*** The Official Elite: Dangerous Thread ***

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damn just watched the video again (watched on phone earlier without sound!)

looks awesome.

question though. is this the likely type of game you need to have hours upon hours of spare time to spend to properly enjoy it?

sorry for the question didn't have time to read all the posts!
 
damn just watched the video again (watched on phone earlier without sound!)

looks awesome.

question though. is this the likely type of game you need to have hours upon hours of spare time to spend to properly enjoy it?

sorry for the question didn't have time to read all the posts!

Earlier on they spoke about making it possible for both casual play where people dipped in and out for shorter periods and more hardcore play but as to what shape the actual game is in that regard I have no idea.
 
Earlier on they spoke about making it possible for both casual play where people dipped in and out for shorter periods and more hardcore play but as to what shape the actual game is in that regard I have no idea.

cheers, would love to be able to dedicate a chunk of my free time to this in the way I was able to in my younger gaming days, but married life is a deal breaker on that front! lol

That video reminded me of the Babylon 5 battle scenes with the Shadow beam weapons.

thank god you posted that....couldn't for the life of me remember what that scene reminded me of!
 
Just one question, is it confirmed that those are ingame visuals?

If so...

*grabs a box of tissues*

Theres a post about that a few up - further more from reading on the other forums everything is ingame except the cockpit is mocked up using what will be ingame assets as its currently not functional ingame and theres post processing on some of the effects.
 
I had a lovely reminder this week of how much backing a Kickstarter project can bring rewards you don't expect... Back in 1985 when Elite was released on the C64 I used to rush home from school to eagerly play it on the family TV. It was my first ever true gaming addiction that was only beaten when I discovered Quake online gaming many years later. My dad used to watch me for hours and I have some enduring memories of that time. Sadly in 2003 he died but a fitting tribute struck me this week. As a Kickstarter backer I had named one of the NPC characters in Elite: Dangerous. So I just asked them to change the NPC character name to my late fathers, which they have done.

So for a relatively small original Kickstarter backing my dad's name will forever exist in this game. My 7 year old son will likely play it with me, just like my father watched me play. While I doubt I'll ever come across my NPC in the game it's nice to know that my dad's name will be out there while his grandson, that he never knew, will be playing it with me.

Without backing a Kickstarter game that wouldn't have been possible :)
 
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I had a lovely reminder this week of how much backing a Kickstarter project can bring rewards you don't expect... Back in 1985 when Elite was released on the C64 I used to rush home from school to eagerly play it on the family TV. It was my first ever true gaming addiction that was only beaten when I discovered Quake online gaming many years later. My dad used to watch me for hours and I have some enduring memories of that time. Sadly in 2003 he died but a fitting tribute struck me this week. As a Kickstarter backer I had named one of the NPC characters in Elite: Dangerous. So I just asked them to change the NPC character name to my late fathers, which they have done.

So for a relatively small original Kickstarter backing my dad's name will forever exist in this game. My 7 year old son will likely play it with me, just like my father watched me play. While I doubt I'll ever come across my NPC in the game it's nice to know that my dad's name will be out there while his grandson, that he never knew, will be playing it with me.

Without backing a Kickstarter game that wouldn't have been possible :)
A nice story, good one mate.
 
I had a lovely reminder this week of how much backing a Kickstarter project can bring rewards you don't expect... Back in 1985 when Elite was released on the C64 I used to rush home from school to eagerly play it on the family TV. It was my first ever true gaming addiction that was only beaten when I discovered Quake online gaming many years later. My dad used to watch me for hours and I have some enduring memories of that time. Sadly in 2003 he died but a fitting tribute struck me this week. As a Kickstarter backer I had named one of the NPC characters in Elite: Dangerous. So I just asked them to change the NPC character name to my late fathers, which they have done.

So for a relatively small original Kickstarter backing my dad's name will forever exist in this game. My 7 year old son will likely play it with me, just like my father watched me play. While I doubt I'll ever come across my NPC in the game it's nice to know that my dad's name will be out there while his grandson, that he never knew, will be playing it with me.

Without backing a Kickstarter game that wouldn't have been possible :)

If you do come across the NPC with your Dad's name it'll be a "lump-in-throat" moment for sure. :)
 
Big expectations for this game, I hope they can deliver on them.

Much love for elite :)
If anybody can deliver this then Braben is the right man for the job, nobody else should be designing an Elite game apart from the Legend himself.

I had a lovely reminder this week of how much backing a Kickstarter project can bring rewards you don't expect... Back in 1985 when Elite was released on the C64 I used to rush home from school to eagerly play it on the family TV. It was my first ever true gaming addiction that was only beaten when I discovered Quake online gaming many years later. My dad used to watch me for hours and I have some enduring memories of that time. Sadly in 2003 he died but a fitting tribute struck me this week. As a Kickstarter backer I had named one of the NPC characters in Elite: Dangerous. So I just asked them to change the NPC character name to my late fathers, which they have done.

So for a relatively small original Kickstarter backing my dad's name will forever exist in this game. My 7 year old son will likely play it with me, just like my father watched me play. While I doubt I'll ever come across my NPC in the game it's nice to know that my dad's name will be out there while his grandson, that he never knew, will be playing it with me.

Without backing a Kickstarter game that wouldn't have been possible :)
Yes mate i know were your coming from as i did the same for my Grandfather.:)
 
What's the current news on the flight dynamics of ships?

Are we in original Elite realms where craft behaved more like planes? Or are we in Frontier realms with full Newtonian physics? Or something in between?


I do hope it's not like Frontier as I found that aspect of the game (although ultra realistic) very boring game play wise:-
1) Point ship towards enemy and accelerate
2) Fire as the ships zoom past each other.
3) Turn and decelerate.
repeat...

It was like space jousting!
 
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