The general fighting ability has defiantly been ramped up, but I'm still holding my own in a cheap Anaconda. I'm just being more picky about which battles I fight.
But, I think most of the complaints of the AI are due to this bug:
https://www.youtube.com/watch?v=5dHdsYrmKnM
Somehow the rate of fire for NPC's weapons has been ignored. They're sometimes packing plasma accelerators which can fire as quick as multi cannons. There's another video of a railgun firing so quickly it looks like a beam laser. Run into one of these and no matter how good you are if you get hit it's likely to be fatal. No amount of engineering will throw up a weapon like that - the cooling and ammo considerations alone would empty the WEP capacitor in a second!
But, I think most of the complaints of the AI are due to this bug:
https://www.youtube.com/watch?v=5dHdsYrmKnM
Somehow the rate of fire for NPC's weapons has been ignored. They're sometimes packing plasma accelerators which can fire as quick as multi cannons. There's another video of a railgun firing so quickly it looks like a beam laser. Run into one of these and no matter how good you are if you get hit it's likely to be fatal. No amount of engineering will throw up a weapon like that - the cooling and ammo considerations alone would empty the WEP capacitor in a second!