It was pure Hollywood. A random, breathtaking moment of awesome directly stemming from a decision I made. A purely emergent, life-and-death dance more exciting than every pre-constructed, quick-time event I’ve ever half-heartedly button-bashed my way through. Make no mistake; Grand Theft Auto V is made of moments just like this. And it feels incredible.
The low-slung supercar feels more sure-footed and grippy than similar models in GTA IV. I gingerly thread my way into the traffic bustling down the freeway towards the city. The road is thick with semi-trailers rumbling into Los Santos. The distinction between GTA V and GTA IV’s vehicle handling is immediately clear; carving my way through the throngs of 18-wheelers the low-slung supercar feels more sure-footed and grippy than similar models in GTA IV. It’s more responsive, but without erring towards feeling too superficial or light.
To the right, over the ocean, the sun is setting. The sky glows orange as I near the first turn-off. Pulling into a more built-up area of town I’m reminded of the obsessive, incidental detail that amazed me during our first, hands-off demonstration. The cracked roads. The bespoke graffiti lining the walls. The unique shopfronts and billboards littering your line of sight. The city is colourful yet weathered. Living but lived-in. Like Liberty City before it, Los Santos is already making me feel as much like a tourist as a player.
Los Santos looks absolutely stunning at night. I cruise past a shop on my left. It’s night now and the neon lights of Vinewood are bathing the whole environment in a soft glow. It’s suggested, at this stage, I cause a little mayhem and get a feel for the on-foot controls. I ditch the car and bring up the weapon wheel. For the purposes of the hands-on it’s fully stocked. The wheel itself functions in a similar way to the weapon wheel in Max Payne 3, only in GTA V you can carry a great deal more hardware. The main wheel itself is broken down into a series of subcategories; after scrolling with the stick to the weapon type you want, left and right on the D-pad will cycle between additional individual weapons. It’s an elegant system. Impressively, the weapon wheel will store all of the weapons you collect and you’ll never lose them, even if they run out of ammo or you get busted.
It’s daylight and I’m struck at just how much brighter GTA V is than GTA IV. The harsh, San Andreas sunshine lends vehicles a dazzling gleam, casts sharp shadows, and gives the whole environment a brilliant, suitably over-exposed summertime feel. Aesthetically, Los Santos stands in stark contrast to the somewhat washed-out bleakness of Liberty City. I appropriate a shiny red pick-up and proceed to hurl it around the streets. It handles noticeably differently from the high-powered supercar; potent but heftier. The pick-up doesn’t stick to the road quite as tenaciously but it’s simple to tame and throw about. I loose a few rounds into a passing bus to stir up the fuzz and trade my pick-up for a large beverage truck. The truck’s bulk makes for some satisfyingly crunching collisions with the pursuing police cruisers but I’m chopped down minutes into my rampage.
The little touches keep coming. The new crunch of spinning tyres on grass and dirt. The way livid drivers angrily flip you off after collisions. The ubiquitous rain grooves of LA’s decaying freeways brought to life in Los Santos. The subtle ticking of a cooling engine after shutting off a car. The amount of work that’s gone into elements many gamers may not even notice continues to astonish.
The main characters and NPCs alike are apparently bursting with thousands of custom animations, all of which are there to add valuable context to the world of GTA V.
I get my first proper taste of GTA V’s combat. The likes of Red Dead Redemption and Max Payne 3 have had a hugely positive impact on GTA V’s shooting mechanics. These changes were explained to us all several months ago but, hands-on, I can vouch for the success of these tweaks. The controls are supremely refined and the action tight.
The motorcycles have benefitted from the handling improvements too; they still feel quite manoeuvrable but, at the same time, they now come with more believable sense of mass.
This is my first taste of GTA V from the air and the scale is immense. The city stretches out beneath the chopper in every direction. On the ground you feel like a tiny part of a huge world. From the air you see why. The view will always blow you away before the police blow you out of the sky. The chopper controls are unchanged from GTA IV, although they feel sharper and more precise. The improved helicopter mechanics definitely make landing more straightforward; the chopper doesn’t feel as if requires constant correction once you’ve got it in the right position.
It’s here the checkpoint system, something that debuted in The Ballad of Gay Tony, proves GTA V has well and truly shed its most unforgiving trait. There’s no need to [specific removed] again to finish the mission; a checkpoint will be triggered once you’ve made it. You can take more risks and have more fun while you’re doing it, without sweating you’ll need to try again from the beginning should you fail. This is the kind of thing that allows GTA V’s missions to be so varied and crazy; you’re no longer required to complete the whole thing perfectly or start from scratch. Now you can take more risks and have more fun while you’re doing it, without sweating you’ll need to try again from the beginning should you fail. Like TBOGT, every mission is also replayable, allowing you to experiment with different tactics.
Michael’s skipping across the water in a boat. The water physics are truly great. The sloshing waves foam beneath the boat, which feels light as it skims across the ocean and up the river.
After seeing GTA V for the first time a few months ago the thing that struck me most was its incredible scope. Playing it for the first time has only served to strengthen my admiration of this game’s unprecedented girth. Not just physical girth. The sheer size of the world, sure, but also the utter variety that pervades GTA V’s every element.
The creatively bonkers missions I played. The amazing diversity of the city and its surroundings. The distinct differences between the game’s three main characters. I’ve barely even touched on the colossal range of vehicles on offer.
For most of this year gamers the world over have been preoccupied with discussing 2013’s exciting new console launches. We’ve hung on Sony and Microsoft’s every word, waiting for confirmation of just when the next generation was set to arrive.
The truth is, we knew all along. September 17.
PlayStation 4 and Xbox One may be arriving in November but GTA V is already poised to upstage the pair of them. With respect to the many tremendously exciting games headed to PS4 and Xbox One later this year, GTA V already feels like a potent reminder that ambition, confidence and, above all, gameplay beats a brand new box of chips and wires every time.
Never mind November; I suspect the next generation will start when GTA V says it does.