*** The Official FIFA 13 Thread ***

Every year they come up with new features like improved physics, collision engines etc (all with fancy names) yet they still can't get the frickin grass colour right! Sort it out EA
 
Every year they come up with new features like improved physics, collision engines etc (all with fancy names) yet they still can't get the frickin grass colour right! Sort it out EA
I thought I was alone, the pink grass has always been my main issue with FIFA as well :p.
 
Two things I hope are changed in Fifa 13 is throw ins and free kicks. Its almost impossible to pass/throw it to your team mate without your opponent sweeping in and stealing it. There should be an invisible wall like there is when a keeper is about to kick the ball in open play.

You should be able to call a player forward in free kicks and throw ins like you can do in corner kicks.

Hope everyone agrees with me on these annoying niggles in this game. I could go on but these few I mentioned are just plan broke.
 
i'm wondering what the equivalent in Fifa 13 will be of the ut staple of L1 triangle to Agbonlahor will be. so bored of playing game after game of n00b using that tactic.
 
i'm wondering what the equivalent in Fifa 13 will be of the ut staple of L1 triangle to Agbonlahor will be. so bored of playing game after game of n00b using that tactic.

Defending against 1-2 noobies has become second nature to me. My brain sees the set up of the attackers without me even thinking about it anymore. I just pull a defender away from the attacker and await the 1-2.

Just don't rush the attacker that is about to start the 1-2, if you do this, you be screeeeeweed.

Just be thankful the Fifa gods have removed Nilmar from our lives.
 
Last edited:
Two things I hope are changed in Fifa 13 is throw ins and free kicks. Its almost impossible to pass/throw it to your team mate without your opponent sweeping in and stealing it. There should be an invisible wall like there is when a keeper is about to kick the ball in open play.

You should be able to call a player forward in free kicks and throw ins like you can do in corner kicks.

Hope everyone agrees with me on these annoying niggles in this game. I could go on but these few I mentioned are just plan broke.

Totally agree - lose the ball from throw ins and free kicks more often than not :(
 
I also hate scoring goals from the opposing goal keeper trying to pass it to his team mate and then me just stealing it and scoring. Its cheap.

Another thing is when passing to a player and he just stands there waiting for ever for it and then opposing player just runs a player to the ball and grabs it.

Um, what else? Ping pong balls when tackling a player... well, winning the ball from a player and the ball just bounces around and sets up the attacker for a goal. Lame.

Not being able to exit a game without the other player pressing a button. How annoying is that? When I get a drubbing, all I want to do is get another game going, not watch myself get destroyed in replays. uh.

Hopefully they have fixed the impact engine and the way the ref sees fouls. The amount of times I should have had a pen is silly. I've been closelined, round house kicked and powerslammed in the box by the impact engine and the ref plays on.
 
Gameplay
• Attacking Intelligence - Players have the ability to analyse space, work harder and smarter to break down the defense, and think two plays ahead. Plus, players make runs that pull defenders out of position and open passing channels for teammates.
http://www.ea.com/fifa-soccer-13)
• Complete Dribbling - Face your opponent and use precise dribble touches combined with true 360-degree mobility with the ball. Be more creative and dangerous in 1v1 opportunities.
http://www.ea.com/fifa-soccer-13)
• 1st Touch Control - A new system transforms the way players control the ball, eliminating near-perfect touch for every player, and creating more opportunities for defenders to capitalise on errant balls and poor touches to win back possession.http://www.ea.com/fifa-soccer-13)
• Improved Refereeing AI - An inproved system which will result in much fairer handing out of cards and fouls.http://www.pocket-lint.com/news/45821/fifa-13-preview)
• Goalkeeper AI is also a lot better at helping stop any nasty point concessions caused by AI mess ups.http://www.pocket-lint.com/news/45821/fifa-13-preview)
• Re-designed free kicks with more options when both attacking and defending them.http://www.pocket-lint.com/news/45821/fifa-13-preview)
• A more refined player impact engine which has a larger effect on-the-ball as well as off-the-ball.http://www.pocket-lint.com/news/45821/fifa-13-preview)
• Match Rating system will be upgraded
• We have new celebrations, new stadium entrance sequences, etc.
• Players are now stopping their runs so they are not offside. They are way more careful by doing baby steps to align on the defense.
• When receiving the ball, you now need to let the player the time to control it without pushing acceleration button.
• -When receiving the ball, you now need to let the player the time to control it without pushing acceleration button. Very nice !
• Now you can do real ball protection with your player to let it go out of the pitch or to accompany it to your GK. Nice improvement.
• It seems that ball is going faster
• Finesse shots are less powerful and clearly more hard to put into the box.
• Regarding shots, it looks like you need to be even more in good position than before to score. Way more realistic.

Career Mode
• As your reputation as a manager grows in Career Mode you will now be offered the chance to manage International teams in addition to the club side you are already playing with.
Your performance and manager reputation in Career Mode dictates the quality of the international offers you will receive.
• Your nationality and the league you manage in will also effect the type of International offers you receive.
Rumours about interested nations will circulate in the press for some months before you actually receive a firm offer. • Squad selection will be a key part of your International management duties and deadlines for selections (one week prior to friendlies, one month prior to tournaments) have to be met. International competitions will run in parallel with the club game meaning you could land a job in the middle of a qualifying campaign.
• International management has it’s own Career Mode “Hub” keeping your club and country separate.
• Whilst playing your Career Mode matches you’ll now receive audio updates from other games being played in your league voiced by Alan Mcinally and Geoff Shreeves.
The live updates cover goal, red card and penalty incidents.
Example – Shreeves: “Goal at Anfield, Fulham’s Clint Dempsey scores a brilliant freekick to make it 2-1, 73 minutes played” Tyler “Thanks Geoff”
• You can select/de-select the matches you want to hear audio updates from prior to playing starting your match.
• Interaction with players is now more regular with instant feedback received based on managerial decisions.
• Player Stories can now run for months in to Career Mode re-emerging if you go through a bad run of results or when you sell/buy a key player.
• Specific Player Stories also occur when managing an International team, meaning you’ll need to keep both club and country happy.
• Fan stories will now make top news in the press based on team performance.
• Once you’ve chosen your player (VP or real) you receive a set of Season Objectives to complete from the manager. The type of player you choose (forward, midfielder, defender, etc) will shape these objectives.
• As well as Season Objectives you’ll also be asked to achieve objectives every four matches. This could include, goals, clean sheets, pass/tackle completion percentages, etc. The quality of opposition over these four games will decide the values you are asked to achieve.
• If you are unhappy you now have the option to request a transfer, or request a loan to gain more match experience.
• If you choose to play for a top club with a low rated VP you will not be a first team starter to begin with, you’ll be loaned to gain experience first.
• If fatigued or playing poorly the manager can now substitute your player.
• Once your playing days are over can can opt to retire and take up management.
• After each Career Mode match you now receive a rundown of the classified results through in-game audio (think BBC Final Score)
• League table updates are also fed back to you as well as any upcoming fixtures. These audio sequences happen less regularly than the classified results.
When this audio is running you can still browse all Career Mode menus and continue to the next game week.
• You can now view any available managerial positions via the Jobs Board, this allows you to change clubs mid season should you wish to.
• Your manager now appears on the touchline in matches based on customisation options chosen at the start of Career Mode.
• The transfer system has been completely re-written for Career Mode in FIFA 13.
• You can now offer player plus cash and player trade deals to the CPU.
• When offering to loan players you can now set a future purchase price to sign the player permanently at the end of the loan period.
• When the CPU makes an offer for one of your players you can now choose to “Counter Offer” to ask for more money. The CPU will then choose to accept, reject or make a counter offer of their own.
• Contract negotiations now contain advice from your Chief Executive which act as a guide to what they think the club and player may want.
• When offering contracts you can now choose a role for the player you’re trying to sign eg Crucial Player, Important Player, Future Star. This expectation will effect whether a player chooses to join your club.
• Prior to making a firm offer you can now make an Enquiry to find out whether a player is available and how much the club want for them.
• You can now make offers for players directly from media stories by pressing the left stick.
• A new Financial Strictness setting will limit the percentage of players sales that go back in to your transfer budget (chosen at the start of CM).
• A new “Sky Sports” style overlay will now deliver breaking and top news to the Career Mode hub.
• You now have the ability to edit player appearance during your Career Mode seasons. This option can be unlocked via the new EASFC Catalogue.
• You can now read news articles from the media pane whilst the game is advancing.
• The first time you enter Career Mode menus a tutorial overlay appears to guide you through each panes function.
• Both the Youth System and player growth are being upgraded (They said it's gonna be MUCH BETTER).
• You can get fired at any point/browse for other jobs/ receive other job offers.
• You can manager both national and another team at the same time.
• Once you are managing a national team, you have to resign if you want to get new offers.
• You can't choose the teams to play against in friendly games.
• You can choose the kick-off time if you want. And we also have dynamic lighting in several stadiums so you will see the difference.
• Transfers will be much more realistic this year.
• You can redeem lots of cool CM stuff with the EASFC Catalogue (New boots and other cool stuff).
• You can 'unlock' the option to edit players inside CM from the catalogue.
• You can now ask for extra transfer funds from your board, but you may have to commit to higher objectives.
• You can decide to 'stall' offers from national teams. The contract will have an expiry date, but you will continue to receive offers.
• You will have to negotiate a lot with CPU managers.
• If you are managing a smaller club you will still get national team offers but you won't get offers from the best. For example,to get the Spain or Brazil job, you need to be successful in a top club.
• If you do well in the top league, that country's FA will be more interested in you. Same goes for your nationality.
• The best offers will only come starting on the second season, once you've made a name for yourself as a manager.
• AI Managers of the national teams will call up players, who will then leave your club for a short period if that is the case.
• Player-Manager is no longer a mode. You can either be a Manager or a Player, and choose to retire as a player to become a manager.
• Is the world cup in the game? We will have a World Championship that will follow the same format (Meaning the World Cup won't be licensed).
• If you play as player mode you can hand in a transfer request/leave the club at any point.
• It will have better and more varied cup celebrations.

Online Modes
• "Head to head mode [has been] beefed up substantially".http://www.pocket-lint.com/news/45821/fifa-13-preview)

Ultimate Team


Leagues & Clubs
• Czech Gambrinus Liga
• Turkish Süper Lig
• Saudi Professional League
(No official source; unconfirmed)
• NO Ukranian league.

Nations
• Saudi Arabia
• Venezuela
• Colombia
• There will be over 50 national teams in the game.

Stadiums
• White Hart Lane (Tottenham Hotspurs)
• King Fahd Stadium (Al Shabab, Al Hilal and Saudi Arabia National Team)

Soundtracks
• Matisyahu - Searchin'
• Passion Pit - I'll Be Alright
• Young Empires - Rain Of Gold
http://www.facebook.com/media/set/?set=a.10151032429119288.458320.191027189287&type=3)

Other
• FIFA 13 with Kinect enables you to use voice commands to manage your club’s lineup and tactics without pausing the game, shout directions on the pitch in Be A Pro, and forces you to temper the way you talk to officials.
• A new addition for FIFA 13 are Skill Games, incorporated into the game using the new physics capabilities that came with the Impact Engine. On the surface it looks like they’re aimed at newcomers to FIFA (which they are) but they should also offer seasoned players a way to see areas of the games controls that they might not know about too.
 
I'm new to FUT, i have a question: what happens to my FUT 12 squad and coins when i start playing FUT 13?

Cheers

Nothing. The UT12 wep app doesn't work though once UT13 app is out.

You could exchange your coins/team for Fifa 13 coins.

Anyonce notice one of the new features I posted? The player not going offside feature. I swear to god players in fifa 12 don't know the off side rule, they just keep on running past the last defender and into no mans land.
 
Back
Top Bottom