The *Official* Eve Online Thread

Yes, HS Lvl 4s.

I have every Marauder, so depending upon mission I will deploy 2 x Golem, 2 x Paladin, 2 x Vargur or 2 x Kronos.

Oh well if you are using them in the same mission I would recommend ditching two marauders and using a marauder and a MJD Eos/Domi. Easy mode and a lot quicker because the paper DPS you lose will be better applied and the fact you are using both ships at such a distance means you can always have excellent tracking on something. Also if you train the Eos up you really strengthen the tank on say the Pally and add a valuable skillset. Something worth considering from an anti-gank point of view. Drop ships on grid triangulate the MJD from the drone ship so the next jump will land on the next gate. Don't need any tank really just loads of drone distance and damage.

I haven't done level 4's for a while. Well I've taken a break from EVE for a bit but I always ran with 3 screens and 3 accounts - 2 x 1920 x 1080 in borderless window ( for my 2 x tengus) then the third just a basic scout or FW stealth bomber in half size window. Always worked fine for me as EVE is hardly a taxing game bar the poorly coded ongrid cloud particle effects.
 
Rather than more screens, consider using ISBoxer to manage as many clients as your PC can handle... http://isboxer.com/

I used to run 5/10/12 accounts with all the clients running on my main screen, with the ship I was currently flying as the window with focus. With a single press of F1-F12, my main monitor would instantly swap to the client in question.

My second monitor would be displaying an ISBoxer video feeds window, with important chunks of the client windows fed through to a single display.

I haven't played Eve for a long time now so this is a very old screenshot... 5 clients running Drakes... the left hand monitor has all 5 clients in stacked, full screen borderless windows and pressing F1..F5 instantly swaps to the appropriate client. The right hand monitor has a single ISBoxer Video Feed window showing 5 rows of feeds from the 5 different clients... so 5 sets of ship controls, 5 sets of drone controls, 5 sets of targets, etc.

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This was me 9-box mining...
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ISBoxer can do a hell of a lot more but CCP has explicitly banned any input broadcasting... so these setups above would not be 'legal' now, the way I used them, but it should give you an idea of what you can do with just the Video Feed.

ISBoxer has the added benefit of throttling the background Eve clients, so you allow your 'focused' client to run at, say, 30 FPS but the other X clients are throttled to, say, 10 FPS, as you're not actively interacting with their window at that time. This allows you to run many more Eve clients than your PC could normally run... my i7-920 with 12GB of RAM would easily run 12 clients back then, although, knowing CCP, the client requirements have upped in the last 18m and so your mileage may vary!
 
They banned a lot of the features that ISBoxer provided back in January this year, so a lot of multiboxers have quit completely or let a lot of their accounts go, which will account for a chunk of that dip.
 
I wonder just how long it is since I played EvE.
I think I quit after the third fan fest or so, an all expenses paid trip for me and few others at that time. The joys of being in the helper program, BH lead at that time, was it the aurora program, or was that the helper chaps for new players?
There is a little twinge of sadness that I don't quite remember.

Anyway I got fed up when the sov abilities they had promised took far too long to introduce. I think folks are still complaining regarding sov, and its changes, but back in the day we fought the Great Northern War, lost, succeeded the alliance, and returned to empire space, regrouped, and then ventured south, into Stain and Esoteria, took command of Esoteria, built Oberon Prime.
Was always proud of that, we constructed just 24 hours after ASCN completed the first ingame player build station. It was good, hidden, and a surprised to our entire alliance at the time. Built several more, then got annoyed when 'the bob blob' was always capable of defeating you. Didn't matter if you had 100 pilots to defend one singe system, if they came with 200, they could control 50.

So I left. thus far never returning.
 
I wonder just how long it is since I played EvE.
I think I quit after the third fan fest or so, an all expenses paid trip for me and few others at that time. The joys of being in the helper program, BH lead at that time, was it the aurora program, or was that the helper chaps for new players?
There is a little twinge of sadness that I don't quite remember.

Anyway I got fed up when the sov abilities they had promised took far too long to introduce. I think folks are still complaining regarding sov, and its changes, but back in the day we fought the Great Northern War, lost, succeeded the alliance, and returned to empire space, regrouped, and then ventured south, into Stain and Esoteria, took command of Esoteria, built Oberon Prime.
Was always proud of that, we constructed just 24 hours after ASCN completed the first ingame player build station. It was good, hidden, and a surprised to our entire alliance at the time. Built several more, then got annoyed when 'the bob blob' was always capable of defeating you. Didn't matter if you had 100 pilots to defend one singe system, if they came with 200, they could control 50.

So I left. thus far never returning.
Ahh the bob blob. I liked bob. They were far more tolerable than goons or test. I think you left at the right time, the aforementioned alliances destroyed what little was left of eve honour, basically making a joke of the game. Others will argue that, but the attitudes were different before the game was overrun with Sa/reddit idiots just in it for the "lols"
 
Holy cow that setup :eek:

Is eve still going strong then? What's the peak logins usually at these days?

Well tbh the numbers have been dropping for quite some time now. The old joke EVE is dying is most likely true when you look at the last year.

Active logins averages around 20-25K atm which is relatively high in the history of eve but almost half of what it had built upto in 2013/14.

Bleeding players at a slow but steady downwards trend at the moment, as mentioned active logins took a fair drop near the start of the year when they banned input broadcasting, then quite a lot dropped within 2 weeks of when I quit - don't think the way some changes were made went down very well, then quite a few held off over the summer waiting to see how the new sov stuff worked out.

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^^ Just Chribba's numbers but the last of my accounts expired around May and just after that there is a significant drop off - eve players must have been sad there was no more Rroff there can't be any other explanation :P

(There is always a little bit of a drop over summer months but compared to this time last year or the year before there is also an overall trend of decline as well)
 
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Yep that's the impression I get ingame too. I think there is a general decline. I think EVE holds the numbers it does due to lack of competition.

You should have sold you accounts Rroff and got some money back from the game if you truly wasn't coming back.
 
Not really one for selling stuff like that - even though I have no intention of coming back they still feel a bit personal to me.

Actually finding I don't miss the game itself at all but I do miss the concept of that kind of "living" universe.
 
With caps using gates that isn't going to help matters.
They just complicate their database processing further and further, with jump lethargy, or whatever they termed it.

They don't always think things through.
I recall one major build launch, many years ago, that we had tested to death on SiSi and the 'other' server that then existed for us, and after launch, they had changed the build numbers.
I logged into main game, to find as a station owner corp director (capturable stations, player build didn't exist back then - back in the middle of the Great Northern War) I could physically move anything I liked from any corp's hangars and personal hangars to my own corps or personal, dimply by drag dropping.

I was on mIRC and had to physically phone someone in Iceland for the live server to be taken offline.
Amusing times. Nothing bad came off it, was a quick patch, and the server was up within a couple of hours.
A new QA lead was hired over it, a very professional guy, and the game really benefitted as a result.
 
New sov mechanics seem to be spicing it up in nullsec, even my alliance managed to get Sov and a station for a bit with about 10 active pilots over there! New structures should be cool to see too :)
Think I saw a post saying they're going to review some of the jump fatigue, can't say that's affected me at all mind.

In other news, won our first match in AT today - fighting Nulli tomorrow. Should be interesting.
 
Need to remove cap ships to save the game.

Don't really see it - though super capitals/titans should have been implemented with some variation of a linked node system so that you need a support structure in place to move them any significant distance and give the game a tactical aspect whereby it would be possible to isolate nodes from the main grid and temporarily impact an enemies ability to move them around - either to cut them off to attack them or to make it harder for them to move them into an area.

The other thing the game really needs is to make nullsec more "fuzzy" (not fozzie) - keep the established highways but once your off the beaten track a bit more like w-space (but with a bit less of the logistic effort required) where you can't just set destination and end up there 10 predictable jumps later.

Also could do with a bit more coop PVE stuff i.e. a bit like incursions but linked to a story arc and in systems permanently populated with powerful NPCs who will warp scram, camp gates/belts, etc.

In other news, won our first match in AT today - fighting Nulli tomorrow. Should be interesting.

Congrats on beating wehurt and with a similar setup - those guys are no joke very very experienced at that kind of PVP - looked like it was a brutal brawly match once it got going.
 
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Yeh it was a tough fight, probably the closest I've ever taken part in. We've rewatched it a fair few times and know where we can improve, but I imagine WeHurt have likely done the same.
 
lol saw all those stealth bombers + barghest... would not want to be in those fleet phoons. Looks like a tough fight now with the bomber wing wiped out though.
 
Not really one for selling stuff like that - even though I have no intention of coming back they still feel a bit personal to me.

Actually finding I don't miss the game itself at all but I do miss the concept of that kind of "living" universe.

How does one go about selling an EVE account? Is there much of a market?
 
Can't imagine there is much of a market considering anyone buying is taking a huge risk breaking the EULA. You could spend a tonne of cash on the account, receive it and CCP ban it with no counter. I can't see people queueing up to do that.
 
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