*** The Official Elite: Dangerous Thread ***

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Yes and it was a hated concept same as it is now.
Really?
I don't recall *anyone* complaining about used components selling for less than the brand new purchase price in any games - It's news to me and I've been playing a fair few since around 1986... It was always just accepted.

Maybe it's an EVE thing... :D

Again the real world anaolgy has zero place in the discussion, if it did you would be waiting Two weeks before you could fly the ship due to the Real life fitting of a nuclear reactor engine or something.
You'd think we'd figure out how to make such things fairly quick to swap, after 1200-odd years... Not as if they'd have loads of moving parts or anything!
However, I can still see people not paying new prices on something that is used.

But as someone else mentioned, choices should have consequences. Part of this game is about reading the stats, understanding what impact changing components will have on your ship (half of it is already highlighted for you in the outfitting stats box anyway) and then taking the time to consider those options.
If you just want to swap things about and see if they work, you can... but Elite is not meant to be a quick-play game. Things are meant to take time, they will cost and they will have consequences. Make the wrong choice and you will have to work hard to recover from it.
 
Finally it's here :-

My Anaconda, 8.4 million rebuy ouch!

anaconda1.jpg
 
10,000 out from sol on the return leg from Sag A and a couple of other areas of interest. To be honest the exploring thing held up longer than I thought it would, I only had plans to explore a nebula to start of with then kept going

I don't know if its the imminent release of 1.3 but now i'm pretty bored with it and all I want to do is get home, the last 20,000ly has been a grind and all i'm really doing now is jumping and scanning as quickly as possible but the end is now in sight.

Whats the best plan for selling the data when I get back? do I sell it all to one faction or split it between them to balance my reputation? I take it you do build rep by selling exploration data?

Also is it worth waiting for 1.3 and then selling it to one of the new factions, do you think this will help in power play?

Anyhoo back to jump scoop scan and trying to navigate the map to find the best route home :D
 
Renton, I'm, currently on my way out to Sag-A.

I've done the explorer equipped asp thing with heat-sinks.

Did you pay any attention to avoiding close binary stars or did you just rely on luck ?
 
@Hodders
No I didn't and to be honest you don't really need to, but you may have a few brown trouser moments jumping close or even through binary's, its only heat that causes problems and someone a few pages back suggested that if you get caught between a star and its binary and your heat starts building quickly then you can drop out of SC to solve it
I can not confirm this as it only happened to me once in nearly 1500 jumps and that was before this advice
did you equip any maintenance units before you left? I dont think its essential but you will have a few moments while scooping and as your hull drops a bit its comforting to be able to keep your systems up at full strength

Biggest problem is cracked screens, these focus the mind when your 1000's ly out as there is no repairing them :D
 
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Finally it's here :-

My Anaconda, 8.4 million rebuy ouch!
Grats Commander! o7

10,000 out from sol on the return leg from Sag A and a couple of other areas of interest... the last 20,000ly has been a grind and all i'm really doing now is jumping and scanning as quickly as possible but the end is now in sight.
The trip back is never as much fun as the trip out; you're on the home stretch though, so keep scooping and jumping!

Whats the best plan for selling the data when I get back? do I sell it all to one faction or split it between them to balance my reputation? I take it you do build rep by selling exploration data?

Also is it worth waiting for 1.3 and then selling it to one of the new factions, do you think this will help in power play?
Exploration data does indeed gain rep with minor factions, with the data you have from a trip to the core you should be able to max out 4 or 5 at least; if you're looking to gain military ranks then you could sell it to factions allied with the Federation or Empire, otherwise you could use it to gain access to permit systems by selling in stations controlled by the system's controlling faction (see list below).

https://forums.frontier.co.uk/showthread.php?t=122593

As far as I am aware, you can't use exploration data to gain rep with the new factions in 1.3 :(

Just started this, took the weapons off of my Sidey and just running around doing bulletin missions at the mo, got about 8k..

Its a sloooooow road..
In a way I envy you, those early days with just a Sidey and a few thousand credits were some of the most enjoyable I've spent playing this game!
 
So the 10% has been droppped according to DB

There are a few different things here. We should probably have had something in for this at the start, but we need to do something. We understand some of the complaints - particularly about swapping ship load-outs.

I also think we should have discussed it beforehand - but given how many things there are in Powerplay, we simply didn't call it out.

This is a bone of contention amongst our designers - and we will do something in the future. There should be a cost to this - but that is for another day. So some news - we will be reversing this change shortly (or 'soonTM' as Michael B would say...), so to be clear this aspect will be as it was before in the public release.

This is a beta after all, and we want the best experience for everyone.

https://forums.frontier.co.uk/showthread.php?t=151252&p=2326202&viewfull=1#post2326202

I was actually a fan of it , I never quite understood why there was no penalty. Every game ive ever played ( a lot of driving games etc ) you always took a hit selling stuff back. Lost track the amount of times I bought stuff in Gran Turismo etc that made the car worse so I ditched it and took the hit.......

Doesn't sound like its gone forever , so maybe some kind of storage is planned at a later date.
 
The 10% should have never been introduced.

Why not write off the capital value of the module depending on how long it has been used, has it been damaged etc.

That way, if you buy a module, try it briefly, don't like it you can sell it back for 99.9% of the value. If you use it for 3 months, get it wrecked and repaired then it is worth less.

Realism without damaging experimentation. Also module storage is a great idea.
 
Love the fact that all the anti crowd think they have won, a delayed adjustment is about all they have from what I can see which is fair enough. Hodders, I like that idea :)
 
I cannot sell my old 780 back to OCUK at cost, then buy a Titan X just to try out, before returning it at same cost in order to buy a 980. I have to sell at 2nd hand prices and make up the rest for the new stuff, before also selling that at used prices.
The game should indeed be the same and I was actually surprised to find otherwise. Depreciation always used to be part of these games.

Not a good enough analogy, this is a game we are talking about.
A better analogy would be;

You have a 780, but want to buy a TitanX; the 780 has 6 out of 10 bars and the Titan has 9.5 out of 10 Bars. Nobody has a formula to work out what the benefits are from your current spec, all you know it's better. But not by how much. Nobody has even done reviews, because it's all Dependant on the rest of your load outs. Some stuff out there has been tested, but it's not all accurate or up to date.

It's not good enough, the game works off absolutes and not ifs and buts, the information is there it's just not given to us; at least it wasn't given to us when I last played. If you're outfitting a new engine for millions you better believe you'll want to know the specs of it. "Oh yeah mate it has 7 bars, it's well better than that 5!" then the ship only goes 5m/s faster.:rolleyes:


Looks like the devs have also agreed it was a bad choice for now.
Some games do allow you to sell back for accidental purchases, or have a longer time limit and more importantly give you comparative stats. You know, number not bar values :P

Lastly, you can't keep old gear can you? You have to rebuy and swap which means wasting money.
Am I right in that last part?
 
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The 10% should have never been introduced.

Why not write off the capital value of the module depending on how long it has been used, has it been damaged etc.

That way, if you buy a module, try it briefly, don't like it you can sell it back for 99.9% of the value. If you use it for 3 months, get it wrecked and repaired then it is worth less.

Realism without damaging experimentation. Also module storage is a great idea.
Perfect compromise IMO
 
Looks like a couple of new CG's are going up tomorrow ( there appear to have been posted on Galnet early )

An exploration one and a Combat one....should keep me busy over the weekend :-)

Sorry, I've well and truly reached "Z Z Z z z z . . ." with it now... After six months we still haven't moved on from the breath taking missions of take X to Y, or go to X and blow Y up... :rolleyes:

Powerplay has supposedly rebuilt the mission system, but we now seeming have progressed to take Y to Z, or go to Y and blow Z up.


Hopefully in a couple of updates some a few more tons of sand will be put in this sandbox...
 
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The 10% should have never been introduced.

Why not write off the capital value of the module depending on how long it has been used, has it been damaged etc.

That way, if you buy a module, try it briefly, don't like it you can sell it back for 99.9% of the value. If you use it for 3 months, get it wrecked and repaired then it is worth less.

Realism without damaging experimentation. Also module storage is a great idea.
Nice ideas, but neither is trivial - the first must be balanced against repair costs to avoid people repairing modules for a trivial amount then selling them for their full value, and the second isn't as easy as it sounds to implement server-side and would need significant GUI work as well. I'm sure we'll put something together when we're not quite as busy :)
 
Its turning into a un-enjoyable grind of a game.

Yes you can do it all in a sidewinder (allegedly). I can understand why FD want a credit sink as there are unable to produce any decent content (quick enough) and want people to just grind away and buy crap from the cash shop.

Take PP it has zero interest for many of the playerbase and considering FD have been banging the drums about it for so long, making there own hype and continuing the myth it will be brilliant they done nothing but alienate customers.
 
The first 100hrs are awesome, dont get me wrong.

I think the problem is its a single player game and there trying to tag on MMO aspects. Except they have ZERO idea seemingly about MMO`s. They should focus more down the CO-OP route imo.
 
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