% damage" which is highly advised to get. The waist slot is generally a defensive slots but can be used either as a hybrid or damage slot. Items like Fleeting Strap and The Witching Hour are offensively focused, but items such as String of Ears are defensively focused. Shoulders are generally defensive based but can roll two very good damage stats: area damage and skill damage. This has lead to players using this slot for offensive rather than it's general defensive usage of having a primary stat, vitality and armour/all resistance.
Defensive Slots: Defensive slots are generally considered to be: chest, pants and boots. These items are normally always built purely defensively with your primary stat, vitality, armour or all resistance and, where possible, reduced melee/range damage.
Communities and Clans: It's recommended to at least join a community if you don't plan on finding a clan. Communities are like a general chat and often have specific topics such as classes, but some are quite general such as the Reddit community. They offer a nice way to find groups or chat about the game without having to have people in your party already.
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